Live chat

Live lobby
  • 09 Oct, 01:06 pm
    DragonMan: gg
  • 10 Oct, 07:35 am
    DragonMan: gg
  • 10 Oct, 06:46 pm
    DragonMan: gg t2t
  • 10 Oct, 07:36 pm
    The_Mad_Beaver: Game 1220755 agree draw please
  • 11 Oct, 03:53 am
    The_Mad_Beaver: thanx hood
  • 11 Oct, 11:02 pm
  • 11 Oct, 11:02 pm
    usuck: join^
  • 11 Oct, 11:02 pm
    usuck: plz
  • 12 Oct, 04:04 pm
    DragonMan: gg
  • 12 Oct, 07:08 pm
  • 12 Oct, 07:08 pm
    Heapsrob: Finished a game today after 10 months!!
  • 12 Oct, 09:56 pm
    usuck: widowmaker is actually so trash lol
  • 12 Oct, 09:56 pm
    usuck: buddy quits as soon as he gets 1 bad roll
  • 12 Oct, 10:18 pm
    begold: Wow, I didn't expect the trash talking from @usuck
  • 13 Oct, 12:00 am
    NotSoFast: He's right about widowmaker.
  • 13 Oct, 03:07 am
    MLTurner: I beat widowmaker the other day and got 1 rating point. Not worth the time at all to play them.
  • 13 Oct, 03:34 am
    DreamStreet: Just put him on your avoid list
  • 13 Oct, 05:00 am
  • 13 Oct, 05:12 am
    Rockbert: come fight in Texas for all the glory! https://dominating12.com/game/1221777
  • 13 Oct, 05:13 am
    Rockbert: and for another fight in Texas, go here...https://dominating12.com/game/1221786
  • 13 Oct, 05:36 pm
    DragonMan: gg
  • 13 Oct, 09:00 pm
    DragonMan: gg
  • 13 Oct, 09:10 pm
    TomC: suiciders all over the place...
  • 13 Oct, 09:10 pm
    TomC: gets harder and harder to avoid them
  • 13 Oct, 09:34 pm
    RayintheLevant: I've tried it all. Silver Bullets, wooden stakes, holy water and garlic. But they just keep coming back... and seem to have an ability replicate
  • 13 Oct, 10:35 pm
    TomC: I'm not free of making bad moves but I feel like sanctions should be harder when it's a 100% intentional suicide and it's 100% clear, very often it is...
  • 13 Oct, 10:43 pm
    CampoF: maybe if you attack 144 against 132 it is quite intentional ?
  • 13 Oct, 10:45 pm
    CampoF: maybe you were just fed up with the game that was stalled but you can't really hope to win the dice with that strength
  • 13 Oct, 10:46 pm
    CampoF: however it is a game not worth getting angry. next time it will be better
  • 13 Oct, 11:35 pm
    Wildcats: That's why I like 2 player games, avoids murder suicide rules :)
  • 13 Oct, 11:36 pm
    Wildcats: or, maybe each round is murder suicide, whatever the case :)
  • 14 Oct, 12:14 am
    usuck2: who wants to 1v1
  • 14 Oct, 12:14 am
    usuck2: I'll destroy anyone out there
  • 14 Oct, 01:22 am
    Temul: let's dance then
  • 14 Oct, 02:48 am
    usuck2: alright then pal
  • 14 Oct, 09:05 am
    JCUK: Seems to be some testosterone being thrown out : D
  • 14 Oct, 03:24 pm
    KramJ86: hey admin...i havent won a game in a while which is most likely because of my skill level...but any chance you can juice the dice for me just for a day?
  • 14 Oct, 07:22 pm
    kwikool: what admin is online now??
  • 14 Oct, 09:16 pm
    DragonMan: gg
  • 14 Oct, 09:25 pm
    DragonMan: Free Beer and Chips! Game #122246 - Join Now to Claim Your Prize!
  • 15 Oct, 12:50 am
    usuck2: kits kits play dude
  • 15 Oct, 01:59 am
    DragonMan: gg
  • 15 Oct, 03:27 pm
    IsolatedBadger: if you get invited to a game with a player you avoid can you join it? I am in a game with someone on my avoid list and I don't know how that's possible
  • 15 Oct, 10:26 pm
    DragonMan: Good Question?
  • 16 Oct, 03:51 pm
    bunch_of_tard: you guys look cute today
  • 16 Oct, 04:37 pm
    Rockbert: Need some brave souls for this game https://dominating12.com/game/1221777
  • 16 Oct, 04:38 pm
  • 16 Oct, 08:43 pm
    DragonMan: gg
  • 17 Oct, 12:51 pm
  • 17 Oct, 12:51 pm
    fences: Thats why I hate dice so much, he was attacking with 3 troops and winning without losing any
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Games waiting for players

Displaying 1 game.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
4/5 players
3m3 minute turns

Games in progress

Displaying 3 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Expanded
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
5 minutes
Rating:
No limit
2 players
5m5 minute turns