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Live lobby
  • 13 Jan, 07:45 pm
  • 13 Jan, 08:09 pm
    France: Please join game 1113596
  • 13 Jan, 08:16 pm
  • 13 Jan, 09:52 pm
    France: I've never played in a team before so I want to try it.
  • 13 Jan, 09:54 pm
  • 13 Jan, 10:54 pm
    France: please come/join
  • 13 Jan, 11:17 pm
    France: Please join
  • 14 Jan, 01:13 am
  • 14 Jan, 01:19 am
    elysium5: They are banned players. I ended the game. They are gone now.
  • 14 Jan, 02:50 am
    VanBruno29: Just waiting for Trump to activate tha EBS and declare victory!
  • 14 Jan, 10:03 am
    RayintheLevant: There is a glitch in game 1101564. Troop colours on my end do not match what they seem to be in reality.
  • 14 Jan, 10:04 am
    RayintheLevant: I only noticed this in replay of the game on the visualiser app
  • 14 Jan, 11:21 am
    Cireon: The visualiser app is probably the one that's wrong.
  • 14 Jan, 11:22 am
    Cireon: Because it doesn't have all the information of the game's history, it has to do a lot of guessing at what happened
  • 14 Jan, 11:22 am
    Cireon: It's usually right though
  • 14 Jan, 11:22 am
    Cireon: Whatever you see on D12 is reality though
  • 14 Jan, 12:29 pm
  • 14 Jan, 05:29 pm
    RayintheLevant: Grand Prize awaits you on game 1114035
  • 14 Jan, 07:25 pm
  • 14 Jan, 08:53 pm
  • 15 Jan, 04:15 am
    Browningman: Hey y’all
  • 15 Jan, 10:30 am
    Browningman: What’s up
  • 15 Jan, 02:32 pm
    maafi: New D12 list later today
  • 15 Jan, 07:09 pm
  • 15 Jan, 07:10 pm
    maafi: Congratulations to all those who improved their standing this month.
  • 15 Jan, 07:11 pm
    maafi: Special shout out to @braveheart1 who made the 12 for the first time.
  • 15 Jan, 07:15 pm
    dark_star: BRAVE
  • 15 Jan, 07:15 pm
    dark_star: Congrats
  • 15 Jan, 07:17 pm
    vidr: Congratulations BH!
  • 15 Jan, 08:06 pm
    DespicableMe: well done Braveheart - i feel I've played my part with numerous losses ;-)
  • 15 Jan, 08:07 pm
    DespicableMe: Although many others could also be there....doh
  • 15 Jan, 08:07 pm
    DespicableMe: ^based off my numerous defeats I mean.....
  • 15 Jan, 08:48 pm
    LikePieroAngela: madonna pulita
  • 15 Jan, 09:07 pm
    likethewine: had the pleasure of losing to braveheart1 last night
  • 15 Jan, 09:24 pm
    CRIONIDE: ho le emorroidi
  • 15 Jan, 10:00 pm
    2ofclubs: Congrats King Killer Braveheart1
  • 15 Jan, 10:24 pm
    nperry54: Bravehearts the worst, my record against him proves it. He kills me all the time, just the worst
  • 15 Jan, 11:14 pm
    AndreaJ: How does one create a live game?
  • 15 Jan, 11:26 pm
    Browningman: Above live game lobby hit create a game
  • 16 Jan, 05:09 am
    chen: one more player needed! https://dominating12.com/game/1114734
  • 16 Jan, 10:08 am
    RayintheLevant: Anyone available to look into a technical issue in game 1114777?
  • 16 Jan, 10:09 am
    RayintheLevant: I got disconnected twice and upon returning to the game lost my cards twice
  • 16 Jan, 01:20 pm
    RayintheLevant: New 8 player Double World game 1114836 now available in colour
  • 16 Jan, 01:23 pm
    RayintheLevant: First 7 players get to play for FREE
  • 16 Jan, 03:01 pm
    NotSoFast: What a great deal
  • 16 Jan, 08:46 pm
    RayintheLevant: Offer valid till 21:00 (Server time)
  • 16 Jan, 08:47 pm
    RayintheLevant: Seats going fast ...
  • 16 Jan, 10:58 pm
    RayintheLevant: Is anybody available to terminate game 1115038 ? Request has been sent
  • 17 Jan, 12:41 am
    HalSucks: Same for https://dominating12.com/game/1115054 :) team member quit at the beginning, looking to get my points back lol
  • 17 Jan, 06:37 am
    DreamStreet: This is likely too complicated to do, but I wish we could require legit reasons for avoiding players. I am tired of getting avoided for the sake of me winning too much in 1v1 games.
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Displaying 4 games.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
6 Go to game 1115238
World Modified
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (40) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
5m5 minute turns
Password protected
Toggle details
Map name:
World Modified
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (40)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
5 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
17 Jan 2021
Length:
2h 11m 3s
4 Go to game 1115242
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Password protected
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
17 Jan 2021
Length:
1h 47m 12s
4 Go to game 1115258
World Classic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
3
+
Advanced cards
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
17 Jan 2021
Length:
0h 10m 3s
3 Go to game 1115259
Timor Islands
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
Timor Islands
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
17 Jan 2021
Length:
0h 23m 54s