Server time: 11:04:17 pm

Live chat

Live lobby
  • 06 Jul, 08:46 pm
    TP_knighty: are we allowed to respond to this :P or is it going to be erased anyhow xd hehe
  • 06 Jul, 08:46 pm
    TP_knighty: i prefer vampires and wolfes :P
  • 06 Jul, 08:46 pm
  • 07 Jul, 06:29 am
    God_of_War: Logging all K/D in games.  Game 1 - 41-41 overall k/d ratio by both teams. One team was 19-25, the other was 22-16.
  • 07 Jul, 06:29 am
    God_of_War: Logging all K/D in games.  Game 2 - 41-17 overall k/d ratio by both teams. One team was 14-11, the other was 27-6.
  • 07 Jul, 09:34 am
    2ofclubs: 1039375  07 Jul, 09:06 Barbaro: And black attack me Siam...  I attacked with 20, So you go thru 15+ territories killing over a 100 of your own men . Hmmm?????
  • 07 Jul, 09:38 am
    TP_knighty: retaliations is fun :P
  • 07 Jul, 09:39 am
    TP_knighty: i always multiply it by minimum of 3
  • 07 Jul, 09:39 am
    TP_knighty: they kill my 10 i kill their 30 :P
  • 07 Jul, 01:05 pm
    fidelcastro88: Does anyone else get the sound alert for time running out at very random times?
  • 07 Jul, 01:06 pm
    fidelcastro88: Or am I missing something?
  • 07 Jul, 01:57 pm
    DumbPlay: it alerts 15 secs before you run out of time and also on the waiting room for a game that has started but the waiting room has not updated F5 will stop it
  • 07 Jul, 02:06 pm
    God_of_War: i just wish it sounded more like Law & Order
  • 07 Jul, 02:38 pm
    The_Bishop: LOL @ 07 Jul, 09:39 TP_knighty: they kill my 10 i kill their 30 ... Yes @Fidelcastro, me too sometimes
  • 07 Jul, 02:56 pm
    Mach: Can a staff review the game I just finished? One of the players went full suicide and then just resigned.......
  • 07 Jul, 03:06 pm
    TP_knighty: 3777 tokens for winner for game 1039546 xd
  • 07 Jul, 03:52 pm
    Cireon: @Mach use the support tab in the game to ask for staff assistance
  • 07 Jul, 06:50 pm
    God_of_War: @TP how about 500 just for joining :)
  • 07 Jul, 09:39 pm
  • 07 Jul, 09:39 pm
    samuelrocks: went down to 1 army on 1 country...
  • 07 Jul, 09:39 pm
    samuelrocks: somehow won :)
  • 07 Jul, 10:23 pm
    Tennesseelogman: must be the rigged dice :)
  • 07 Jul, 10:54 pm
    God_of_War: coming soon to your dreams and nightmares defense rolls of 6 6, 6 6, 6 6, 6 6, 6 6, 1... oh a 1, lets check the attacking dice 1 1 1 .... you lose, here comes the guillotine
  • 08 Jul, 03:36 am
    sfclimbers: Not just you fidel. I sometimes hear it at random times too, including when I've finished my turn and someone else has started already.
  • 08 Jul, 10:09 am
    TP_knighty: avoid
  • 08 Jul, 10:10 am
    TP_knighty: i should have known omg im gettting suprised quite often lately holding grudge must be in trend
  • 08 Jul, 10:10 am
    TP_knighty: first maafi avoiding me after 2years of incident in a game
  • 08 Jul, 10:10 am
    TP_knighty: now trotsky what was it november 2019 and you go and kami me todayy lok
  • 08 Jul, 10:10 am
    TP_knighty: lol
  • 08 Jul, 11:09 am
    alunturner: Hello everybody. I've been building something for watching back dominating 12 matches. It's really good for fog of war games. Please try it out and message me on the site if you find any errors/have any feedback. Thanks.
  • 08 Jul, 11:09 am
  • 08 Jul, 11:19 am
    TP_knighty: 7500tokens for winner game 1040004 just to be clear once i leave and the game restarts without me deal is off xd
  • 08 Jul, 02:23 pm
    samuelrocks: wow alan
  • 08 Jul, 02:24 pm
    samuelrocks: one issue i cant see full map
  • 08 Jul, 02:24 pm
    alunturner: Samuelrocks - what browser?
  • 08 Jul, 02:25 pm
    samuelrocks: firefgox
  • 08 Jul, 02:25 pm
    samuelrocks: game : 1039717 find
  • 08 Jul, 02:26 pm
    samuelrocks: hit confirm,takes awhile then brings up the world
  • 08 Jul, 02:26 pm
    samuelrocks: from alaska to kazahstan
  • 08 Jul, 02:27 pm
    samuelrocks: same in chrome
  • 08 Jul, 02:27 pm
    samuelrocks: you know what would be a very good feature for it? 2 or 3 speed modes
  • 08 Jul, 02:28 pm
    samuelrocks: at the moment the turns whizz by which is good
  • 08 Jul, 02:28 pm
    samuelrocks: i hope people cant use this to CHEAT at blind matchs though
  • 08 Jul, 02:29 pm
    samuelrocks: watch that game :) 1039717 epic win
  • 08 Jul, 02:31 pm
    samuelrocks: alan if u there i tried chrome aswell same format issue, if you load the map in a new page it all shows
  • 08 Jul, 02:58 pm
    TP_knighty: 5more offer still stands 7500 tokens for win the europe caps 9p xd
  • 08 Jul, 04:02 pm
    alunturner: Thanks Sam, I'll look into it
  • 08 Jul, 07:16 pm
    ProblemChild96: Dont pity the dead pity the living, above all those who live without love - Albus Dumbledor
  • 08 Jul, 09:26 pm
    Superstone115: How do i turn on fog of war btw?
  • 08 Jul, 09:51 pm
Login to send chat messages.

Games waiting for players

Displaying 3 games.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
3 / 5 Go to game 1040283
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jul 2020
1 / 6 Go to game 1040287
Baltic Sea
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
Baltic Sea
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jul 2020
1 / 2 Go to game 1040291
Caribbean
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
Caribbean
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jul 2020

Games in progress

Displaying 7 games.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
5 Go to game 1040230
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
08 Jul 2020
Length:
1h 32m 14s
4 Go to game 1040252
Ancient Greece
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in setting means that cards will not be used in the game.No cards This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
PPairs
Toggle details
Map name:
Ancient Greece
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in setting means that cards will not be used in the game.No cards
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
08 Jul 2020
Length:
0h 20m 24s
2 Go to game 1040266
World Expanded
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Expanded
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
08 Jul 2020
Length:
0h 49m 36s
4 Go to game 1040268
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move as many times as you want between your territories as long as they are touching each other.Unlimited A turn order setting in which each player's turn is taken one after the other.Consecutive
5m5 minute turns
Balanced dice
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move as many times as you want between your territories as long as they are touching each other.Unlimited
Turn time:
5 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
 
 
Started:
08 Jul 2020
Length:
0h 44m 11s
2 Go to game 1040282
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
5m5 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
5 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
08 Jul 2020
Length:
0h 19m 19s
2 Go to game 1040285
Caribbean
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
Caribbean
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
08 Jul 2020
Length:
0h 7m 28s
2 Go to game 1040290
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
5m5 minute turns
Balanced dice
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turn time:
5 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
 
 
Started:
08 Jul 2020
Length:
0h 0m 34s