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Live lobby
  • 03 Dec, 05:46 am
    MAPS: Nobody playing tonight ???
  • 03 Dec, 05:46 am
  • 04 Dec, 01:56 am
    Hoodlum: The site is designed for players to moderate themselves. Use the report buttons and if you'd like an admin to 2nd a report then that players fair play score will go down, and then it will be visible to others.
  • 04 Dec, 01:57 am
    Hoodlum: The punishment is in the form of poor reputation score of fair play, and then you can choose to avoid such players
  • 04 Dec, 01:59 am
    Hoodlum: Also, if it is an intentional M/S rather than poor play, (to be determined by a moderator) then it's possible to get points returned with the likeliness that the suicider will be deducted all the losing players points
  • 04 Dec, 10:12 pm
    nikola80: so basicly you can just avoid him without reporting and all that
  • 04 Dec, 10:13 pm
    nikola80: was asking because i see players who have 5000games and still m/s
  • 04 Dec, 10:14 pm
    nikola80: if there was real pumishment,like you cant play more that day or something real,they just procede m/s
  • 04 Dec, 10:14 pm
    nikola80: and whan they join the game just kick you out...
  • 05 Dec, 03:01 am
    Rockbert: Come conquer the fabled city of Atlantis! Bring 3 friends :) https://dominating12.com/game/1520568
  • 05 Dec, 12:21 pm
  • 05 Dec, 02:13 pm
    Hoodlum: Join a tournament if u wanna chance to win Tokens. over 44000 tokens were awarded between the top 3 players in the last capitals tournament. it's also a chance to play dozens of games.. have a go!
  • 05 Dec, 02:14 pm
    Hoodlum: hit that link ^ and say "i'd like to play".
  • 09 Dec, 02:47 pm
  • 09 Dec, 02:47 pm
    Blagoje_Jovovic: 8 slots left
  • 09 Dec, 07:00 pm
    Crossbones: One of the most annoying approaches on this site is to abandon the game when you think you're going to lose. Making everyone else wait. It's the D12 version of leaving your shopping trolley in the parking lot.
  • 09 Dec, 08:10 pm
    MAPS:  Eastern Australia (MAPS) attacked Western Australia (Alex_DeLarge) killing 0, losing 10.
  • 09 Dec, 08:14 pm
    JCUK: Killing 0 and losing 10, that's rookie numbers, there has been a lot bigger than that, I remember 0 - 18 at one point.
  • 09 Dec, 08:15 pm
    MAPS: I've had numbers like that before too
  • 09 Dec, 08:15 pm
    MAPS: LOL
  • 09 Dec, 08:15 pm
    MAPS: I need to stay away from Vegas
  • 10 Dec, 02:51 pm
    KC321: Hey Mods. Can I be removed from Game 1520149? this was a 3 person game and the third person was booted for missing turns
  • 10 Dec, 08:21 pm
    IrisPostTempestates: What kind of donation would convince Admins to have the devs add a button to remove password from creator's game
  • 11 Dec, 02:36 am
    nobodyelse: Anyone have any tokens they would be able to donate? TIA!!!
  • 11 Dec, 04:58 am
    elysium5: If no one is online to answer your request right away, @IrisPostTempestates, you can always just post the password in the game chat after you have your team assembled.
  • 11 Dec, 11:11 pm
  • 11 Dec, 11:11 pm
    nikola80: bravo! this cant happend even if dice would be rigged!
  • 12 Dec, 05:40 am
    Blagoje_Jovovic: It happens
  • 12 Dec, 10:54 am
    nikola80: lol obviously it does,but it shouldnt...and you just saying like that because it provided you win ;) j/k
  • 12 Dec, 01:20 pm
    elysium5: People love to complain about bad dice but at the same time never mention good dice. The reality is if you had bad dice, someone had good dice.
  • 12 Dec, 01:27 pm
    elysium5: https://dominating12.com/game/1522097 you say "12 Dec, 12:16 nikola80: joke dice lately whan i attack or defence"
  • 12 Dec, 01:30 pm
    elysium5: In this game when you attacked, you killed a total of 60 vs 49 loss.
  • 12 Dec, 01:37 pm
    elysium5: When attacked you lost 27 vs 15.
  • 12 Dec, 01:41 pm
    elysium5: So in total...75 kills, vs 76 lost and you complained in the chat like there is some conspiracy. I've pointed this out to you specifically before. Yeah, the dice are sooo rigged...
  • 12 Dec, 01:42 pm
    nikola80: so loss whan defending was 0.56 and 9-0 for attacker in crutial moment and game won cause of it
  • 12 Dec, 01:43 pm
    nikola80: just like i lost game whan i couldnt kill 48 with my 74...
  • 12 Dec, 01:44 pm
    nikola80: i didnt say they are rigged. i said they shouldnt be like that even if they rigged ;)
  • 12 Dec, 01:45 pm
    nikola80: cause it be so obvious something is wrong...just saying DICE ARE CRAZY
  • 12 Dec, 01:46 pm
    elysium5: How about tallying the entire totals all the time instead of cherry picking losses only? It averages out and that IS the way it should be.
  • 12 Dec, 01:48 pm
    nikola80: thats 100% true
  • 12 Dec, 01:49 pm
  • 12 Dec, 03:28 pm
  • 12 Dec, 03:28 pm
    Dima: New map?  Yoir opinion?
  • 12 Dec, 05:55 pm
    IsolatedBadger: I needz ur halp! Let's fill this one up:
  • 12 Dec, 05:55 pm
  • 12 Dec, 09:30 pm
    Dima: alrigjt, updated the map
  • 14 Dec, 06:44 am
  • 14 Dec, 06:44 am
    Blagoje_Jovovic: Just 6 spots left ! ! !
  • 14 Dec, 11:50 am
    Hamilton: Can an admin end the ongoing game - 1522517, please!
  • 14 Dec, 04:01 pm
    Dima: https://dominating12.com/forums/3/map-creation/3948/medieval-rus?page=1    just drop the final (for now) version of my map. check it oit if you want
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Displaying 3 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Expanded
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
5 minutes
Rating:
No limit
4 players
5m5 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
7 minutes
Rating:
No limit
3 players
7m7 minute turns
Password protected
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
Iberia
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Turn time:
3 minutes
Rating:
No limit
3 players
3m3 minute turns