Server time: 10:56:44 pm

Live chat

Live lobby
  • 02 Jun, 02:00 am
    DeepestClamp: Hey admin can we change this game 1022905 to 24 hour? is that a thing
  • 02 Jun, 02:02 am
    DeepestClamp: everyone has agreed if possible
  • 02 Jun, 02:06 am
    DeepestClamp: is there usually a reply soon? not sure how this works?
  • 02 Jun, 02:07 am
    NicoHay9: Don't really know either to be honest. Maybe it depends on the staff availbility?
  • 02 Jun, 02:07 am
    taras: nobody will see it in all chat. You have to use the feature in-game for calling admin
  • 02 Jun, 02:08 am
    taras: don't ask for admins in all chat
  • 02 Jun, 02:08 am
    taras: support tab, drop down
  • 02 Jun, 02:10 am
    NicoHay9: OK
  • 02 Jun, 08:42 am
    vikingo1337: Mail notifications are down again.
  • 02 Jun, 08:42 am
    Cireon: We know
  • 02 Jun, 08:42 am
    Cireon: We are looking into it
  • 02 Jun, 08:42 am
    Cireon: Check the forums for the latest
  • 02 Jun, 08:43 am
    Cireon: @2BeeStrings, we know that when the site goes down, it affects games, and that's really annoying.
  • 02 Jun, 08:43 am
    Cireon: We'll do the best we can to refund those games where we can.
  • 02 Jun, 01:12 pm
    2BeeStings: thx Cireon, cuz B4rny said he didnt see the problem
  • 02 Jun, 06:23 pm
  • 02 Jun, 06:23 pm
    ProblemChild96: Classic as it gets Tournament ^
  • 02 Jun, 06:25 pm
  • 02 Jun, 06:25 pm
    ProblemChild96: Caribbean Tournament ^
  • 02 Jun, 07:00 pm
    Matty: Note: the site will be down for a while soonish.
  • 02 Jun, 07:00 pm
    Matty: I'll extend turns and things should keep working after we're up again.
  • 02 Jun, 07:01 pm
    Matty: But if you have half an hour to take your turn, don't end it :)
  • 02 Jun, 07:14 pm
    Admin: Due to maintenance the website will be unresponsive for a few minutes. Turns have been automatically extended.
  • 02 Jun, 08:48 pm
    Admin: Due to maintenance the website will be unresponsive for a few minutes. Turns have been automatically extended.
  • 02 Jun, 10:03 pm
    maafi: Sorry folks, there’s a problem creating any new game at the moment. It’ll only get resolved when a programmer is next online
  • 02 Jun, 10:09 pm
    HeroicRoxas: welp.
  • 02 Jun, 10:45 pm
    IwantYakutsk: any update?
  • 02 Jun, 10:56 pm
    Cireon: Sorry
  • 02 Jun, 10:56 pm
    Cireon: Programmers were actually supposed to be in bed lol
  • 02 Jun, 10:56 pm
    Cireon: I fixed it
  • 02 Jun, 10:56 pm
    Cireon: Games can be created again
  • 02 Jun, 10:56 pm
    maafi: Thanks Cireon
  • 02 Jun, 10:57 pm
    Cireon: Sorry, we did a pretty large backend upgrade today. You may see some smaller bugs over the next few days cropping up
  • 03 Jun, 01:12 am
    Arossiman: is there an email verification issue?
  • 03 Jun, 01:12 am
    Monte485: I'm not getting game notifications anymore. Stopped a couple days ago. Have checked account settings and look good. Updated and still nada
  • 03 Jun, 01:13 am
    Arossiman: friend is trying to verify his email address and saying the email doesn't send
  • 03 Jun, 03:23 am
    Hoodlum: there seems to be an email issue. the programmers have been notified
  • 03 Jun, 08:00 am
    Cireon: Yeah, we are working on the email issue, but we can only do so in the limited spare time we have
  • 03 Jun, 08:01 am
    Cireon: So I can't find you an ETA for a fix I'm afraid
  • 03 Jun, 05:56 pm
  • 03 Jun, 05:56 pm
    AlphaLeo: come one guys...
  • 03 Jun, 07:35 pm
    AlphaLeo: last player...
  • 03 Jun, 08:57 pm
    DarthRevan: Why can't I create a Capitals game?
  • 03 Jun, 08:57 pm
    DarthRevan: Is it because I'm new to the site?
  • 03 Jun, 09:36 pm
  • 03 Jun, 09:37 pm
    ProblemChild96: Classic as it gets Tournament ^
  • 03 Jun, 09:37 pm
  • 03 Jun, 09:37 pm
    ProblemChild96: Caribbean Tournament ^
  • 03 Jun, 10:08 pm
    DarthRevan: Can you get a game type like Capitals without spending tokens?
  • 03 Jun, 10:47 pm
    B4rny: Assassination apparently is free. The others are 200.
Login to send chat messages.

Games waiting for players

Displaying 1 game.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
1/5 players
3m3 minute turns

Games in progress

Displaying 8 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
Texas
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
5 minutes
Rating:
No limit
4 players
5m5 minute turns
Password protected
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move as many times as you want between your territories as long as they are touching each other.Unlimited
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
Central America
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
5 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
5 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
6 players
3m3 minute turns
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (8)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move as many times as you want between your territories as long as they are touching each other.Unlimited
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Reduced
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
4 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
United States
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns