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Live lobby
  • 08 Apr, 06:25 pm
    YesThereIsAnS: (thanks, @The_Bishop)
  • 08 Apr, 08:31 pm
  • 08 Apr, 09:15 pm
    IAmNotARiskTaker: It was an interesting game to say the least
  • 08 Apr, 09:58 pm
    HalSucks: any sametime players online rn?
  • 09 Apr, 12:39 am
    Alarick: hey. what happend in game?
  • 09 Apr, 12:43 am
    Alarick: Weird. Just in the middle of a game. Blue killed Black. me and blue were left, but at once out of the game. Game wasn't finished. Grrrr
  • 09 Apr, 12:47 am
    Alarick: one more player
  • 09 Apr, 01:39 am
    Seraphis: Alarick, it was a team game. Your team won.
  • 09 Apr, 04:41 am
    hooboy11: lol
  • 09 Apr, 04:44 am
    hooboy11: Winning a Team game that you didn't know you were in is wildly impressive, lol
  • 09 Apr, 01:56 pm
  • 09 Apr, 02:00 pm
    W3hby: https://dominating12.com/game/1153562 Just need one more person!!
  • 09 Apr, 03:12 pm
  • 09 Apr, 03:59 pm
    Rockbert: https://dominating12.com/game/1153583 come fight for all the gold in Brazil
  • 09 Apr, 04:13 pm
    IsolatedBadger: how is attendance score calculated - I had to stop playing for a while and my score tanked, and so far it hasn't gone back up at all.
  • 09 Apr, 04:25 pm
    The_Bishop: minus 1 for every turn you missed
  • 09 Apr, 04:27 pm
    The_Bishop: If you play 100 turns without missing turn you'll be back to a full 100-point score.
  • 09 Apr, 07:08 pm
    IsolatedBadger: ok thanks!
  • 09 Apr, 09:55 pm
    SeanEly129e21: join my Game!!!!!!!
  • 10 Apr, 07:42 am
    Kstlao: Just one more player in 1153902
  • 10 Apr, 08:44 am
    Magicmartin: godswill...come and play...
  • 10 Apr, 08:45 am
    Magicmartin: ...come and play
  • 10 Apr, 08:48 am
    Magicmartin: any takers on playing against godswill?
  • 10 Apr, 11:31 am
    Banaan: Can sombody end Game 1153940
  • 10 Apr, 10:26 pm
    KoE_Lone: Hey i bought a year membership  4-17-20 my year isn't up until then right so someone cut me off 7 days short
  • 10 Apr, 10:27 pm
    KoE_Lone: no notice asking me if i would like to get a new membership just cut me off
  • 10 Apr, 10:36 pm
    KoE_Lone: Seem like someone in charge would of sent a message reminding me that my membership is up and would i like to renew it
  • 10 Apr, 11:01 pm
    Cireon: Our logs show you bought premium on the 7th, not the 17th
  • 10 Apr, 11:01 pm
    Cireon: I am sure an admin would've been able to tell you that if you had sent them a message instead of immediately shouting in the live game lobby
  • 10 Apr, 11:37 pm
    SN007: I do agree with u Cireon about the Pm. But Lone has made a valid recommendation which should be accepted. Feedback both ways is an masters degree on its own
  • 10 Apr, 11:37 pm
    SN007: Thank u
  • 10 Apr, 11:38 pm
    SN007: I should check my subscription
  • 10 Apr, 11:39 pm
    KoE_Lone: I didn;t mean to sound mad i was just asking a question 
  • 11 Apr, 02:46 am
    MrTrotsky: next time , button it
  • 11 Apr, 09:34 am
    Cireon: The forums are the best way to post suggestions so they don't get lost in the history here
  • 11 Apr, 05:15 pm
    69funnynumber: how do you view someone's rating?
  • 11 Apr, 05:35 pm
    Cireon: You can check the rating on the Dominating 12 list: https://dominating12.com/tutorial/thedominating12/42
  • 11 Apr, 05:35 pm
    Cireon: But it's not necessarily fully up-to-date
  • 11 Apr, 06:58 pm
    sa47: clydesdale444: use foul language
  • 11 Apr, 06:59 pm
    sa47: i have reported him, pls do something Game 1154498
  • 11 Apr, 07:00 pm
    sa47: i am waiting some response
  • 11 Apr, 07:06 pm
    sa47: is anyone here?
  • 11 Apr, 07:13 pm
    sa47: thx guys
  • 11 Apr, 07:37 pm
    Andies: The turn alert noise is back!! Yay!!!!
  • 11 Apr, 08:08 pm
    Andies: And then it was gone:( I don't get it.
  • 12 Apr, 03:37 am
    MrTrotsky: Not sure if "terrible player, cry baby, poop" constitutes foul language, no profanity there.
  • 12 Apr, 04:15 am
    Catlow: Hello everyone
  • 12 Apr, 06:42 am
  • 12 Apr, 06:42 am
    Blagoje_Jovovic: Find more toournaments in this thread
  • 12 Apr, 06:42 am
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Games in progress

Displaying 8 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
Turn time:
3 minutes
Rating:
No limit
6 players
3m3 minute turns
Balanced dice
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
Europe
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
5 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Expanded
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in setting means that cards will not be used in the game.No cards
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Balanced dice
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Reduced
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns