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  • 17 Mar, 07:32 pm
    nperry54: LOL, Rock completely agree
  • 17 Mar, 07:33 pm
    nperry54: They are still rigged against me more than other though
  • 17 Mar, 07:34 pm
    nperry54: Meant to leave a whinking smiley face after that last post....but don't know how.
  • 17 Mar, 09:33 pm
  • 17 Mar, 09:46 pm
  • 17 Mar, 09:47 pm
  • 17 Mar, 09:47 pm
    nperry54: Hey I figured it out, thanks!
  • 17 Mar, 09:48 pm
    MacEohaid: nperry54, create a game. I can't because of a power outage I missed my turn and now I am in the hoosgow.
  • 17 Mar, 10:02 pm
    nperry54: will do
  • 18 Mar, 11:00 am
    zoki: this dice algorithm is irony on risk strategy.600 points straight down.on each won game comes 6-7loss.Must be im rlly stupid for risk strategy
  • 18 Mar, 11:01 am
    zoki: 0-14,0-12,4-17 etc
  • 18 Mar, 11:01 am
    zoki: unplayable algorithm
  • 18 Mar, 11:02 am
    zoki: balanced dice in my room from now on
  • 18 Mar, 12:36 pm
    misunderstood: It is a bad sign that you would continue to roll in the face of such losses.
  • 18 Mar, 12:38 pm
    misunderstood: Ask yourself: is it really worth losing 12+ troops to get a card that only delivers 4, 6, 8 troops, etc.
  • 18 Mar, 12:39 pm
    misunderstood: The best advice is to learn when to STOP! Live to fight another turn.
  • 18 Mar, 12:44 pm
    misunderstood: Also, have a look at riskodds.com Discover the empirical odds of an attack before wasting troops on 3 vs 3 (20% chance of success)
  • 18 Mar, 12:46 pm
    misunderstood: Obviously you were not 3 vs 3 if you lost 12 troops, etc. That comment was aimed at the larger audience.
  • 18 Mar, 03:06 pm
    zoki: ONLY BALANCED DICE period
  • 18 Mar, 03:06 pm
    zoki: original are rigged,not just for me,but for all
  • 19 Mar, 01:15 pm
    Blagoje_Jovovic: Its just random at all for all
  • 19 Mar, 08:48 pm
    zoki: i agree its random,but defence is rigged for sure.3v2 dice outcome is ridicules how many def kills
  • 19 Mar, 08:50 pm
  • 20 Mar, 05:56 pm
  • 20 Mar, 06:01 pm
    Vojto: if you attack from a territory with three, there are only two attackers, one stays behind; in tie on the dice - wins defender, so 3v2 wins defender mostly, don´t rely on AI
  • 20 Mar, 06:02 pm
    Vojto: you roll only two dice here
  • 20 Mar, 06:28 pm
    zoki: lmao AI! from 3 you choose 2 biggest,but whan you roll 3 vs rolling 2 its called odds,and its part of mathematic,its calculatable,in 0.000 exact numbers
  • 20 Mar, 06:33 pm
    zoki: whan defence win like 70% of rolls where should be 29% i call it rigged.You can call me any name you want,whiner,complainer i rlly dont care ;) Dice are rigged cause they dont fallow mathematic odds 3v2 dice.Thats all i
  • 20 Mar, 06:33 pm
    zoki: saying
  • 22 Mar, 12:40 am
    misunderstood: Odds are based on infinite rolls. Flip a coin 10 times, you're not going to see exactly 5 head/5 tails. Does that mean the coin is rigged? Repeat the experiment over and over, you're still not going to see 5/5.
  • 22 Mar, 12:40 am
    misunderstood: But, add them all up, and after 25,000 flips, you'll start to see 50% of each.
  • 23 Mar, 12:44 am
    The_Bishop: That's it! Well said @Misunder
  • 23 Mar, 12:45 am
    The_Bishop: one yellow spot here: Game 1604522 (experimental compound map) ..hurry
  • 23 Mar, 12:49 am
    The_Bishop: Dice are random, they don't follow any mathematic rule. Every roll gives an integer between 1 and 6, I never got zero nor 7...
  • 23 Mar, 03:49 pm
    nperry54: Everyone knows dice and especially coins are rigged, you guys are silly with your common sense.
  • 23 Mar, 06:52 pm
    KaiserKnud: Dice are definitively rigged on this site. Same with Apollo moon landing. That was a deep fake. And the earth being a sphere. It's not. It's flat.
  • 23 Mar, 06:53 pm
  • 23 Mar, 07:01 pm
    nperry54: Couldn't agree more Kaiser, couldn't agree more.
  • 23 Mar, 10:47 pm
    norben: just for everyone, how many times have you lost 6 trops against 1? many times, like everyone. The probability of this is exactly 0,15 per cent
  • 24 Mar, 06:05 am
    Frogair: Why is everyone saying you attack with 2 when 3 vs 2?
  • 24 Mar, 06:05 am
    Frogair: 1 stays behind but doesn’t 1 have to enter the territory?
  • 24 Mar, 06:05 am
    Frogair: So actually you only can lose 1
  • 24 Mar, 06:06 am
    Frogair: Which is very unlikely if the defender rolls 2
  • 24 Mar, 07:51 am
    Vojto: Exactly, that´s why I mostly don´t attack in this case
  • 24 Mar, 09:27 pm
    misunderstood: As per the original board game, you cannot roll more dice than you have troops available to lose. Since 1 stays behind, you can lose 2 and the attack is a failure. So 2 dice.
  • 25 Mar, 12:37 am
    Frogair: Makes sense
  • 25 Mar, 12:37 am
    Frogair: Where do I find info on how we’re ranked
  • 25 Mar, 12:37 am
    Frogair: ?
  • 25 Mar, 12:46 am
  • 25 Mar, 01:21 am
    Frogair: Thanks!
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Games waiting for players

Displaying 1 game.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Rating:
No limit
2/4 players
3m3 minute turns
PPairs

Games in progress

Displaying 1 game.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Expanded
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns