1.please, the end phase button becoming the end turn button is of utmost importance to change, to separate them . consider the accidental double click, or occasional slow mo double click that can come about via lag, , or fatigue. ( i have accidentally prematurely clicked out of my turn even in the old format , its easy to do)
2. consider the avoid list ,
''...and you will be kicked automatically if they join a game you're not the creator of'' , this is obviously a recipe for animosity, when people who you have a problem with can push you out of your spot after you have been waiting .
The trolls, stalkers, vindictive , jerks, etc, ie. those who we typically add to our Avoid list, will love that power. its a set up for abuse.
When i want to join a game, and i can't because an avoidlist person is there, i shrug and say ''fair enough'' ... first come first serve,, i'll find another..
But if i am first in, waiting 10-20-45 minutes, ( i have waited 2 hours for a game),, and we are chatting away with friendly folks there,, and i get booted because some person i put on my avoid list , because they are psycho trollish, pushes me out,, i say ''UnFaiR!!'' its injustice.
i understand the original reason its set up this way,, i consider it one of those attempts with good intentions that went awry, first come first serve is a universal understanding,, . To accomplish what i think was wanted in this set up, you have to consider these extra programming jobs:
A) if a game creator accidentally times out, and has to rejoin their game, do they then become a joiner status?
If an invited person accidentally times out, are they then changed from 'invited' status, to random joiner status?
C) invited being shown preference , no matter which who are on an avoid list.
D) the friends list interaction. This could resolve the problem, if the medium ground is between first come and first serve - and- the game creator invited a friend on ones avoid list gets the right of way
E) a prompt may need to come up to ask the game creator to decide which of the 2 get to stay?
Why complicate it? first come first serve is easier to accept, more universally understood,, booting someone waiting should be so rare its limited to those rare occasions two buddies really ant to play together,, ( i would be able to accept getting booted easier because i could rationalize i dont like games where two buddies are in them, anyways)
Finally, i wonder if its intentional to encourage people to -not- put people on avoid list? ...if this is the case, its easy to predict enemies will be in games more often together,, more murder-suicide, more uncomfortable bickering and hatespeech in games.
if a friends list is the only thing that can override a first come first serve system between avoiders, it could be barely palatable , yet slightly easier to accept, and still a horror if one has been waiting in a game for over 10 minutes
3. thanks for the server clock in game!!!
however, i hope it gets relocated to show on every D12 page, i promise you it will reduce traffic of page jumping
4. i hope that 3-5-7- dial image is temporary,, sorry, its kinda cool for a short period, but the Artist in me had to say something, doesnt seem a good use of space, and isnt aesthetic enough to do that
~ i hope these are constructive suggestions at this juncture.
My compliments to the chefs and respect for all the hard work.
i am confident things will get smoother and look forward to the growth.~
1.please, the end phase button becoming the end turn button is of utmost importance to change, to separate them . consider the accidental double click, or occasional slow mo double click that can come about via lag, , or fatigue. ( i have accidentally prematurely clicked out of my turn even in the old format , its easy to do)
2. consider the avoid list , [B]''...and you will be kicked automatically if they join a game you're not the creator of''[/B] , this is obviously a recipe for animosity, when people who you have a problem with can push you out of your spot after you have been waiting .
The trolls, stalkers, vindictive , jerks, etc, ie. those who we typically add to our Avoid list, will love that power. its a set up for abuse.
When i want to join a game, and i can't because an avoidlist person is there, i shrug and say ''fair enough'' ... first come first serve,, i'll find another..
But if i am first in, waiting 10-20-45 minutes, ( i have waited 2 hours for a game),, and we are chatting away with friendly folks there,, and i get booted because some person i put on my avoid list , because they are psycho trollish, pushes me out,, i say ''UnFaiR!!'' its injustice.
i understand the original reason its set up this way,, i consider it one of those attempts with good intentions that went awry, first come first serve is a universal understanding,, . To accomplish what i think was wanted in this set up, you have to consider these extra programming jobs:
A) if a game creator accidentally times out, and has to rejoin their game, do they then become a joiner status?
B) If an invited person accidentally times out, are they then changed from 'invited' status, to random joiner status?
C) invited being shown preference , no matter which who are on an avoid list.
D) the friends list interaction. This could resolve the problem, if the medium ground is between first come and first serve - and- the game creator invited a friend on ones avoid list gets the right of way
E) a prompt may need to come up to ask the game creator to decide which of the 2 get to stay?
Why complicate it? first come first serve is easier to accept, more universally understood,, booting someone waiting should be so rare its limited to those rare occasions two buddies really ant to play together,, ( i would be able to accept getting booted easier because i could rationalize i dont like games where two buddies are in them, anyways)
Finally, i wonder if its intentional to encourage people to -not- put people on avoid list? ...if this is the case, its easy to predict enemies will be in games more often together,, more murder-suicide, more uncomfortable bickering and hatespeech in games.
if a friends list is the only thing that can override a first come first serve system between avoiders, it could be barely palatable , yet slightly easier to accept, and still a horror if one has been waiting in a game for over 10 minutes
3. thanks for the server clock in game!!! :) however, i hope it gets relocated to show on every D12 page, i promise you it will reduce traffic of page jumping
4. i hope that 3-5-7- dial image is temporary,, sorry, its kinda cool for a short period, but the Artist in me had to say something, doesnt seem a good use of space, and isnt aesthetic enough to do that
~ i hope these are constructive suggestions at this juncture.
My compliments to the chefs and respect for all the hard work.
i am confident things will get smoother and look forward to the growth.~