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Live lobby
  • 06 Feb, 08:07 pm
    Rockbert: use the report tab in the game and someone will review
  • 06 Feb, 10:48 pm
    Charles76: Quebec (Charles76) attacked Greenland (DefeatTheSouth) killing 0, losing 7.
  • 07 Feb, 03:25 am
    Axobongo: That could mean only 4 rolls (clicks), or it means dice are normal, or it means you can’t defeat the South fighting in Greenland ...
  • 07 Feb, 03:28 am
    Axobongo: I could be wrong, but I don’t think Greenland has a South to be found anywhere within it
  • 07 Feb, 03:23 pm
    hooboy11: 0-7 is what meets the bar for dice complaining? Oh what a privileged life one must lead to think that is bad....
  • 07 Feb, 05:46 pm
    Jacob24: lol
  • 10 Feb, 03:43 am
    Rockbert: Triads, World Inverted. Need I say more? https://dominating12.com/game/1459587
  • 10 Feb, 09:59 pm
    nathanielspeer: I seriously just lost 14 to nil in one turn
  • 11 Feb, 02:27 am
    Rockbert: been there, done that
  • 11 Feb, 03:01 pm
    flytacos: i need some credits Guys
  • 11 Feb, 03:02 pm
    flytacos: Who can send me some credits?
  • 11 Feb, 03:03 pm
    flytacos: If You see this, i'd appreciate it if you send something my way no matter when you see this
  • 11 Feb, 06:48 pm
    pygmyhippo277: Gotchu twin
  • 11 Feb, 11:18 pm
    Ready4war: Go chiefs, woop woop!!
  • 12 Feb, 03:28 pm
  • 13 Feb, 11:03 am
    flytacos: Just want everybody to know. I'm RICH now!!! Thanks for all of your Credit donations.
  • 13 Feb, 04:30 pm
    anwkarategirl: Hey guys I have a couple of large games that need filling.
  • 13 Feb, 04:30 pm
  • 13 Feb, 04:31 pm
  • 13 Feb, 04:42 pm
  • 16 Feb, 02:12 am
    nathanielspeer: Ill tell whoever sends me credits the answer to the universe
  • 16 Feb, 02:12 am
    nathanielspeer: ill really need some credits
  • 16 Feb, 02:13 am
    nathanielspeer: And dollars. But credits are more useful here
  • 16 Feb, 02:13 am
    nathanielspeer: ...please
  • 16 Feb, 02:15 am
  • 16 Feb, 03:24 am
    MrTrotsky: panhandlers do not exist in the marxist state
  • 16 Feb, 03:19 pm
  • 16 Feb, 08:42 pm
    andymech: Any admin online ?
  • 16 Feb, 11:15 pm
    Axobongo: Panhandlers don’t exist in Utopia,, (nor in Camelot, Shangri La, or Atlantis)
  • 16 Feb, 11:17 pm
    Axobongo: Fun fact: ex president panhandlers will at least give you tee shirts, mugs, and NFT pics of them as superheroes,,,
  • 16 Feb, 11:19 pm
    Axobongo: (Just think how wonderful it would be to have an Adorable blanket)
  • 17 Feb, 06:26 am
  • 17 Feb, 06:26 am
    Yu_partizan: Everyone said we are making drawn,and later cuk win
  • 17 Feb, 06:28 am
    Yu_partizan: Is that cheating?
  • 17 Feb, 01:58 pm
    Rockbert: No, it's not cheating. Everyone agreed to a draw and the request was seen by me and now forwarded to the Admins who can return the points.
  • 19 Feb, 08:21 am
    MrTrotsky: well i didn't agree to a draw, so cuk is the winner in my book
  • 20 Feb, 12:29 am
    Axobongo: Your cuk book?
  • 20 Feb, 02:42 am
    MrTrotsky: given he won, i suppose you could rename it as the 'cuk book'
  • 20 Feb, 02:42 am
    MrTrotsky: although this might be a deviation from party policy
  • 20 Feb, 03:51 am
    SeanEly129e21: hello?
  • 20 Feb, 03:51 am
    SeanEly129e21: Anoyone out there?
  • 20 Feb, 04:34 am
    anuorre:  ⊑⟒⌰⌰⍜ ỻ⎍⋔⏃⋏⌇
  • 20 Feb, 07:46 pm
    Axobongo: That’s true, anourre, but mostly only in vitro
  • 20 Feb, 08:41 pm
    Jacob24: ⊑⟒⌰⌰⍜ ⏃⌰⟟⟒⋏ ⌇⌿⟒☊⟟⟒⌇
  • 21 Feb, 08:34 am
    Ready4war: Hieroglyphics is my second language. For those that can't read. It says "the robot devil is coming to earth to flatten the mountains."
  • 21 Feb, 09:53 am
    Alex_DeLarge: Great, I prefer plains over mountains.
  • 23 Feb, 07:13 pm
    KC321: How do i donate tokens to someone?
  • 23 Feb, 07:37 pm
    TMKing: click on my handle. on the right hand side click on "Donate battle tokens" ... at the bottom of that page enter the 4 figure amount you currently have available
  • 23 Feb, 07:41 pm
    TMKing: then click the "Gift Tokens" button
  • 23 Feb, 08:04 pm
    Tennesseelogman: new mafia game getting ready to start if you would like to try it. https://dominating12.com/forums/5/off-topic/3907/cruise-ship-mafia-game-sign-up message me for more info
Login to send chat messages.

Games waiting for players

Displaying 1 game.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
1/5 players
3m3 minute turns

Games in progress

Displaying 4 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
5 minutes
Rating:
No limit
5 players
5m5 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in setting means that cards will not be used in the game.No cards
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (8)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
Mediterranean States
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Reduced
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
3 players
3m3 minute turns