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Games waiting for players
Players | Game id | Map |
Gametype | Cards | Fog of war | Fortification | Turn order | ||
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1 / 2 | Go to game 1508364 | Caribbean |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals | This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) | This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes | A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent | A turn order setting in which each player's turn is taken one after the other.Consecutive |
3m3 minute turns
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1 / 2 | Go to game 1508366 | World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch | This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing | This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No | A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained | A turn order setting in which each player's turn is taken one after the other.Consecutive |
3m3 minute turns
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Games in progress
Players | Game id | Map |
Gametype | Cards | Fog of war | Fortification | Turn order | ||
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2 | Go to game 1508365 | World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch | This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing | This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No | A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained | A turn order setting in which each player's turn is taken one after the other.Consecutive |
3m3 minute turns
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