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  • 23 Jan, 02:16 am
    Wildcats: im sure ive had plenty of rounds where mine beats the opponent also, & it's nigh impossible to win a game if you are 30 troops behind
  • 23 Jan, 02:16 am
    Wildcats: its not a big deal now, i cant remember which game and im probably doing a bad job trying to explain what i meant
  • 23 Jan, 02:17 am
    Wildcats: one last example would be if you attack an opponent and kill 4 and lose 12, you are minus 8
  • 23 Jan, 02:18 am
    Wildcats: so basically his dice were so good in 2 rounds that he was plus 30 and mine bad enough after 2 rounds of fighting that i was minus 3
  • 23 Jan, 02:18 am
    Wildcats: was large troop numbers involved and the difference of his results being 30 better via the dice was enough to sway the game to his favor
  • 23 Jan, 02:19 am
    Wildcats: dices determine any plusses and minusses i was trying to describe
  • 23 Jan, 02:36 am
    pygmyhippo277: Dice are some of the most frustrating things in the world.
  • 23 Jan, 07:14 am
    Marda: could replace dice with Rock Paper Scissors lol
  • 23 Jan, 07:29 am
    victory: 23 Jan, 01:48 victory: 23 Jan, 01:48:21 Northwest Territory (victory) attacked Greenland (stable_genius_69420) conquering it, killing 33, losing 51.
  • 23 Jan, 07:29 am
    victory: this sux and happens so often lol
  • 23 Jan, 08:54 am
    Marda: dice rolls supposedly balance out. Mine are so bad that next year I'll be invincible lol
  • 23 Jan, 08:56 am
    elysium5: That's the way I see it. Sometimes you eat the bear, sometimes the bear eats you.
  • 23 Jan, 09:04 am
    Marda: I've heard bear tastes a bit like tiger lol
  • 23 Jan, 09:04 am
    Marda: i prefer seal.
  • 23 Jan, 02:26 pm
  • 23 Jan, 03:19 pm
    Tennesseelogman: if you are so interested in having a game with more balanced dice = you could use the "balanced dice" setting - duh - but then you wouldn't get the good dice either - or maybe it's just more fun to gripe about the dice.
  • 23 Jan, 03:21 pm
    pygmyhippo277: lol, I enjoy getting good dice, but then it costs me lol
  • 23 Jan, 03:23 pm
    pygmyhippo277: speaking of bad dice kill 9 lose 18 on a capital :(
  • 23 Jan, 03:34 pm
    Rockbert: come fight for the rights to beachfront property on the Black Sea! https://dominating12.com/game/1261635
  • 23 Jan, 04:53 pm
  • 23 Jan, 07:04 pm
    Wildcats: It's fun to gripe about the non balanced dice :)  Everyone knows we all get good dices also, but that would just be bragging LOL
  • 23 Jan, 07:40 pm
    Wildcats: just had kill 1 lose 9 in a 1 vs 1 game
  • 23 Jan, 07:40 pm
    Wildcats: minus 8
  • 23 Jan, 07:53 pm
    Wildcats: kill 4 lose 10 , lost another 1 vs 1 game
  • 23 Jan, 07:53 pm
    Wildcats: minus 6
  • 23 Jan, 08:13 pm
    risk2win: 450points 4th day,hail dice on D12.To be honest i did also mistakes frustrated from em
  • 23 Jan, 08:15 pm
    risk2win: like atleast 5 games who i went to kill stayed alive last man standing,that atleast 4 wins taken due dice failure
  • 23 Jan, 08:16 pm
    risk2win: and i know its same for all but kinda lame to dice win over tactic most of time
  • 23 Jan, 08:23 pm
    Alarick: Let's go
  • 24 Jan, 10:25 am
    JCUK: Santa Clara (clarkenfeld) attacked Moron (JCUK) killing 35, losing 15. - I need to start feeding my troops steak and not porridge.
  • 24 Jan, 12:54 pm
    pygmyhippo277: lol, I feed mine Cap'n Crunch
  • 24 Jan, 01:24 pm
    gedonder: stevige havermoutpap vult goed
  • 24 Jan, 01:45 pm
    pygmyhippo277: Ukraine (pygmyhippo277) attacked Southern Europe (temooooo) conquering it, killing 3, losing 0. 24 Jan, 13:44:25 Scandinavia (pygmyhippo277) occupied Ukraine with 5 troops. 24 Jan, 13:44:23 Scandinavia (pygmyhippo277) at
  • 24 Jan, 01:45 pm
    pygmyhippo277: I guess the bad dice pay off
  • 24 Jan, 03:15 pm
    KoE_Lone: Go Chiefs Unbelievable Thats My Team ||||||||||||||
  • 24 Jan, 03:18 pm
    pygmyhippo277: Now they play the bengals lol
  • 24 Jan, 03:18 pm
    pygmyhippo277: ez superbowl
  • 24 Jan, 03:21 pm
    pygmyhippo277: and the rams kept TB out of the superbowl(Double acronym lets go)
  • 24 Jan, 03:22 pm
    pygmyhippo277: I saw the end of the rams v TB it was amazing, tampa bay came back like 14 points, then the rams got it down the field so quickly spiked it and kicked the field goal
  • 24 Jan, 05:33 pm
    ChipmunkWarrior: i CaN bUtTeRfLY cLicK
  • 24 Jan, 05:43 pm
    pygmyhippo277: good for you
  • 24 Jan, 09:22 pm
  • 24 Jan, 11:11 pm
    Alarick: Hey there. Yearning for a fun fair four playergame.
  • 24 Jan, 11:12 pm
    Alarick: Uptempo
  • 24 Jan, 11:12 pm
    Alarick: Let's go!
  • 25 Jan, 08:33 am
    Rockbert: good battle to be had in the Black Sea here, https://dominating12.com/game/1262303
  • 25 Jan, 10:34 pm
  • 26 Jan, 01:21 am
    Tall_Morty: Looking for a quick game
  • 26 Jan, 01:21 am
  • 26 Jan, 01:57 pm
    periwinkle: two more brave souls for this game https://dominating12.com/game/1262816
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Games waiting for players

Displaying 3 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2/4 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
Mediterranean States
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
1/5 players
3m3 minute turns
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
United States
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2/3 players
3m3 minute turns

Games in progress

Displaying 2 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Expanded
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
United States
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns