Live chat

Live lobby
  • 21 Mar, 03:47 am
    BANGERZZZ: Think like late-game when cards are 40+ and everyone else can turn in, but you have 2 red and 2 blue and cannot. Now you're stuck with 5 cards and a massive target for others to kill you
  • 21 Mar, 04:00 am
    histoplasmosis: happens ALL the time
  • 21 Mar, 11:59 am
    periwinkle: Yup
  • 22 Mar, 05:56 am
    2ofclubs: Guantanamo (sfclimbers) attacked Haiti (2ofclubs) conquering it, killing 14, losing 1. SERIOUSLY Do something about the diced
  • 23 Mar, 12:40 am
    periwinkle: Only 2 more team spots for this 4v4 tournament.  Find yourself a team of 4 and join in on the fun!
  • 23 Mar, 12:40 am
  • 23 Mar, 12:55 am
  • 23 Mar, 02:52 pm
    BANGERZZZ: Has it ever been considered to add a mode where we can select our starting spots instead of the random drops?
  • 23 Mar, 03:33 pm
    nizzy: It would take a longer time for a game to start, but would be worth it to interested players
  • 23 Mar, 03:39 pm
    BANGERZZZ: Yeah, makes sense. Was talking with Irob and Goda about it in a game just now. We were saying if you added a queue of your top places to take if you timed out it could help
  • 23 Mar, 03:40 pm
    BANGERZZZ: Irob pointed out the 8 second server response time, which would limit how quick you could make each choice, but still, would be fun imo IF you had a group ahead of time committed to the time it would take
  • 23 Mar, 04:34 pm
    nizzy: For sure. Would be awesome in live games. Maybe give 30 seconds during the placement rounds
  • 23 Mar, 06:57 pm
    biso: Would also love that for long term games, drafting locations. Yea it would take extra time but so what, just an option.
  • 23 Mar, 09:03 pm
    BANGERZZZ: Also would 100% have to be a purchased mode that gets called out before people join so they are aware of how long it'll take. Still though, would be great!
  • 24 Mar, 04:45 am
    Axobongo: I’m pretty sure there is a forum discussion on this subject, there you might find some answers about this old subject
  • 24 Mar, 12:00 pm
  • 24 Mar, 05:22 pm
    KoE_Doja: filled
  • 24 Mar, 05:43 pm
    Rockbert: just need 4 more people, Chief Warrant Officer and higher to join this tournament! https://dominating12.com/forums/15/tournaments/3831/small-caps
  • 25 Mar, 06:56 am
    Nushuz: What happens if you join a long term game with a minimum rating (e.g. 2000) but by the time the game starts, you're rating drops below the minimum for the game? Do you automatically get kicked out?
  • 25 Mar, 09:35 am
    periwinkle: I believe you get to stay :)
  • 25 Mar, 09:13 pm
    Rockbert: 2 needed here to battle for the crown of Great Britain! password in chat. https://dominating12.com/game/1384884
  • 26 Mar, 02:15 am
    2ofclubs: Mississippi (2oc) attacked Alabama (37) conquering it, killing 16, losing 1. I guess it swings both ways ;)
  • 26 Mar, 03:44 am
    Axobongo: The clicky finger is not mightier than the PENdulum
  • 26 Mar, 09:49 pm
    Rockbert: do you like small maps, do you like capitals games? are you a Warrant Officer or above? if so, join this tournament where the qualifications have just been altered to include you. https://dominating12.com/forums/15/tourn
  • 27 Mar, 03:11 am
    2ofclubs: Mississippi (2ofclubs) attacked Alabama (wowsers37) killing 5, losing 21. against an 8 Capital COME ON
  • 27 Mar, 04:25 pm
    Rockbert: that's rough
  • 27 Mar, 06:33 pm
    Congo_Rock: Ay carumba!
  • 28 Mar, 06:57 am
    MrTrotsky: sounds like the fifth column tampered with your ammo
  • 29 Mar, 01:18 am
    sfclimbers: Oof, That's gonna leave a mark!
  • 30 Mar, 01:24 pm
  • 30 Mar, 06:52 pm
    Rcomer727: 47Brazil (raluisio) attacked North Africa (Neutral) killing 0, losing 14
  • 30 Mar, 06:53 pm
    Rcomer727: Remind me not to complain about dice.
  • 30 Mar, 08:32 pm
    Rockbert: that is painful
  • 30 Mar, 08:54 pm
    periwinkle: Ouch :(
  • 31 Mar, 12:02 am
    dwcalvert: wow... what are those odds?
  • 31 Mar, 10:08 am
  • 31 Mar, 05:35 pm
    sfclimbers: Brutal. Absolutely brutal.
  • 31 Mar, 07:46 pm
    Congo_Rock: I dont have any tokens :(
  • 01 Apr, 01:52 am
    BlaqkHavok: Congo sent you some
  • 01 Apr, 06:29 am
    DreamStreet: I heard that D12 is shutting down permanently next month. Is that true? How come? Financial reasons?
  • 01 Apr, 10:13 am
    Congo_Rock: Thank you Havoc kind sir
  • 01 Apr, 03:01 pm
    Rockbert: where did you hear that DS?
  • 01 Apr, 03:14 pm
    begold: Maybe in today's newspaper?
  • 01 Apr, 05:45 pm
    periwinkle: check out this cool map! only for today!
  • 01 Apr, 05:45 pm
  • 01 Apr, 06:20 pm
    DreamStreet: HAHA April Fools Guys! I never really heard about D12 shutting down.
  • 01 Apr, 10:38 pm
    Rockbert: wow Peri! that's interesting!
  • 01 Apr, 10:38 pm
    Rockbert: haha DS. good one
  • 02 Apr, 01:01 am
    Congo_Rock: lol I thought someone had been in touch with Hasbro
  • 02 Apr, 10:30 am
    weemart: sssshhhhhhhh
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Games waiting for players

Displaying 1 game.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
1/2 players
3m3 minute turns

Games in progress

Displaying 1 game.
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
United States
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
3 players
3m3 minute turns