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Live chat

Live lobby
  • 24 Jan, 10:24 pm
    gmcclel: What is the square root of 69?
  • 24 Jan, 10:25 pm
    gmcclel: 8 something
  • 24 Jan, 10:25 pm
    gmcclel: (the joke only works in English)
  • 25 Jan, 12:27 am
    andygould: looking for a few players- https://dominating12.com/game/1118965
  • 25 Jan, 05:08 am
    wixor: .
  • 25 Jan, 03:26 pm
    RayintheLevant: 2 player games that start like game 1119214 should be disqualified
  • 25 Jan, 03:27 pm
    RayintheLevant: Waste of time and points
  • 25 Jan, 03:30 pm
    RayintheLevant: Player starts with a continent advantage + 2 extra troops + Fort Knox wall of protection
  • 25 Jan, 05:46 pm
    fences: I am once again asking for your financial report
  • 25 Jan, 05:46 pm
    fences: (I need a few tokens lol)
  • 25 Jan, 05:47 pm
    fences: *support
  • 25 Jan, 08:26 pm
    BrocGenes: has anyone seen quinto recently?
  • 25 Jan, 08:31 pm
    mah208: hi all, really sad to announce this, but my dear friend Quinto (a celebrated and well known player on this site, as all know) recently passed from a sudden and violent illness
  • 25 Jan, 08:32 pm
    mah208: May he rest in peace and rise in heaven.
  • 25 Jan, 08:44 pm
    BrocGenes: Does no one care for Quinto? Does no one care for the live God gave him? The life which he lived riskily
  • 25 Jan, 08:46 pm
    JamieMacDonald: I care; the tears prevented me from typing straight away
  • 25 Jan, 09:22 pm
    Browningman: Condolences to you and those who knew him well and his family
  • 26 Jan, 12:29 am
    VanBruno29: hi can someone help me? I am looking for where to post Jesus related material about the last days, and I went to forums but I don't see the section for Christians and Sitchin fans alike. can someone post a link for me
  • 26 Jan, 12:30 am
    VanBruno29: I don't want to disturb the godless with what seems to disturb them the most, the truth...
  • 26 Jan, 12:54 am
    VanBruno29: game 1119467 is a quick one join now
  • 26 Jan, 12:57 am
    elysium5: Just create your own thread if you can't find one that corresponds with what you wish to discuss.
  • 26 Jan, 04:50 am
    hooboy11: I'm sure it will be bursting with people eager to hear the truth. That's why I come to a Risk website, to be proselytized to...
  • 26 Jan, 05:01 am
  • 26 Jan, 05:02 am
    VanBruno29: when they say there's 10 years left, well crap, they are right! Please read the thread.
  • 26 Jan, 05:03 am
    VanBruno29: thanks e5
  • 26 Jan, 06:20 am
    Browningman: Chiefs vs Buccaneers Super Bowl 55 who will win
  • 26 Jan, 06:27 am
    hooboy11: Whoever Jesus Christ picks, aren't you paying attention?
  • 26 Jan, 06:45 am
    Browningman: Oh I am paying attention God is setting the stage for the Great Tribulation
  • 26 Jan, 07:38 am
    McNulthy: HI
  • 26 Jan, 07:50 am
  • 26 Jan, 09:17 am
    elysium5: 26 Jan, 06:20 Browningman: Chiefs vs Buccaneers Super Bowl 55 who will win/// Chuck Norris
  • 26 Jan, 06:09 pm
    DreamStreet: I hope the Buccaneers
  • 26 Jan, 06:11 pm
    IsolatedBadger: if Tom Brady never wins so much as a free subway sandwich for the rest of his life
  • 26 Jan, 06:11 pm
    IsolatedBadger: I'd be ok with it
  • 26 Jan, 06:21 pm
    funkypescado: lmaoo
  • 26 Jan, 06:56 pm
    Browningman: Brady has enough rings  I pick the chiefs
  • 26 Jan, 06:57 pm
    Browningman: Chiefs have so many weapons
  • 26 Jan, 07:36 pm
    bunch_of_tard: you guys are silly geese
  • 26 Jan, 08:56 pm
    skilmor: Feature Request: If a word in the chat matches one of the territory names, it should turn into a clickable hyperlink to highlight the territory -- as it does in the card list. Is dominating12 on GitHub? accepting PRs?
  • 26 Jan, 09:10 pm
    RayintheLevant: @sklimor: Very Geeky! I like it
  • 26 Jan, 10:05 pm
  • 26 Jan, 10:07 pm
    Cireon: D12 is on GitHub as a matter of fact, but not publicly accessible.
  • 26 Jan, 10:09 pm
    Cireon: It's possible to contribute with permission, but I can't promise anything. Feel free to send me and @Matty a message.
  • 26 Jan, 10:21 pm
    IsolatedBadger: @skilmor I was wondering when you'd want to start working on the UI...only a matter of time
  • 27 Jan, 12:55 am
    Jolene82: Hey.  Join me in four player game?
  • 27 Jan, 06:13 am
    McNulthy: hi
  • 27 Jan, 06:28 am
    haloway13: G'night!
  • 27 Jan, 11:26 pm
  • 27 Jan, 11:26 pm
  • 27 Jan, 11:34 pm
    IsolatedBadger: Is caps full?! I asked to be in but not sure there's room.
Login to send chat messages.

Games waiting for players

Displaying 2 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
1/5 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
Westeros
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
1/2 players
3m3 minute turns
Password protected

Games in progress

Displaying 5 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Expanded
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
5 minutes
Rating:
No limit
8 players
5m5 minute turns
Password protected
Gametype:
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Inverted
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
7 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
4 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Modified
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
6 players
3m3 minute turns
Password protected
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
Turns:
A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
Map:
French Republic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns