Games in progress
Displaying 3 games.
Currently there are no games in progress.
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Map:
- World Expanded
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 5 minutes
- Rating:
- No limit
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 7 minutes
- Rating:
- No limit
3 players
7m7 minute turns
Password protected
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Map:
- Iberia
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 3 minutes
- Rating:
- No limit