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  • 12 Jan, 01:52 pm
    Hoodlum: small to medium maps
  • 12 Jan, 02:13 pm
    pekiha: Thank you.
  • 14 Jan, 05:06 pm
    Stract: https://dominating12.com/game/966621 : thats a clear case of murder suicide. Me and kitoos had the exact same number of troops before he proceeded to attack me (because he was mad that I outplayed him)
  • 14 Jan, 05:06 pm
    Stract: effectively letting green win
  • 14 Jan, 05:09 pm
    Stract: I demand a revision and a penalty for what kitoos did
  • 14 Jan, 05:22 pm
    checkmate: I very like this site  bravo for the staff   ty
  • 14 Jan, 07:14 pm
    Tennesseelogman: demand is a strong word
  • 14 Jan, 09:08 pm
    RedArmy: Why this site dying ?
  • 14 Jan, 09:28 pm
    BabyBoy: Is it?
  • 15 Jan, 01:37 am
    elysium5: Stract, you should use the in game report tab for such requests. It likely won't be seen here.
  • 15 Jan, 01:38 am
    elysium5: And yes, demand is a strong word but not nearly as bad as some of the chat in the game that was posted by the person posting it...don't worry, I'll review it;)
  • 15 Jan, 02:19 am
    Tennesseelogman: chat ban
  • 15 Jan, 03:42 am
    Tennesseelogman: ignore the talk of dying - i am in over 20 game right now. i could be in many more if i wanted to play fog games. most times there are between 40 and 100 games waiting to be joined
  • 15 Jan, 03:44 am
    Tennesseelogman: i start nearly all my games w balanced dice and avoid all the whining about rigged dice.
  • 15 Jan, 06:45 am
    roy12345: Murder suicide game 966795 please revieuw
  • 15 Jan, 09:34 pm
    Manny708: how do you get tokes if i can't join games
  • 15 Jan, 10:41 pm
    Hoodlum: finishing your games without missed turns
  • 15 Jan, 10:41 pm
    Hoodlum: join a free tournament and try to win the token prize
  • 15 Jan, 10:41 pm
    Hoodlum: purchase premium, and the tokens just grow and grow
  • 15 Jan, 10:42 pm
    Hoodlum: someone can donate them to you
  • 15 Jan, 11:08 pm
    Hoodlum: invite others to the site using your referral link. https://dominating12.com/account/referrals
  • 16 Jan, 12:17 am
    LuckyRolls: Is there a problem on the site? On "Fortification:Unlimited" and "Longterm" games, Its ending my fortification move seconds after I start it, thus preventing me doing all my fortifications.
  • 16 Jan, 12:35 am
    Hoodlum: i've noticed a delay in chained fortification. it doesn't end game straight away as usual, takes a few seconds, and makes me think i was playing unlimited fortification needing to end turn
  • 16 Jan, 12:36 am
    Hoodlum: ill try some tests
  • 16 Jan, 09:56 am
    nickdabubble: I have also noticed.. it's been since last night
  • 17 Jan, 01:01 am
  • 17 Jan, 01:01 am
    armadylios: Wish more played
  • 17 Jan, 01:01 am
    armadylios: any other games like this with more traffic?
  • 17 Jan, 03:38 am
    hooboy11: Hoodlum, I've noticed that exact delay you speak of with Chained.
  • 17 Jan, 03:48 am
    dersonjared: this website is a gold mine
  • 17 Jan, 04:17 am
    Hoodlum: thanks hooboy11, programmers are looking into it
  • 17 Jan, 04:18 am
    Hoodlum: agree dersonjared :)
  • 18 Jan, 09:51 am
  • 18 Jan, 09:51 am
    Keelin: bruh
  • 18 Jan, 09:51 am
    Milkysack: shake me till I leak
  • 18 Jan, 09:51 am
    FatherPatrick: how do i plat
  • 18 Jan, 09:51 am
  • 18 Jan, 09:51 am
  • 19 Jan, 02:26 pm
    Mikeegw: hello
  • 20 Jan, 03:44 am
    DurandalBlue: I've also noticed the delay Hood
  • 20 Jan, 07:08 am
    hairgod: Somebody join us room for 4 need 1 only
  • 20 Jan, 12:32 pm
  • 20 Jan, 05:42 pm
    pekiha: How many games at one time in the teamtournament, Hoodlum?
  • 20 Jan, 08:29 pm
    Hoodlum: 1
  • 21 Jan, 01:42 am
    silverfoot: all players in the ladder during tournament play, deserve a chance at grand champion, regardless of active games.....yes or no?
  • 21 Jan, 01:42 am
    silverfoot: even a newbie
  • 21 Jan, 02:12 am
    taras: anyone seen a glitch where they can't place reinforcements?
  • 21 Jan, 07:03 am
    lubi40: the games we create have a too short deadline, which have at least 50 days.
  • 21 Jan, 08:04 am
  • 22 Jan, 09:29 pm
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Games in progress

Displaying 6 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Inverted
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
7 minutes
Rating:
No limit
2 players
7m7 minute turns
Password protected
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
4 players
3m3 minute turns
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
Eld World
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
5 minutes
Rating:
No limit
4 players
5m5 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns