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Live chat

Live lobby
  • 24 Nov, 07:51 pm
    Rizicni: haha yeah, I've played a lot in a past few weeks, thanks for donations :)
  • 24 Nov, 07:52 pm
    Rizicni: How to get those coins? I'm here for a long time, still i don't know it... I get 20 for the game and that is all
  • 24 Nov, 07:58 pm
  • 24 Nov, 08:13 pm
    Rizicni: Thanks Blagoje ( nice book by the way ;) )
  • 24 Nov, 08:28 pm
    God_of_War: enter tournaments. more games and more token
  • 24 Nov, 08:28 pm
    God_of_War: pretty sure that bypasses the 2 per day limit too
  • 24 Nov, 08:28 pm
    God_of_War: or whatever the limits are for how many freebie games you get a per day... or just buy the premium pass
  • 24 Nov, 08:28 pm
    God_of_War: i think it is $20 for a year? something like that, worth it in my opinion
  • 24 Nov, 08:29 pm
    1949midden: Hi admin we agreed on a draw, could you reverse the outcome of game 1093242
  • 25 Nov, 12:20 am
    VanBruno29: $25
  • 25 Nov, 01:26 am
    God_of_War: still worth it
  • 25 Nov, 01:27 am
    God_of_War: especially when you can get 50-100+ games going at a time, very fun if you have time for it
  • 25 Nov, 01:53 am
    SN007: Can a staff member please end https://dominating12.com/game/1093340
  • 25 Nov, 12:12 pm
    Feej: Does anyone know how rankings lost/won each game is calculated? I cannot for the life of me understand how in this game, someone with a rating of over 5400, loses only 16 rating points to a new player:
  • 25 Nov, 12:12 pm
  • 25 Nov, 12:35 pm
  • 25 Nov, 01:16 pm
    dimceto: @Virtuosity98 the post wouldn't give him the real answer only how the rating is calculated, in this situation I don't get how joey lost only 16 points
  • 25 Nov, 01:18 pm
    dimceto: I played yesterday 1v1 against much better opponent and I lost 29 points, my opponent is a lot better ranked than joey opponent and joey has more points than me hm
  • 25 Nov, 02:16 pm
  • 25 Nov, 03:48 pm
    Virtuosity98: Thanks Cireon - @dimceto the post referenced by Cireon answers your question
  • 25 Nov, 08:19 pm
    dimceto: Oh now that makes sense, thank you
  • 25 Nov, 08:28 pm
    gmcclel: After my last game, I am never going to complain about dice again.
  • 25 Nov, 09:57 pm
    hooboy11: I wish more people had that attitude, gmcclel. It seems that everyone ignores/forgets the games where they have amazing dice but then gripes forever about the poor dice they have.
  • 25 Nov, 09:59 pm
    J89Pop: do people actually seriously complain about random dice?
  • 25 Nov, 09:59 pm
    J89Pop: if so need to screw theeir heads on
  • 25 Nov, 10:09 pm
    hooboy11: NON STO
  • 25 Nov, 10:09 pm
    hooboy11: *NON STOP!!!
  • 25 Nov, 10:14 pm
    allthingsmustpass: Just sacrifice 2 goats to the dice gods, all will be solved
  • 25 Nov, 11:37 pm
    B4rny: The thing is, if you prepare an attack, you prepare for some losses, but not for huuuuge losses. If you roll a 10v2, yes, amazing dice, but the result won't be different: you'll win.
  • 25 Nov, 11:38 pm
    B4rny: On the other hand, if you roll 2v10, you'll probably screw over your attack, costing you the game.
  • 26 Nov, 06:57 am
    Rockbert: word.
  • 26 Nov, 01:22 pm
    lima: Happy Thanksgiving everyone!
  • 26 Nov, 02:31 pm
    ninjaboy05: Happy Thanksgiving!
  • 26 Nov, 02:34 pm
    Tennesseelogman: to help - set all games to balanced dice
  • 26 Nov, 02:54 pm
    Ready4war: Happy turkey day ninja
  • 26 Nov, 03:03 pm
    ninjaboy05: D12 should have a game mode where you choose the area you want and call it Manual
  • 26 Nov, 03:14 pm
    Ready4war: I agree
  • 26 Nov, 03:18 pm
    ninjaboy05: that why people can have 1. a new game mode and 2. it will be interesting to see what people go for and 3. if it is fog of war you can't see only what you place and around or no fog of war allowed on the game mode im sti
  • 26 Nov, 03:18 pm
    ninjaboy05: still thinking about it though
  • 26 Nov, 04:36 pm
    Rockbert: Battle of France pairs game! come one, come all, or at least 6 more. :) https://dominating12.com/game/1094119
  • 26 Nov, 07:22 pm
    Rockbert: just need 3 more for the battle to take France! link above
  • 26 Nov, 09:17 pm
    elysium5: While the option would be nice, ninjaboy05 and Ready4war, the reason why we don't is found here: https://dominating12.com/forums/6/suggestions-feedback/1409/initial-troop-placement
  • 27 Nov, 12:46 am
    VanBruno29: Sure of the Indians helped us survive the first Thanksgiving and then we gave them blankets with polio mirror over with.  Happy Turkey day
  • 27 Nov, 12:47 am
    VanBruno29: *note voice write by Google sucks!
  • 27 Nov, 12:48 am
    VanBruno29: If fact Google Funny Face and Twitter should be shut down
  • 27 Nov, 12:51 am
    VanBruno29: Do you wonder why I am 29 that's when Jesus returns in 9 years
  • 27 Nov, 12:53 am
    VanBruno29: It will be the technical "end of the age", when only 1 degree of 30 is left. Jesus is the fish because he is Pieces
  • 27 Nov, 12:54 am
    VanBruno29: And will return before the house is over, so Heads Up!
  • 27 Nov, 06:20 am
    hooboy11: I learn so many valuable things in this chat...
  • 27 Nov, 06:49 am
    Rockbert: haha
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Games waiting for players

Displaying 1 game.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
1/3 players
3m3 minute turns

Games in progress

Displaying 2 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
4 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns