Live chat

Live lobby
  • 22 Sep, 08:09 am
    Frogair: but what about players like Unranked clydesdale444
  • 22 Sep, 08:09 am
    Frogair: and a couple more
  • 22 Sep, 08:09 am
    Frogair: they dont have a rank
  • 22 Sep, 08:09 am
    Frogair: and thats cool
  • 22 Sep, 08:10 am
  • 22 Sep, 01:42 pm
  • 22 Sep, 04:30 pm
    MAPS: Moron (MAPS) attacked Stake Bay (Dominator3) killing 1, losing 9.
  • 22 Sep, 05:23 pm
    zoki: MAPS risk here is diferent.Attacker rolls 1 dice while defender rolls 3
  • 23 Sep, 01:22 am
    MAPS: Moron (MAPS) attacked Santa Clara (pygmyhippo277) killing 0, losing 8.
  • 23 Sep, 01:26 am
    MAPS: Dominican Republic (MAPS) attacked Haiti (Neutral) killing 1, losing 7.
  • 23 Sep, 05:47 am
    misunderstood: @Frogair interesting. Maybe because they have too many games played and never bought a rank? Just guessing.
  • 23 Sep, 07:10 am
    Frogair: ? I wonder too
  • 23 Sep, 09:23 pm
  • 23 Sep, 09:23 pm
    OFZone: hahaha
  • 23 Sep, 09:23 pm
    OFZone: I forgot how dumb the algo can be
  • 23 Sep, 09:32 pm
    OFZone: another idiotic game against the same player: https://dominating12.com/game/1638255
  • 23 Sep, 09:33 pm
    OFZone: whats the point of playing these? Do they sell protection against algo-fixed games? I am willing to purchase one.
  • 24 Sep, 01:13 am
    Frogair: If that doesn’t happen when will you lose 1v1?
  • 24 Sep, 01:13 am
    Frogair: If you don’t deserve to lose then does your opponent?
  • 24 Sep, 01:14 am
    Frogair: Personally I think that risk would be a very boring game with no luck
  • 24 Sep, 01:15 am
    Frogair: Imagine 3 guys always kills 1, 5 guys always kills 3, 10 guys always kills 8, etc…
  • 24 Sep, 01:17 am
    Frogair: In 2 player games it will mostly be about who gets a good start, (unless you over attack neutrals) and that also, will be luck
  • 24 Sep, 01:18 am
    Frogair: I think there will be way less strategy
  • 24 Sep, 01:18 am
    Frogair: I don’t know though, cause never done that
  • 24 Sep, 01:39 am
    Razor: We are all okay with occasional "unbelievable" algo! It's the consecutive pile on that turns what could be competitive games into resignations. Yes, we are mostly talking about dice, but 3vs5 card sets and drops incl.
  • 24 Sep, 09:12 pm
    OFZone: such a lovely algo-game: https://dominating12.com/game/1638433
  • 24 Sep, 10:41 pm
    Tennesseelogman: "Do they sell protection against algo-fixed games? I am willing to purchase one." YES - I DO. i will give you my venmo acct so you can send me the $100
  • 25 Sep, 12:30 am
    Frogair: DONT TRUST HIM its a SCAM
  • 25 Sep, 04:52 am
    Frogair: why is the dominating twelve mark a triangle?
  • 25 Sep, 04:52 am
    Frogair: how are some players unranked?
  • 25 Sep, 05:21 am
    Frogair: @OFZone: your 'such a lovely algo-game: https://dominating12.com/game/1638433' Isn't that lovely, and isn't that bad either!
  • 25 Sep, 05:23 am
    Frogair: You could've saved 6 troops by not attacking with 3 troops a couple of times, and you would've had the same amount of troops on board as your opponent!
  • 25 Sep, 05:26 am
    Frogair: Like misunderstood ALWAYS has been saying
  • 25 Sep, 05:46 am
    Frogair: and IF it was about the card, boy am I tired of hearing people say it
  • 25 Sep, 02:35 pm
    OFZone: Frogair - I have been playing on this platform for years now (this is my second "avatar";) and I know from the very begining whether a game is rigged or not.
  • 25 Sep, 02:37 pm
    OFZone: That particular one was rigged in the opponent’s favor and it didn’t matter what I did. I just saved both of us some time.
  • 25 Sep, 02:39 pm
    OFZone: I just lost two consecutive against Sergio88 that I knew from the begining that I will lose, but I played them till the end anyway. Another two against centerskillz that were obvioudly algo-riggeed from the start :)
  • 25 Sep, 02:39 pm
    OFZone: Those I resigned.
  • 25 Sep, 03:26 pm
    OFZone: at Frogair - here is another waste of time game: https://dominating12.com/game/1638535 guy misses first turn and I only fortify in my first move, coz I am a gentleman you know.
  • 25 Sep, 03:28 pm
    OFZone: then the game is wrap until killing 3 losing 9 occurs. I mean ... what a stupid game turns out to be.
  • 25 Sep, 03:29 pm
    OFZone: 12 rounds and I gotta resign.
  • 25 Sep, 05:32 pm
    OFZone: another beauty and so it goes: https://dominating12.com/game/1638549
  • 25 Sep, 05:32 pm
    OFZone: Dominican Republic (OFZone) attacked Puerto Rico (Neutral) killing 1, losing 11.
  • 25 Sep, 05:33 pm
    OFZone: Stake Bay (OFZone) attacked Moron (MAPS) killing 0, losing 6.
  • 25 Sep, 05:46 pm
  • 25 Sep, 05:46 pm
  • 25 Sep, 09:00 pm
  • 25 Sep, 09:00 pm
    OFZone: 18:4 run in the first round ahahahaha
  • 26 Sep, 12:16 am
    Frogair: Sure, when you get some bad rolls go ahead and resign since you can foresee the future anyways
  • 26 Sep, 07:23 am
    kuzey: w
Login to send chat messages.

Games waiting for players

Displaying 1 game.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Rating:
No limit
1/2 players
3m3 minute turns

Games in progress

Displaying 3 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
Turns:
A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
Map:
Caribbean
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns