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  • 03 Aug, 09:34 am
  • 03 Aug, 10:39 am
    TomC: dice still wrong
  • 03 Aug, 06:43 pm
    quackquack3: Sheep lol, never tried it, my mom says she likes it though
  • 04 Aug, 02:01 am
    LandoCalriskian: lamb is pretty good ngl
  • 04 Aug, 01:49 pm
    quackquack3: Lando, the guys name was sheepradio, I have tried lamb and it is good, he was asking if i ate duck
  • 04 Aug, 03:42 pm
    LandoCalriskian: yeah i said that cause his name is sheep
  • 04 Aug, 04:37 pm
    quackquack3: noice
  • 04 Aug, 08:12 pm
    Glessesboy: someone online with knowledge of map making?
  • 04 Aug, 08:47 pm
    KaiserKnud: @admin: why does knightmare only lose 8 or 11 rating when losing 1v1? see https://dominating12.com/game/1192093 or https://dominating12.com/game/1196297
  • 04 Aug, 10:40 pm
    Abs23: That is so strange
  • 04 Aug, 10:41 pm
    Abs23: And odd
  • 04 Aug, 10:50 pm
    The_Mad_Beaver: because he/she is playing low rank players
  • 04 Aug, 10:55 pm
    KaiserKnud: @Beaver: playing low rank players should make him/her lose plenty, like 30 or more. Not 8 or 11.
  • 04 Aug, 10:59 pm
    The_Mad_Beaver: how much points would he lose against say a captain rank
  • 04 Aug, 11:00 pm
    The_Mad_Beaver: probably more as the rank gets higher
  • 04 Aug, 11:00 pm
    The_Mad_Beaver: i dunno really
  • 04 Aug, 11:01 pm
    KaiserKnud: if you play against someone with lower rank, you lose more than 20.
  • 04 Aug, 11:01 pm
    KaiserKnud: so you lose more as the rank gets lower (not higher)
  • 04 Aug, 11:02 pm
  • 04 Aug, 11:02 pm
    The_Mad_Beaver: dont think so
  • 04 Aug, 11:04 pm
    KaiserKnud: euuhhh??? You played 2000+ games and don't think so?
  • 04 Aug, 11:05 pm
    The_Mad_Beaver: i think it depends on the differance in ranks
  • 04 Aug, 11:05 pm
    The_Mad_Beaver: like i say \i really dont know
  • 04 Aug, 11:06 pm
    The_Mad_Beaver: I shouldnt have said anything
  • 04 Aug, 11:06 pm
  • 04 Aug, 11:06 pm
    KaiserKnud: I'll repeat my question then.
  • 04 Aug, 11:06 pm
    KaiserKnud: @admin: why does knightmare only lose 8 or 11 rating when losing 1v1? see https://dominating12.com/game/1192093 or https://dominating12.com/game/1196297
  • 04 Aug, 11:07 pm
    cdravis: The amount you lose is related to the amount you would win. If you can't win many points, you can't lose many points. This was to encourage high rated players to play low rated players.
  • 04 Aug, 11:07 pm
  • 04 Aug, 11:10 pm
    KaiserKnud: @cdravis: sorry, but this is complete BS. If I play a lower ranked opponent and I lose, I lose 25 or more. If I win, I win 15 or less. Can you provide some details about what you call 'is related to'? What formula?
  • 04 Aug, 11:12 pm
  • 04 Aug, 11:12 pm
    KaiserKnud: And I NEVER just lose 8 or 11 points.
  • 04 Aug, 11:13 pm
    cdravis: Is it BS? Maybe. Just explaining why you see it. If you played someone who was 4000+ pts beneath you, you would experience the same.
  • 04 Aug, 11:15 pm
    KaiserKnud: Ah, so once you're above a certain rating, different rules apply?
  • 04 Aug, 11:15 pm
    cdravis: If the loser has more than 3 times the rating of the winner...   if (num_players == 2 && p.rating > 3 * winner.rating) {    // They lose at most 3 times as many points as they would have won.
  • 04 Aug, 11:16 pm
    KaiserKnud: So at rating 2500 you lose 25 if you play a 1000 rating opponent, but at 4000 you only lose 8 if you play the same opponent?
  • 05 Aug, 12:27 am
    periwinkle: @kaiserKnud : here is a forum post that might interest you
  • 05 Aug, 12:27 am
  • 05 Aug, 01:49 pm
    TomC: so once at the top it's easier to stay there? same principle as capitalism :)
  • 05 Aug, 01:51 pm
    TomC: it doesn't feel pretty fair though...
  • 05 Aug, 02:20 pm
    kwikool: totally screwed up...... it should either be even .....or you should lose more as your rank is higher.....the guys in the middle should not be subsidizing the guys at the bottom and the top
  • 05 Aug, 02:43 pm
    periwinkle: yup
  • 05 Aug, 03:08 pm
    Virtuosity98: Everyone who got to the ostensible 'top' started at 1000, and progressed there via the same algorithm that governs everyone else's rating.
  • 05 Aug, 03:10 pm
    periwinkle: true
  • 05 Aug, 03:12 pm
    Virtuosity98: Of course, if the algorithm is deemed to miss the mark on certain principles, it can be tweaked or reshaped. But if everyone is using the same rating system it can hardly be labelled unfair
  • 05 Aug, 03:51 pm
    kwikool: something can be unfair even if everyone has to live under the same bad rules.... players in the 300 range are subsidizing those at the polar ends.... 
  • 05 Aug, 03:51 pm
    kwikool: 3000
  • 05 Aug, 03:53 pm
    kwikool: and no  not everyone had to live up to the curretn rules those at the top complained and got the rues changed...
  • 05 Aug, 05:55 pm
    kwikool: i have risk analytics.... how is it possible for 90 percent of my 1 vs 1 games  that i have half of the kill ratio of my opponents....??
  • 05 Aug, 06:11 pm
    kwikool: did i tick off someone in admin??
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Games waiting for players

Displaying 1 game.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
1 / 2 Go to game 1196648
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
05 Aug 2021

Games in progress

Displaying 6 games.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
5 Go to game 1196612
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
05 Aug 2021
Length:
0h 44m 26s
5 Go to game 1196626
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
05 Aug 2021
Length:
0h 12m 56s
2 Go to game 1196641
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
05 Aug 2021
Length:
0h 8m 6s
2 Go to game 1196645
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (8) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (8)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
05 Aug 2021
Length:
0h 5m 53s
2 Go to game 1196647
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
05 Aug 2021
Length:
0h 1m 36s
2 Go to game 1196649
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
05 Aug 2021
Length:
0h 0m 26s