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  • 15 May, 09:39 am
  • 16 May, 07:10 pm
    gothland: im struggling to keep my rating up what is the best strategy for winning live games
  • 16 May, 07:10 pm
    gothland: or bringing the rating up in general
  • 16 May, 07:26 pm
    elysium5: You can check out some great strategy tips here: https://dominating12.com/forums/4/strategy-tips
  • 16 May, 07:33 pm
    elysium5: I will add missing your turns is a bad strategy;)
  • 16 May, 11:12 pm
    gothland: lol true class changes hurt me sometimes
  • 16 May, 11:46 pm
    pygmyhippo277: I feel you mate
  • 17 May, 02:22 am
    Tennesseelogman: go premium and play 30 games at a time (24 hour turns) - and win most of them
  • 17 May, 02:23 am
    Tennesseelogman: play 5-6 player games and win 20% of them
  • 17 May, 02:36 am
    Tall_Morty: game with me
  • 17 May, 03:46 am
    sfclimbers: Unfortunately, the best way to keep a high rating is the least fun (IMHO); Play lots of many player long term games and avoid 1v1.
  • 17 May, 03:47 am
    sfclimbers: At some point, you have to decide whether you want to play for fun vs. playing for rank. I tend to build up rank, than blow it all on lots and lots of 1v1 games :)
  • 17 May, 03:48 am
    sfclimbers: ...rinse and repeat, LOL
  • 17 May, 03:49 am
    Axobongo: We need more group games in Live games
  • 17 May, 03:50 am
    sfclimbers: By that you mean many player, or you mean teams?
  • 17 May, 03:50 am
    sfclimbers: I agree that it's hard to get any more than 3 players live at certain times.
  • 17 May, 03:50 am
    Axobongo: Long term is the only way to play in a group
  • 17 May, 03:51 am
    Axobongo: Nearly
  • 17 May, 03:59 am
    Axobongo: If old timers worry about their rank, they avoid the newbies of live games
  • 17 May, 03:59 am
    Axobongo: I suppose
  • 17 May, 07:25 am
    elysium5: 17 May, 03:47 sfclimbers: At some point, you have to decide whether you want to play for fun vs. playing for rank. I tend to build up rank, than blow it all on lots and lots of 1v1 games :)
  • 17 May, 07:27 am
    elysium5: I do the same thing. Build rank for a bit because I enjoy long term games but when it gets high and I become a target, I then play 2 player games, which I also enjoy, and it brings my rank back down and takes the heat...
  • 17 May, 07:28 am
    elysium5: ...off a bit in the long term games. I would much rather have fun and play competitive then find a way to make the game easy. No fun in that. This is a combination strategy/dice luck game after all;)
  • 17 May, 04:48 pm
    periwinkle: Yup....depends on what you are looking for and how you define fun.
  • 17 May, 04:49 pm
    periwinkle: Yes, you are the target when you have a high rank...but that is always the fun part ....trying to win when everyone is trying to kill you! :)
  • 17 May, 04:49 pm
    periwinkle: It is sweet when you do win unexpectedly :)
  • 17 May, 05:38 pm
    Edman6: Definitely it's better to play with honor than rank. sometimes things happen unexpectedly (like someone misses a turn or gets kicked in a three player game). I'd rather stop that game than win it dishonorably
  • 17 May, 11:00 pm
    periwinkle: I totally agree....when I mean unexpectedly....it meant the enemies weren't expecting me to run :)
  • 17 May, 11:01 pm
    periwinkle: Often players are too busy defending their bonuses that their troops are all tied up defending them.
  • 17 May, 11:02 pm
    periwinkle: Since I'm always a target, I can't grab a bonus...so i don't bother and conserve troops until I can go for the kill and run the board.
  • 17 May, 11:03 pm
    periwinkle: Typically the other players help me by clearing out an area to grab a bonus allowing 1 player to be exposed for me to kill.
  • 17 May, 11:09 pm
    Axobongo: I call that The Hunting Style. It’s one of the various styles one gets to explore and master in group games
  • 17 May, 11:18 pm
    elysium5: @Edman6 I play all my games keeping in mind someone might bail. It happens so I strategize with that in mind when I play.
  • 18 May, 12:03 am
    periwinkle: Well....i guess I'm a hunter :)
  • 18 May, 02:31 am
    Tennesseelogman: i play for fun, fun, fun which equals attack, attack, attack , risk, risk, risk. i have more fun attacking than being attacked. i could win more games if i were not so aggressive.
  • 18 May, 02:33 am
    Tennesseelogman: a few players avoid me because i am aggressive and several (the better ones) know how to use my aggression to their advantage against the other opponents.
  • 18 May, 02:36 am
    Tennesseelogman: peri - i don't know that i would describe you as a hunter - more of an strategic opportunist
  • 18 May, 03:33 am
    Tall_Morty: HELLO THERE
  • 18 May, 11:19 am
    periwinkle: Lol....I like that tenn :)
  • 18 May, 12:15 pm
    pygmyhippo277: I know how to use your aggression to my advantage tenn, be on your team :D
  • 18 May, 03:59 pm
    2ofclubs: Fun: Play for entertainment and enjoy the wins. "its not if you win or lose it how you play'" hence for FUN  IDK but learning and forgetting LOL
  • 18 May, 04:33 pm
    TomC: been a while, odds still bad, suiciders are being kept present
  • 18 May, 08:01 pm
    elysium5: Do you have a specific example or complaint? You know where the summon support staff is in the game and how to send a PM to a staff member, right?
  • 18 May, 08:03 pm
    elysium5: Iguess you still being around after having 2 extra time bans, 2 2 player only restriction for poor attendance and 2 communication bans reflects poorly on us as you are still here and allowed to play.
  • 18 May, 08:06 pm
    elysium5: I would normally address someone in a PM about something like this but hey, you want to be rude about it here maybe here is the best place to respond to you and discuss how we should be giving you less chances as well?
  • 18 May, 08:07 pm
    IsolatedBadger: anybody want to play a weird game? 9p as on a tiny map! :
  • 18 May, 08:07 pm
  • 18 May, 09:06 pm
    pygmyhippo277: why do newbies always miss their turns... I join a random two player game and then people just miss their turns like all the time
  • 18 May, 09:06 pm
    pygmyhippo277: especially if they are new
  • 18 May, 09:07 pm
    pygmyhippo277: https://dominating12.com/game/1300494 it's not the way I want to get rating
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Displaying 2 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
5 minutes
Rating:
No limit
5 players
5m5 minute turns
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns