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  • 26 Feb, 11:55 pm
    Green_Guard: assassination anyone
  • 27 Feb, 12:06 am
    Bob127916: what is assasination
  • 27 Feb, 12:17 am
  • 27 Feb, 12:24 am
    Bob127916: please join the assasination game
  • 27 Feb, 04:12 am
    DreamStreet: In capital games, when your at a point where you know you will lose unless you take a big risk and hope for the best and attack like 65 against 85, what do you do?
  • 27 Feb, 04:12 am
    DreamStreet: Take the risk and hope for the best dice or just accept the loss? I like to lean towards the former but I guess it could be considered M/S as well. What to do when its your only option.
  • 27 Feb, 04:13 am
    DreamStreet: Some people I learned get really pissed at that but if it really is your only option, its part of the game in my opinion. Just because you are ahead and are strong does not give you the entitlement to win I feel.
  • 27 Feb, 04:16 am
    DreamStreet: The problem is that you don't have many options in capital games because you need to keep your capital very protected. Its not like deathmatch where you can spread out your troops in different places.
  • 27 Feb, 04:54 am
    Godswill711: FUNNY HOW THEY GAME IS ACTUALLY CALLED RISK, AND THE MAJORITY OF PLAYERS ONLY ATTACK WHEN ITS ALMOST GUARANTEED
  • 27 Feb, 04:55 am
    Godswill711: AGAIN WE ARE PLAYING THE GAME CALLED RISK AND WHEN I TAKE A RISK, MOST PLAYERS THINK IM INSANE
  • 27 Feb, 04:56 am
    Godswill711: MAJORITY OF PLAYERS PLAY "NO RISK"
  • 27 Feb, 05:14 am
  • 27 Feb, 05:14 am
    Hoodlum: how were you going to get Japan?
  • 27 Feb, 05:18 am
    Hoodlum: that's not close to a risk
  • 27 Feb, 05:29 am
    Hoodlum: no need to make a big deal about it. an apology to your opponents in the game might be respected. moderating team can fix the points. play better next time. :)
  • 27 Feb, 09:55 am
    Virtuosity98: @DreamStreet, this could be an interesting read for your consideration: https://dominating12.com/forums/4/strategy-tips/1379/dont-be-desperate
  • 27 Feb, 10:10 am
    Magicmartin: come play 12
  • 27 Feb, 10:15 am
    Magicmartin: join killers
  • 27 Feb, 10:16 am
  • 27 Feb, 02:59 pm
    JayTC27: um.. hi is anyone up for just basic risk?
  • 27 Feb, 04:39 pm
    usuck: ya
  • 27 Feb, 08:25 pm
    BrocGenes: never
  • 27 Feb, 08:26 pm
    Ground: BrocGenes we meet again
  • 27 Feb, 08:27 pm
    Ground: what a weird coincidence
  • 27 Feb, 08:28 pm
    JamieMacDonald: Hello everyone!
  • 27 Feb, 08:48 pm
    Ground: :0
  • 27 Feb, 08:48 pm
    Ground: rUdE
  • 27 Feb, 08:48 pm
    Ground: take it back!
  • 27 Feb, 08:58 pm
    mah208: dont pinch
  • 28 Feb, 01:47 pm
    Bob127916: I just want to say that in RISK the board game the middle east does not touch east africa
  • 28 Feb, 02:37 pm
    Blagoje_Jovovic: @Bob127916 "Viewed geographically or geopolitically it is not the same"
  • 28 Feb, 04:40 pm
    LoremIpsum: nah it touches east africa in all of them
  • 28 Feb, 09:50 pm
    YesThereIsAnS: need a second for a profanity report: https://dominating12.com/game/1136526
  • 28 Feb, 11:56 pm
    JediAwesome: hello_world
  • 28 Feb, 11:57 pm
    JediAwesome: can anyone see this?
  • 28 Feb, 11:57 pm
    JediAwesome: I am the supreme leader of a dark elven army, who will conquer all those who face them. Invite me to a game. Watch my drow army reign supreme.
  • 28 Feb, 11:58 pm
    JediAwesome: <(^-^)> <---- My drow commander
  • 01 Mar, 10:12 pm
    Green_Guard: you may lead the drows but i lead the forest elves
  • 01 Mar, 11:58 pm
    YesThereIsAnS: I believe the plural of drow is drow
  • 02 Mar, 12:23 am
    rexringo: I believe it's Draw
  • 02 Mar, 12:32 am
    ReSus: well, I have an army of stormtroopers
  • 02 Mar, 12:33 am
    ReSus: it's a shame that none of them can aim.
  • 02 Mar, 12:38 am
    ReSus: if only they were as good as me when I'm playing call
  • 02 Mar, 12:38 am
    ReSus: of duty
  • 02 Mar, 03:19 pm
    begold: what is the long-term game limit for non-premium users?
  • 02 Mar, 04:19 pm
    Mdhaglund: 5 I think. Extra games cost tokens
  • 02 Mar, 04:50 pm
    Cireon: You can have up to 7 active games, but joining a 6th or 7th game costs 120 tokens per game.
  • 02 Mar, 06:08 pm
    begold: Okay, thanks!
  • 02 Mar, 09:21 pm
    bunch_of_tard: Calling all munchkins, join our speed match.
  • 03 Mar, 02:37 am
    Green_Guard: donate to me im hella broke
Login to send chat messages.

Games waiting for players

Displaying 3 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
1/5 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
United States
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
1/2 players
3m3 minute turns
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in setting means that cards will not be used in the game.No cards
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
United States
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
1/2 players
3m3 minute turns

Games in progress

Displaying 6 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
5 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
Mediterranean States
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
5 players
3m3 minute turns
Password protected
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
Timor Islands
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
3 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Expanded
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
3 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
5 minutes
Rating:
No limit
2 players
5m5 minute turns