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  • 30 Nov, 11:57 pm
    RiskyJoe: you realize that the 20 to 7, or 20 to 2 in favor also prove my point? Due to the problems with the algorithm used on this site, you often have outcomes that are inconstant with the intended probabilities in the game.
  • 30 Nov, 11:59 pm
    RiskyJoe: the issue is not "bad dice" or "good dice" because of course, an extreme outcome is both good and bad. Issue is faulty algorithm that creates outcomes that should be much less likely given the probabilities in this game.
  • 30 Nov, 11:59 pm
    pygmyhippo277: Yes but then again, the human psychology has really good things also stand out, so I wouldn't remember 6v3 lost 0, right, but that is still good, I wouldn't remember 6v3 lost 4 killed 2, and those things happen often
  • 01 Dec, 12:00 am
    pygmyhippo277: enough that it seems unlikely for the algorithms to be flawed.
  • 01 Dec, 12:01 am
    pygmyhippo277: and also the normal probabilities happen often enough too,
  • 01 Dec, 12:14 am
    kwikool: if yu looked at my Kill ratio average it is way below 1 
  • 01 Dec, 12:34 am
    begold: @RiskyJoe how would you change the current algorithm?
  • 01 Dec, 02:28 am
    Jolene82: Anyone in for a 4 player game?
  • 01 Dec, 02:29 am
    Jolene82: howcome i cant host a game?
  • 01 Dec, 02:29 am
    TomC: I'd stop playing on cool down in your case :)
  • 01 Dec, 02:29 am
  • 01 Dec, 02:30 am
    TomC: Game 1241365 chat was not necessary ;)
  • 01 Dec, 03:27 am
    Tennesseelogman: new mafia game signup
  • 01 Dec, 03:53 am
    youngbidness: If you flip a coin an infinite number of times, what are the odds that eventually you will roll a million, a billion, or even a trillion heads in a row? Absolutely 100%. It is a certainty.
  • 01 Dec, 03:55 am
    youngbidness: My point is that unusual and unexpected outcomes MUST occur within a sea of randomness. It would be highly suspect if they didn't occur from time to time.
  • 01 Dec, 03:55 am
    youngbidness: The fact that you guys bring up these 1-12 type attacks proves that the system IS working.
  • 01 Dec, 03:58 am
    KittyCatManiac: pygmyhippo277: I agree about picking territories and it makes me wonder why there isn't a mode like that- or at least a beta mode to try that. that would be so cool :)
  • 01 Dec, 03:59 am
    youngbidness: kitty: I think the reason we don't do that is it would take days or even weeks just to set up the game for 24 hour games.
  • 01 Dec, 04:00 am
    youngbidness: and even in live games it might take an hour or more
  • 01 Dec, 04:00 am
    youngbidness: I think that would be overly pedantic and a randomized drop is generally preferred.
  • 01 Dec, 04:50 am
    KittyCatManiac: I was only talking about live games of course, and I don't think it would take an hour
  • 01 Dec, 04:50 am
    KittyCatManiac: maybe 15 minutes but that would be worth it to me and others who would join that game with those settings
  • 01 Dec, 04:51 am
    KittyCatManiac: as a kid when I would get the board game out it was well worth the 15 minutes for everyone to pick their territories. It definitely game the game more strategy and less luck.
  • 01 Dec, 04:52 am
  • 01 Dec, 06:52 am
    youngbidness: kitty at 3 min per round it would take hours in a large map with 5+ players
  • 01 Dec, 06:52 am
    youngbidness: 3 min per turn I meant
  • 01 Dec, 11:50 am
    pygmyhippo277: Claiming a territory wouldn't take as long as a normal turn, you probably only need 30 seconds to 1 minute.
  • 01 Dec, 02:15 pm
    ChipmunkWarrior: You know what's so good you don't even need to choose? Coca Cola Zero Sugar!
  • 01 Dec, 02:45 pm
    Rockbert: Come battle for the glory and the crown of Great Britain! https://dominating12.com/game/1241548
  • 01 Dec, 03:46 pm
    FightingDucks: With everyone complaining about dice: FightingDucks: Ukraine (FightingDucks) attacked Southern Europe (likethewine) killing 1, losing 11.
  • 01 Dec, 03:47 pm
    FightingDucks: I was rolling over 2.0 ratio, so regression to the mean was bound to happen, I just wish it wasn't on 1 space while I was going for a wipe lol
  • 01 Dec, 06:09 pm
  • 01 Dec, 06:41 pm
    fences: the above scenario is exacrtly why I prefer balanced dice even if it is not "real". Having large amount of variability (lots of extremes) and having lots of values clumped around a center value will results in the same
  • 01 Dec, 06:42 pm
    fences: average but 2 very different outcomes
  • 01 Dec, 11:31 pm
    ChipmunkWarrior: Hello everyone
  • 02 Dec, 01:20 am
    MEEEE: HEllo
  • 02 Dec, 02:23 pm
    DragonMan: People who Cry when you attack them... in a Game of WAR... and then report you to the Babysitter, should have their Mommy give them a Hug!!!
  • 02 Dec, 02:47 pm
    begold: And what should happen to people who complain about them in the lobby? :D
  • 02 Dec, 04:21 pm
  • 02 Dec, 04:32 pm
    pygmyhippo277: This is why I love dominating 12, any discussion can become just a joke.
  • 02 Dec, 05:44 pm
    JCUK: And that Begold is why I block you. You continuely try and provoke unnecessary aggravation in this lobby. There is no need for it.
  • 02 Dec, 07:21 pm
    Ianavor: It's called a joke.
  • 02 Dec, 07:23 pm
    begold: "Aggravation?" I was just trying to inject a little humor, JCUK. I'm sorry you were aggravated by it...
  • 02 Dec, 08:37 pm
    youngbidness: hey JCUK would you consider unblocking me? I don't even remember why you blocked me in the first place.
  • 02 Dec, 08:38 pm
    youngbidness: I'd like to get in some of your 2p games.
  • 02 Dec, 09:20 pm
    ChipmunkWarrior: Wait a minute... Ianavor???
  • 02 Dec, 09:50 pm
    begold: It could be anything, youngbidness. JCUK blocks for pretty much anything.
  • 02 Dec, 10:44 pm
    ChipmunkWarrior: Yeah JCUK, and everybody in a way, let's just calm down. This is a Risk chat lobby, we should chill out
  • 03 Dec, 04:23 am
    Wildcats:  Ontario (Axobongo) attacked Western United States (Wildcats) killing 26, losing 4.
  • 03 Dec, 04:23 am
    Wildcats: now that is good rolling.
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Displaying 2 games.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
2 Go to game 1242212
Caribbean
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
Caribbean
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
03 Dec 2021
Length:
0h 2m 12s
2 Go to game 1242213
Dominican Republic
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
Dominican Republic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
03 Dec 2021
Length:
0h 2m 47s