The_Bishop
No sorry Seth, but those rivers like that they cannot stay. If it wasn't for that big title saying "Alexander The Great" I would have said this is the invasion of Mars by giant worms!

Just being hilarious, forgive me... There is even one of the rivers that is inconsistent because it connects from one sea to another sea. I suspect that you drew so many rivers in order to cover the actual rivers on the background map image, is it so? Then simply remove the background map and use a normal texture instead, then remove all the unnecessary rivers.
It is not a gameplay matter, it's just a graphic matter, those rivers are confusing, it's hard to tell which territories border with which, it requires a lot of eye effort. There is also an abuse of unnecessary tilted text (when they could fit well horizontally), that also is a bit confusing. Rather than black test with white halo I think it is preferable to use white text with black halo/shadow, it's easier to make it readable and to give it a nice look; the other way is harder, almost all D12 existing maps use white text in fact. The white dots sea-trails are not the best of clarity neither, the way they are now: too big, too white and too spaced. Region borders are too black or too thick, or both probably. Completely covering one territory with its circle and its tag is not good neither, when you encounter small islands you better put the circle half over the ocean and the text in proximity so that we can see what colour they are and recognize to which region they belong.
Gameplay wise, having a sneaky river warfare is not a problem, if you like so. My main concern is just that Western wing that can be locked with only 2 adjacent territories, it's extreme. Here is when the bonus formula doesn't apply anymore in my opinion, because the West is too juicy, someone building there at some point might take all and having only 2 territories to defend. So, in a case like this I would reduce those 4 bonuses in the West by 1 point, in order to have a balance. But it's controversial... I dunno. Let's say it's a strange shape for a Risk map. Maybe reduce 1 point just two of the four Western regions: the green one and the brown one, so that the only +4 would be the light-blue in the middle.
Now that I've checked it better I see that the Eastern wing also is defendable by only 2 territories (if the rivers will stay as they are) but it's different, it is significantly larger than the West one, 21 territories v 31. It could result to be an interesting map shape to play, but I get lost on defining the bonuses on a map chocked in the middle like this one, not even in the middle actually, the bottleneck is more on one side.
- Updated the territory names to be flat (90 degrees), white and with a black drop shadow.
- Moved some territory names/bubbles that I believe you mention to be troublesome due to obscuring the territory color, please confirm if there are any further.
- Adjusted one of the sea connections (dashes), please confirm if this is more visually pleasing.
- Adjusted the east & west region border of the brown (2 bonus) region near map center. It is soft round, 3px, black. Please confirm this is what you're seeking for region borders. Are you also seeking this for the general outline?
- In terms of rivers.. we're going to have to start to get more specific here. Most are/were quite key to Alexander's conquest. One you mention (the Euphrates) does essentially stretch from the Black Sea to the Persian Gulf in real life. I did not cover texture with rivers, they were hand drawn after covering the outline of Alexander's conquest map. Texture is actually damn near the last thing I added. There is some room for adjustment here, but again, I'd note that I did not include the extreme mountain ranges in this terrain that were an impact upon his conquest either, and IMHO a rather key part of the strategy of this map
- As for the bottleneck, I understand your point to some degree, though I'd argue that there's plenty of maps with similar issues. One thing I had considered is ridding the map of connections and using anchors (much like the Westeros map does), but keeping all anchors accessible to any other anchor.. explainable by the Euphrates river, and thereby eliminating the concern of the bottleneck. My concern is that does vastly change gameplay. Maybe you anchor Sinope, Thrace, Granicus, Harmoxia, and Patalla as one color and then Athens, Crete, Cyrene, Rhodes, Lycia, Cyprus, Gaza, and Alexandria as another to limit some?
For a reference point,
THIS is one of (many) maps I used as inspiration, not the only, but it was one of the main ones.
Here's
ANOTHER that may help illustrate that the Euphrates does indeed stretch from sea to sea (starting up in Colchis and flowing down into the Persian Gulf).
Appreciating all the feedback, keep it coming!
[quote=The_Bishop]No sorry Seth, but those rivers like that they cannot stay. If it wasn't for that big title saying "Alexander The Great" I would have said this is the invasion of Mars by giant worms! :D Just being hilarious, forgive me... There is even one of the rivers that is inconsistent because it connects from one sea to another sea. I suspect that you drew so many rivers in order to cover the actual rivers on the background map image, is it so? Then simply remove the background map and use a normal texture instead, then remove all the unnecessary rivers.
It is not a gameplay matter, it's just a graphic matter, those rivers are confusing, it's hard to tell which territories border with which, it requires a lot of eye effort. There is also an abuse of unnecessary tilted text (when they could fit well horizontally), that also is a bit confusing. Rather than black test with white halo I think it is preferable to use white text with black halo/shadow, it's easier to make it readable and to give it a nice look; the other way is harder, almost all D12 existing maps use white text in fact. The white dots sea-trails are not the best of clarity neither, the way they are now: too big, too white and too spaced. Region borders are too black or too thick, or both probably. Completely covering one territory with its circle and its tag is not good neither, when you encounter small islands you better put the circle half over the ocean and the text in proximity so that we can see what colour they are and recognize to which region they belong.
Gameplay wise, having a sneaky river warfare is not a problem, if you like so. My main concern is just that Western wing that can be locked with only 2 adjacent territories, it's extreme. Here is when the bonus formula doesn't apply anymore in my opinion, because the West is too juicy, someone building there at some point might take all and having only 2 territories to defend. So, in a case like this I would reduce those 4 bonuses in the West by 1 point, in order to have a balance. But it's controversial... I dunno. Let's say it's a strange shape for a Risk map. Maybe reduce 1 point just two of the four Western regions: the green one and the brown one, so that the only +4 would be the light-blue in the middle.
Now that I've checked it better I see that the Eastern wing also is defendable by only 2 territories (if the rivers will stay as they are) but it's different, it is significantly larger than the West one, 21 territories v 31. It could result to be an interesting map shape to play, but I get lost on defining the bonuses on a map chocked in the middle like this one, not even in the middle actually, the bottleneck is more on one side.[/quote]
[list]
[li]Updated the territory names to be flat (90 degrees), white and with a black drop shadow.[/li]
[li]Moved some territory names/bubbles that I believe you mention to be troublesome due to obscuring the territory color, please confirm if there are any further.[/li]
[li]Adjusted one of the sea connections (dashes), please confirm if this is more visually pleasing.[/li]
[li]Adjusted the east & west region border of the brown (2 bonus) region near map center. It is soft round, 3px, black. Please confirm this is what you're seeking for region borders. Are you also seeking this for the general outline?[/li]
[li]In terms of rivers.. we're going to have to start to get more specific here. Most are/were quite key to Alexander's conquest. One you mention (the Euphrates) does essentially stretch from the Black Sea to the Persian Gulf in real life. I did not cover texture with rivers, they were hand drawn after covering the outline of Alexander's conquest map. Texture is actually damn near the last thing I added. There is some room for adjustment here, but again, I'd note that I did not include the extreme mountain ranges in this terrain that were an impact upon his conquest either, and IMHO a rather key part of the strategy of this map[/li]
[li]As for the bottleneck, I understand your point to some degree, though I'd argue that there's plenty of maps with similar issues. One thing I had considered is ridding the map of connections and using anchors (much like the Westeros map does), but keeping all anchors accessible to any other anchor.. explainable by the Euphrates river, and thereby eliminating the concern of the bottleneck. My concern is that does vastly change gameplay. Maybe you anchor Sinope, Thrace, Granicus, Harmoxia, and Patalla as one color and then Athens, Crete, Cyrene, Rhodes, Lycia, Cyprus, Gaza, and Alexandria as another to limit some?[/li]
[/list]
[spoiler][img]https://i.imgur.com/wsp0aS5.png[/img][/spoiler]
For a reference point, [url=https://www.reddit.com/r/MapPorn/comments/38eesv/map_of_alexander_the_greats_conquests_1024_x_709/#lightbox]THIS[/url] is one of (many) maps I used as inspiration, not the only, but it was one of the main ones.
Here's [url=https://en.m.wikipedia.org/wiki/File:Asia_Minor_in_the_Greco-Roman_period_-_general_map_-_regions_and_main_settlements.jpg]ANOTHER[/url] that may help illustrate that the Euphrates does indeed stretch from sea to sea (starting up in Colchis and flowing down into the Persian Gulf).
Appreciating all the feedback, keep it coming!