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This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
A turn order setting in which each player's turn is taken one after the other.Consecutive
World Classic
No teams, everyone for themselves.Free for all
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
No limit
1/2 players
3m3 minute turns

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