Server time: 04:14:33 pm

Live chat

Live lobby
  • 31 Mar, 07:02 pm
    farge: after that it's 120 tokens per game until the clock resets
  • 31 Mar, 07:43 pm
    Ajeje: ciao
  • 31 Mar, 07:43 pm
    Ajeje: ciao
  • 31 Mar, 07:45 pm
    Ajeje: 212
  • 31 Mar, 07:45 pm
    Ajeje: 987654321
  • 31 Mar, 07:45 pm
    Ajeje: pippo palla
  • 31 Mar, 07:45 pm
    Ajeje: due amici nell'acquario
  • 31 Mar, 07:45 pm
    Ajeje: a rincorrere una bolla
  • 31 Mar, 08:12 pm
  • 31 Mar, 08:13 pm
    nickdabubble: Of the chat
  • 31 Mar, 09:48 pm
    wwf: risk
  • 31 Mar, 10:02 pm
    Federicus: hi
  • 31 Mar, 11:12 pm
    Cireon: https://dominating12.com/tutorial/faq#premium-live explains the token costs for games
  • 31 Mar, 11:41 pm
    FreaknGeekn: You will all lose to me
  • 31 Mar, 11:41 pm
    FreaknGeekn: I am best
  • 31 Mar, 11:42 pm
    FreaknGeekn: #1 winner of Rsk
  • 01 Apr, 12:45 am
    johnrs1: hello
  • 01 Apr, 01:46 am
    NickTheConqueror: hello john, you are welcomed if you want to join my game
  • 01 Apr, 08:50 am
    nickmax: I AM THE GREATEST RISK PLAYER IN THE HISTORY OF THE GAME
  • 01 Apr, 08:59 am
    maafi: Yes, you are. Most definitely. 100%.
  • 01 Apr, 10:44 am
    cansekito123: fgdf
  • 01 Apr, 02:31 pm
  • 01 Apr, 04:24 pm
    nickmax: I must have been sleep walk typing...
  • 01 Apr, 05:20 pm
    RiskMan: why isn't chat working in games?
  • 01 Apr, 05:42 pm
    raultxok: One question please.........how can I play de gamestyle of "capitals", or "domination" or "assasination"?........i can only choose deathmatch style...
  • 01 Apr, 05:50 pm
  • 01 Apr, 06:12 pm
    Federicus: hi guys
  • 01 Apr, 07:28 pm
    IsolatedBadger: my in game chat isn't working
  • 01 Apr, 07:30 pm
    elysium5: It's been loading slow in some cases but it's being looked into.
  • 01 Apr, 07:34 pm
    IsolatedBadger: thanks!
  • 01 Apr, 08:18 pm
    nickdabubble: So many kids password games. Just joining. Never a member but cause so much lag
  • 01 Apr, 08:25 pm
    Ghiafficeddu: Porca miseriaa
  • 01 Apr, 08:25 pm
    turi: Andrew Mary
  • 01 Apr, 08:26 pm
    Ghiafficeddu: ciao salvo
  • 01 Apr, 08:26 pm
    MQ1997: no parla, gioca
  • 01 Apr, 10:38 pm
    jaxonsw: Can anyone here explain how it works to create pw protected games? Site saying I can't make one bc I reached my free account limit but I'm only currently playing one game that I didn't even create??
  • 01 Apr, 10:44 pm
    farge: you can only play one game at a time as a free member
  • 01 Apr, 10:45 pm
    farge: and 3 games per day
  • 01 Apr, 11:20 pm
    jaxonsw: How can you play one game at a time but 3 games per day? Aren't those 2 things mutually exclusive?
  • 01 Apr, 11:28 pm
    taras: they don't all have to be long term games; there are live games, too, which will be over in hours or minutes
  • 01 Apr, 11:29 pm
    taras: you can also conceivably coordinate long term games with friends and finish them up within a day
  • 01 Apr, 11:29 pm
    taras: and it's 5 games a day without tokens, you can play more but they'll cost tokens
  • 01 Apr, 11:39 pm
    jaxonsw: But only one game at a time then? Wow. How new is that? Been playing multiple games on this site for years!
  • 02 Apr, 12:16 am
    taras: only one live game at a time, can have a limited number of long-term games going at a time
  • 02 Apr, 01:25 am
    Hoodlum: ty taras
  • 02 Apr, 04:25 am
  • 02 Apr, 04:51 am
  • 02 Apr, 05:39 am
    options: 5 for 39 in dice rolling.
  • 02 Apr, 05:40 am
    options: hard to keep a game going with those odds.
  • 02 Apr, 02:07 pm
    mrbagina: any idea why my chat doesnt work anymore in game?
Login to send chat messages.

Games waiting for players

Displaying 1 game.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
5 minutes
Rating:
No limit
1/3 players
5m5 minute turns
Password protected

Games in progress

Displaying 8 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
5 minutes
Rating:
No limit
5 players
5m5 minute turns
Password protected
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
6 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
5 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
5 minutes
Rating:
No limit
4 players
5m5 minute turns
Password protected
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (8)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
4 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
4 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
4 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
3 players
3m3 minute turns