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  • 22 Jun, 07:47 am
  • 22 Jun, 07:48 am
    Blagoje_Jovovic: 3 players
  • 23 Jun, 09:25 am
    Blagoje_Jovovic: One more player need
  • 23 Jun, 08:42 pm
    OFZone: can someone of the developers fix the issue here: https://dominating12.com/game/1622912
  • 24 Jun, 03:31 am
    Frogair: What’s the “issue” there?
  • 24 Jun, 03:33 am
    Frogair: If it’s the dice, I consider that reasonable but bad dice. Why don’t you play Balanced Dice games
  • 24 Jun, 06:45 am
    misunderstood: Look at the complete game: you killed 8, lost 13. Hardly unusual. Like I said before, nobody is going to play with you if you keep quitting on a bad turn.
  • 24 Jun, 06:47 am
    misunderstood: If you hadn't blown your brains out by continuing to roll (say cut your losses after 2 or 3), you might have ended up 8 and 10 and still been totally in the game.
  • 24 Jun, 03:36 pm
    Blagoje_Jovovic: Is anyone up to substitute dogbreath in tournament capitals 2026 just send me pm
  • 25 Jun, 06:49 am
    soRN_143: hmm
  • 25 Jun, 06:50 am
    ZukovKursk: Hi !
  • 25 Jun, 05:13 pm
    OFZone: @misunderstood - how about a 0:8 start? - https://dominating12.com/game/1623206
  • 25 Jun, 05:14 pm
    OFZone: you know whats disturbing - I can absolutely guess, which match-ups are doomed and which not. I can even predict you the dice more often than not :)
  • 25 Jun, 05:14 pm
    OFZone: *the dice outcome
  • 25 Jun, 09:54 pm
    misunderstood: OFZone, got things to do tonight, sorry. But, yeah, I can predict which match-ups are doomed also. But, not with 100% certainty. And that makes all the difference :)
  • 25 Jun, 11:31 pm
    MAPS: Anyone here from Boston or nearby ?
  • 27 Jun, 04:15 am
  • 27 Jun, 05:36 am
    Frogair: OFZone centerskillz got a good start in that one but it’s a very likely chance that you would kill 3 lose 4 I wouldn’t call that bad dice
  • 27 Jun, 05:37 am
    Frogair: YES!! Your right k3 l6 but of course you would’ve lost after it was 3 attacking 4
  • 27 Jun, 07:01 am
    misunderstood: Need to stop rolling once you drop below 4 troops; All advantage is lost after that if opponent has 2 or more defending. Even 4 vs 3 is only 47%
  • 27 Jun, 07:28 am
    OFZone: @misunderstood: this is what I call positive algo :)) - https://dominating12.com/game/1623504 game finished without me attacking a single soldier
  • 27 Jun, 01:49 pm
    Razor: Battle Tokens to Join Game; Who determines this? And, if the creator does, where is the setting for that?
  • 27 Jun, 05:52 pm
    Akkila: You have to use tokrns when you hit daily limit
  • 28 Jun, 12:06 am
    SonOfTheJaguar: Could someone donate me 200 tokens please?
  • 28 Jun, 05:55 am
    Frogair: I think the daily limit for 3/4 games not sure though
  • 28 Jun, 07:05 am
    Akkila: Its 3 live games + 2 2player games. So 5 games in total
  • 29 Jun, 11:01 pm
    Tennesseelogman: i don't think the 2 have to be live games - they can be long term (which to me is much more manageable) or go unlimited for a very reasonable contribution to help offset expenses
  • 30 Jun, 01:49 pm
    Crywolf: New mafia game sign up is open! check the forum
  • 01 Jul, 03:16 pm
  • 01 Jul, 03:16 pm
    Blagoje_Jovovic: 3 days left to fill this one ,need more teams....
  • 02 Jul, 03:15 am
    JordanJ: Me and Zlatan44
  • 02 Jul, 07:36 am
  • 02 Jul, 07:37 am
    Blagoje_Jovovic: Cmon people lets fill this one to start on time ...
  • 02 Jul, 07:37 am
    Blagoje_Jovovic: just few more teams and one player need a partner so just sing up we find a partner for you
  • 03 Jul, 09:31 am
    Frogair: Me and ColSanders
  • 04 Jul, 10:35 am
    Frogair: is today july 4 on this site?
  • 04 Jul, 10:38 am
    Frogair: i guess so, a great day for all Americans here
  • 04 Jul, 11:55 am
    MacEohaid: Happy Independence day Americans!
  • 05 Jul, 08:12 pm
    Tennesseelogman: when it says "this user can not be invited" - why not?
  • 05 Jul, 08:33 pm
    Vojto: I think someone in the game is avoiding him...
  • 06 Jul, 12:23 am
  • 06 Jul, 12:24 am
    spite: 3 teams needed
  • 06 Jul, 12:57 am
    Axobongo: We got 3/4 live game, I’m giving away tokens to you for whoever join and starts it as 4/4
  • 06 Jul, 01:56 am
    Axobongo: It happened
  • 07 Jul, 02:04 am
    Frogair: 2 teams needed! If you have no teammate you can still join!
  • 07 Jul, 02:05 am
    Frogair: maybe someone who also doesn’t have a teammate will see an open place and it’ll fill up quicker !
  • 08 Jul, 08:09 am
    Frogair: 1 more team 2 more players we can do this guys !
  • 09 Jul, 02:45 am
    Crywolf: 1 more spot open for the new mafia game before it starts soon. All are welcome to join
  • 09 Jul, 08:24 pm
  • 09 Jul, 08:25 pm
    Frogair: i wish i got 120 points so easily !
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Games waiting for players

Displaying 2 games.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
1 / 4 Go to game 1625860
World Classic
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
PPairs
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
11 Jul 2026
1 / 2 Go to game 1625863
World Expanded
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Expanded
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
11 Jul 2026

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Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
Currently there are no games in progress.