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Live lobby
  • 03 Jul, 06:45 pm
    HeroicRoxas: it says i cant join games, admin help
  • 03 Jul, 07:04 pm
  • 03 Jul, 07:40 pm
    TP_knighty: 5555tokens for winner game 1038053 hurry up xd
  • 03 Jul, 09:13 pm
    TP_knighty: and the winner of tokens isssssss .... b4rny xdxdxd
  • 03 Jul, 09:13 pm
    TP_knighty: hehe xd
  • 04 Jul, 01:12 am
    HeroicRoxas: join me, peasants
  • 04 Jul, 03:06 am
    Castro: anyone need an additional player?
  • 04 Jul, 04:48 pm
    Napoleon12: Have a great 4th of July
  • 04 Jul, 07:53 pm
    GeneralHalsey: could a moderator or admin let everyone know what algorithm/program/configuration or what-have-you that is used for dice? Maybe we could improve the realism on that a bit?
  • 04 Jul, 07:55 pm
    GeneralHalsey: In any case it would at least be helpful to have transparency about what is used
  • 04 Jul, 08:15 pm
    HeroicRoxas: insane dice
  • 04 Jul, 08:15 pm
    HeroicRoxas: 1 vs 20 loss
  • 04 Jul, 08:15 pm
    HeroicRoxas: ridiculous
  • 04 Jul, 08:16 pm
    HeroicRoxas: maybe show the dice roll, that would add some intensity to the game, might be fun
  • 04 Jul, 10:38 pm
    Tennesseelogman: if you dont like the randomness of the dice (which does happen is person to person games) - the always choose the "balanced" dice option. not as realistic but not as many swings
  • 04 Jul, 10:52 pm
  • 04 Jul, 10:52 pm
    Cireon: That thread contains the algorithms used and a lot of year results that show that the fiv
  • 04 Jul, 10:52 pm
    Cireon: Dice are indeed fair
  • 04 Jul, 10:57 pm
    Alarick: 3 players for a good game invited
  • 04 Jul, 10:59 pm
    Alarick: 4 player game. uptempo, 30 secs and serious
  • 04 Jul, 11:01 pm
    Alarick: Begin a game, finish it. no 3 minutes, 30 secs to make a move, no leavers,
  • 04 Jul, 11:02 pm
    Alarick: Not demanding, but that's just how i like to play. if anyone else agree, please join
  • 04 Jul, 11:08 pm
    Alarick: Most games i played over here allways, other players who need to take 3 minutes yo make a move, and half the game leaving or getting mad cause being attacked. So i need some serious good players ok?
  • 04 Jul, 11:10 pm
    Alarick: Asking this or telling this should not be nessacary at all btw
  • 04 Jul, 11:12 pm
    Alarick: Tralalalalaaaa.. Let's go!
  • 04 Jul, 11:18 pm
    GeneralHalsey: IMO “balanced” would be right in the middle of balanced and normal dice.
  • 04 Jul, 11:19 pm
    GeneralHalsey: Not even but no 1/15 rolls
  • 04 Jul, 11:24 pm
    Alarick: newby?
  • 04 Jul, 11:24 pm
    Alarick: 20 from 21
  • 04 Jul, 11:24 pm
    Alarick: Host
  • 04 Jul, 11:25 pm
    Alarick: But are we gonna play or what?
  • 04 Jul, 11:26 pm
    Alarick: 5 more minutes ad i'm off.
  • 04 Jul, 11:26 pm
    Alarick: join me,4 players and lets paly
  • 04 Jul, 11:27 pm
    Alarick: This is taking to long, come on1
  • 05 Jul, 11:11 am
    TP_knighty: yeah maafi u better run ^^
  • 05 Jul, 11:13 am
    TP_knighty: im look ing looing and looking and ur not even here
  • 05 Jul, 11:13 am
    TP_knighty: so i fured i am actually having a seat on your avoid list very honouring ^^ hehe
  • 05 Jul, 11:13 am
    TP_knighty: figured*
  • 05 Jul, 11:15 am
    TP_knighty: its ben 1 year or 2 yearrs since we played the more i think the more im honoured hehe :P
  • 05 Jul, 02:44 pm
    Horsewhisper: Hey TP, jopin pur game? :D
  • 05 Jul, 02:44 pm
    Horsewhisper: join our game
  • 05 Jul, 08:08 pm
    Jolene82: Hey there.
  • 05 Jul, 09:29 pm
    SN007: is thetr admin online?
  • 05 Jul, 09:29 pm
    SN007: Hood? Kat?
  • 05 Jul, 09:30 pm
    SN007: any one
  • 06 Jul, 12:26 am
  • 06 Jul, 02:32 am
    Castro: i need a game
  • 06 Jul, 03:13 am
    2BeeStings: Can staff show us where the rules explaining DRAWS are? Thank you.
  • 06 Jul, 03:13 am
    2BeeStings: I just want to read them, thx.
  • 06 Jul, 03:20 am
    2BeeStings: uh, sorry nvm i sent pm to elysium5, is OK , didnt mean to bother in here, sorry...
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Games waiting for players

Displaying 1 game.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
3/4 players
3m3 minute turns

Games in progress

Displaying 4 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Modified
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
5 minutes
Rating:
No limit
4 players
5m5 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
5 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
Great Britain and Ireland
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
4 players
3m3 minute turns
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move as many times as you want between your territories as long as they are touching each other.Unlimited
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
4 players
3m3 minute turns
3
+
Advanced cards