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Live lobby
  • 15 Feb, 02:02 pm
    TP_knighty: la suerte del siete its my boat called ;) come for breakie :P
  • 15 Feb, 11:30 pm
    Joeyseven: you broke my  continent J7.. triggered!
  • 15 Feb, 11:30 pm
  • 15 Feb, 11:38 pm
    Joeyseven: Happens to others,not just me.
  • 16 Feb, 11:01 am
    TP_knighty: hoodyyyy so many turns to make :blush: :)
  • 16 Feb, 06:50 pm
    Pat187: what is sucide ?
  • 16 Feb, 06:51 pm
    Raedgh: @Pat187 its what you do every game
  • 16 Feb, 06:51 pm
    Pat187: ?
  • 16 Feb, 06:52 pm
    Muzthebus: You cannot purposely lose the game. Excessively attacking a player, knowing beforehand that it will cause you both to lose, is known as murder-suicide and it is forbidden.
  • 16 Feb, 06:52 pm
  • 16 Feb, 06:52 pm
    Pat187: all most everyone does that
  • 16 Feb, 06:54 pm
    Pat187: they get mad if you brake boarder.. then attack bach intill both want win
  • 16 Feb, 06:55 pm
    Muzthebus: your move in last game was not "playing to win". if u like sent me an pm with your questions. it will disappaer here..
  • 16 Feb, 06:55 pm
    Pat187: or try and take cards when the numbers dont work,,say sorry
  • 16 Feb, 06:55 pm
    Muzthebus: it's fully allowed to brake boarders... it might not be liked, but not against the rules.
  • 16 Feb, 06:58 pm
    Pat187: last game i had 70 guys left
  • 16 Feb, 06:59 pm
    Pat187: 70 guys isnt sucide,, grn didnt have turn ,,,,
  • 16 Feb, 07:02 pm
    Raedgh: green would kill you and take your cards, then he has a set :)
  • 16 Feb, 07:03 pm
    Raedgh: or 2 sets, which makes him a winner
  • 16 Feb, 07:11 pm
    RM_REP: trade was 100?
  • 16 Feb, 07:13 pm
    RM_REP: and there was 101 on siam, 37 on ontario lol
  • 16 Feb, 07:23 pm
    RM_REP: at it again, looks like
  • 16 Feb, 07:24 pm
    RM_REP: DP, let me know when you get back
  • 16 Feb, 07:49 pm
    Raedgh: sry rep I cant wait longer, will catch you guys later
  • 16 Feb, 08:22 pm
    Joeyseven: Pat187 from CA or US ?
  • 16 Feb, 08:23 pm
    Joeyseven: Most in CA no what 187 means.
  • 16 Feb, 08:38 pm
    Olympus: My suspicions are that this site is fixed.
  • 16 Feb, 08:55 pm
    Joeyseven: go on Olympus:.. take some heat off me lol
  • 16 Feb, 10:24 pm
    Olympus: you 2 huh?
  • 16 Feb, 10:58 pm
    Joeyseven: LOL... No my special risk skill triggers many players. the site is fine
  • 17 Feb, 12:30 pm
    Joeyseven: hey mixx 11 out of 12. I own u LOL
  • 17 Feb, 12:30 pm
    Joeyseven: but congrats on t he win
  • 17 Feb, 12:44 pm
    TP_knighty: this is how it should be anyway i complelty agree with kamikaze its a last resort that shoudl be used
  • 17 Feb, 12:44 pm
    TP_knighty: not prohibited
  • 17 Feb, 12:44 pm
    TP_knighty: if someone uses it malicioucly should then be penalized or jsut simply put it on avoid but defiently not prohibited ina war game :p xd
  • 17 Feb, 12:46 pm
    TP_knighty: i use to be a kamkaze master on the other site where it was allowed so people respect ur play (talking about fixed cards) ask joey :P hihi is where i learnt kamikaze is not only negative brings out positive too xd
  • 17 Feb, 12:47 pm
    TP_knighty: oops alsmot forgot warzone there it was aswell kmakaze heaven hehe :)
  • 17 Feb, 12:47 pm
    TP_knighty: lol xd
  • 17 Feb, 01:02 pm
    Hoodlum: peace and quiet
  • 17 Feb, 03:16 pm
    jaharris: I consistently have dice seem to get 'stuck' on the same # when pressing quickly...for example the other day rolled a 2, 3, 2...5 times in a row. Pretty sure there is something broken in the code
  • 17 Feb, 05:07 pm
    RM_REP: the 'end turn' button needs to be somewhere besides the exact spot the 'place troops' button is
  • 17 Feb, 05:07 pm
    RM_REP: lag causes misclick on end turn
  • 17 Feb, 07:36 pm
    TP_knighty: fleurrrrrrrrrrrrrrrrrrrrrrrrr xoxoxoxooxoxooxoxoxox im glad u found  us :) and dont u dare leave hehe :)
  • 17 Feb, 07:37 pm
    TP_knighty: i see in game chat u already made friends hihi :P
  • 17 Feb, 10:52 pm
    Raedgh: check his profile page and you will see something crazy! :D https://dominating12.com/user/5025
  • 18 Feb, 05:44 am
    johnrs1: so crazy!!!
  • 18 Feb, 01:36 pm
    ruffrider: is it witchcraft?
  • 18 Feb, 03:11 pm
    Stratosphere: it is a black magic technically not a witchcraft
  • 19 Feb, 02:33 am
    leinhart117: any live game about to start ?
  • 19 Feb, 06:48 am
    Joeyseven:  I'm making a list on how to improved this very good game site
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Games waiting for players

Displaying 1 game.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
1 / 3 Go to game 893917
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
19 Feb 2019

Games in progress

Displaying 3 games.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
6 Go to game 893892
World Classic
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move as many times as you want between your territories as long as they are touching each other.Unlimited A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move as many times as you want between your territories as long as they are touching each other.Unlimited
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
19 Feb 2019
Length:
0h 25m 29s
3 Go to game 893912
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Password protected
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
19 Feb 2019
Length:
0h 54m 1s
4 Go to game 893914
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
19 Feb 2019
Length:
0h 25m 49s