Live chat

Live lobby
  • 03 Jun, 02:16 pm
    BattleAmputations69: is there a way to access the chat prior to what is shown in the box right now? Would be nice to have the whole picture of the above convo.
  • 03 Jun, 02:36 pm
    Tennesseelogman: no, only as far as you can scroll up
  • 04 Jun, 01:01 am
    Axobongo: If anyone needs tokens to join a live multiplayer game, let me know. 
  • 04 Jun, 02:29 am
    Axobongo: Speaking of posts recently lost above the scroll top.. there was that wonderful moment when our wise admin the illustrious Hoodlum , spontaneously donated a bundle of tokens —->
  • 04 Jun, 02:32 am
    Axobongo: —-> in recognition of the cause to improve population and Live Multiplayer activity….
  • 04 Jun, 02:33 am
    Axobongo: …. Now my job is to figure a way to utilize it as best I can,, and I am thinking - bribery- ..
  • 04 Jun, 02:35 am
    Axobongo: ..meaning, if anyone joins my Live multiplayer games, or one I wait in, and it starts… I can give them 200 tokens upon request.
  • 04 Jun, 02:38 am
    Axobongo: ( and much thanx to Hoodsy for the giggles and symbolism of the gift, Ty Ty , all hail the wise one)
  • 05 Jun, 05:30 pm
    BattleAmputations69: ive lost too many games in 1 v 1 when someone actually joins the game but I don't get the audio that someone has joined. Anyone else have this issue?
  • 05 Jun, 09:26 pm
    Charles76: yeah it happens to me too
  • 06 Jun, 04:00 am
    wiseguybadabing: Same, been trying to build back up my attendance score
  • 06 Jun, 08:35 am
    Hoodlum: Click Me New Tournament - conditions apply. prize (1000's of tokens)
  • 06 Jun, 09:17 am
    Hoodlum: upon thousands
  • 06 Jun, 10:46 am
  • 06 Jun, 11:25 am
    BattleAmputations69: Again today to audio que that person joined game. lost the game on missed turns :/.  Is this something that is easily fixed?
  • 06 Jun, 11:25 am
    BattleAmputations69: no audio queue*
  • 06 Jun, 11:33 pm
    Axobongo: I don’t get it,, why recycle posts from May 29? Especially on a subject most members are tired of? This is June 7, let’s try to live in the moment and not the past. 
  • 06 Jun, 11:38 pm
    Axobongo: ..meaning, if anyone joins my Live multiplayer games, or one I wait in, and it starts… I can give them 200 tokens upon request.
  • 08 Jun, 07:34 am
    Axobongo: *and if you can’t chat, type:—-> @Purple player , yes, ;)
  • 08 Jun, 03:28 pm
    blee: Is there a trick to using the next game arrow to switch to your next game after you finish your turn in your current game?I swear sometimes it works and sometimes it doesn’t.
  • 10 Jun, 11:26 am
    Hoodlum: actually, never notice it after being on the site for 10+ years lol
  • 10 Jun, 11:28 am
    Hoodlum: it just takes you to your turns list?
  • 10 Jun, 01:33 pm
    Rockbert: Father
  • 10 Jun, 01:33 pm
    Rockbert: oops
  • 10 Jun, 01:35 pm
    Rockbert: Father's Day is coming soon, and we had Mother's Day recently, but wanted to wish everyone who holds those titles a happy one! Also, to let you know that if you have young kids and want to have a fun storytime for them
  • 10 Jun, 01:35 pm
    Rockbert: to listen to, please tune in to my new podcast, Tell Me An Old Captain Story! it is FREE. they are fun fantasy stories I have been telling my best friend's kids for the last five years.
  • 10 Jun, 01:36 pm
  • 10 Jun, 01:36 pm
  • 10 Jun, 01:37 pm
    Rockbert: It's on Amazon, and pretty much all the other podcasting forums. Hope you like and feel free to make any comments. Okay, that is the end of this shameless plug. :)
  • 10 Jun, 02:22 pm
    blee: Hoodlum, yes, it sometimes takes you to the next game in your list automatically. It will work for like 2 weeks and then stop. Oh well.
  • 10 Jun, 05:29 pm
    gmcclel: Any idea how long it will be before we can select more than 9 players for the new HUGE maps (up tyo 15 players)
  • 11 Jun, 09:50 am
    Hoodlum: mention in the forums blee. the programmers will eventually see it. they wont check this chat
  • 11 Jun, 09:51 am
  • 12 Jun, 11:58 am
    SN007: in the map dragon port, how do you attack a dragon?
  • 12 Jun, 11:58 am
    SN007: like diamond
  • 12 Jun, 01:08 pm
  • 12 Jun, 01:18 pm
    Yoginalog: Hello
  • 12 Jun, 01:19 pm
    Yoginalog: Anyone wanna play a game?
  • 12 Jun, 01:22 pm
    Kleget_Leget: Sure
  • 12 Jun, 02:00 pm
  • 12 Jun, 02:01 pm
    Lego_Messi9: anyone on
  • 12 Jun, 03:32 pm
    globaluli: hi
  • 12 Jun, 04:18 pm
    Lego_Messi9: you still on
  • 12 Jun, 05:11 pm
    SN007: : in the map dragon port, how do you attack a dragon like diamond/ from where?
  • 12 Jun, 05:18 pm
    elysium5: The matching dragon colour can attack the matching crystal colour and vice versa.
  • 13 Jun, 01:36 am
    SN007: thank you
  • 13 Jun, 01:44 pm
    Lego_Messi9: mornin
  • 14 Jun, 12:25 am
    norben: hi, want to resign from a game, but i can not, because it says that i need at least 40 tokens
  • 14 Jun, 12:25 am
  • 14 Jun, 12:26 am
    norben: the other player doesnt want to finish me, and i cant not resign, what i could do?
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Games waiting for players

Displaying 1 game.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
1 / 4 Go to game 1562512
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
5m5 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
5 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
14 Jun 2025

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Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
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