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4 / 5
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Go to game 1396796 |
Vikings of Scandinavia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 12 May 2023
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5 / 8
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Go to game 1396804 |
Baltic Sea |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Baltic Sea
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 12 May 2023
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4 / 5
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Go to game 1396978 |
New Zealand |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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New Zealand
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 12 May 2023
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3 / 4
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Go to game 1397806 |
Vikings of Scandinavia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 15 May 2023
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1 / 8
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Go to game 1398220 |
World Inverted |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 17 May 2023
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2 / 6
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Go to game 1399192 |
World Non-Classic |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
World Non-Classic
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 21 May 2023
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2 / 8
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Go to game 1399236 |
Alkebulan Africa |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
QQuads
Password protected |
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 4 players per team.Quads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 21 May 2023
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1 / 5
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Go to game 1399451 |
Eastern Asia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Eastern Asia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 22 May 2023
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4 / 8
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Go to game 1400096 |
Italia |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
QQuads
Password protected |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 4 players per team.Quads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 25 May 2023
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3 / 8
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Go to game 1400151 |
Melee |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Password protected |
Toggle details
|
- Map name:
-
Melee
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 25 May 2023
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4 / 6
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Go to game 1400273 |
Texas |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
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Toggle details
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- Map name:
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Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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-
- Created:
- 26 May 2023
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2 / 5
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Go to game 1400370 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 26 May 2023
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4 / 5
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Go to game 1400477 |
Great Britain and Ireland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Great Britain and Ireland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 26 May 2023
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4 / 5
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Go to game 1400480 |
Tor |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Tor
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 27 May 2023
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2 / 8
|
Go to game 1400671 |
World Classic |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 28 May 2023
|
|
3 / 6
|
Go to game 1400775 |
World Classic |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 28 May 2023
|
|
3 / 9
|
Go to game 1400837 |
Westeros |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Westeros
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 28 May 2023
|
|
1 / 5
|
Go to game 1401235 |
World Double |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Double
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 30 May 2023
|
|
2 / 5
|
Go to game 1401307 |
Eastern Asia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Eastern Asia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 30 May 2023
|
|
3 / 8
|
Go to game 1401344 |
Melee |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
QQuads
|
Toggle details
|
- Map name:
-
Melee
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 4 players per team.Quads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 31 May 2023
|
|
2 / 3
|
Go to game 1401347 |
United States |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
United States
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 31 May 2023
|
|
1 / 8
|
Go to game 1401413 |
Melee |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
Password protected |
Toggle details
|
- Map name:
-
Melee
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 31 May 2023
|
|
4 / 8
|
Go to game 1401423 |
Texas |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
|
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 31 May 2023
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|
1 / 4
|
Go to game 1401513 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 31 May 2023
|
|
7 / 9
|
Go to game 1401618 |
Zealandia AD 202020 |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed before you kill him, you inherit your previous target's target.Assassination |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Zealandia AD 202020
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed before you kill him, you inherit your previous target's target.Assassination
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 01 Jun 2023
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|
1 / 3
|
Go to game 1401629 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 01 Jun 2023
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|
1 / 3
|
Go to game 1401630 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 01 Jun 2023
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|
1 / 6
|
Go to game 1401669 |
World Classic |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 01 Jun 2023
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|
5 / 6
|
Go to game 1401726 |
San Francisco |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
TTriads
Password protected |
Toggle details
|
- Map name:
-
San Francisco
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 3 players per team.Triads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 01 Jun 2023
|
|
1 / 6
|
Go to game 1401734 |
San Francisco |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
San Francisco
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 01 Jun 2023
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|
2 / 9
|
Go to game 1401805 |
Texas |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 02 Jun 2023
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1 / 7
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Go to game 1402163 |
Texas |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 03 Jun 2023
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3 / 5
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Go to game 1402164 |
Korea - Japan |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
Korea - Japan
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 03 Jun 2023
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4 / 6
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Go to game 1402256 |
Australasia |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
PPairs
|
Toggle details
|
- Map name:
-
Australasia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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-
- Created:
- 04 Jun 2023
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2 / 4
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Go to game 1402365 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
Min 2000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 2000
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-
- Created:
- 04 Jun 2023
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2 / 5
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Go to game 1402366 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
Min 2000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 2000
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-
- Created:
- 04 Jun 2023
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2 / 6
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Go to game 1402367 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
Min 2000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 2000
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-
- Created:
- 04 Jun 2023
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2 / 7
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Go to game 1402368 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
Min 2000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 2000
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-
- Created:
- 04 Jun 2023
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6 / 8
|
Go to game 1402369 |
Texas |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
Min 2000 rating |
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 2000
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-
- Created:
- 04 Jun 2023
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2 / 6
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Go to game 1402371 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
Min 1600 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 1600
-
-
- Created:
- 04 Jun 2023
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|
2 / 5
|
Go to game 1402373 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
Min 1600 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 1600
-
-
- Created:
- 04 Jun 2023
|
|
6 / 8
|
Go to game 1402393 |
Atlantis |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 04 Jun 2023
|
|
2 / 6
|
Go to game 1402437 |
World Classic |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 04 Jun 2023
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|
4 / 6
|
Go to game 1402464 |
French Republic |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
PPairs
Password protected |
Toggle details
|
- Map name:
-
French Republic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 04 Jun 2023
|
|
2 / 7
|
Go to game 1402568 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 05 Jun 2023
|
|
7 / 8
|
Go to game 1402686 |
Westeros |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
Password protected |
Toggle details
|
- Map name:
-
Westeros
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 05 Jun 2023
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|
2 / 4
|
Go to game 1402775 |
North America |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
PPairs
|
Toggle details
|
- Map name:
-
North America
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 05 Jun 2023
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|
4 / 8
|
Go to game 1402976 |
Texas |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Jun 2023
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|
1 / 8
|
Go to game 1402978 |
World Expanded |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Jun 2023
|
|
6 / 7
|
Go to game 1403005 |
Westeros |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
Password protected |
Toggle details
|
- Map name:
-
Westeros
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 06 Jun 2023
|
|
4 / 5
|
Go to game 1403020 |
World Double |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Double
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Jun 2023
|
|
1 / 5
|
Go to game 1403113 |
Baltic Sea |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Baltic Sea
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Jun 2023
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|
2 / 4
|
Go to game 1403119 |
World Classic |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Jun 2023
|
|
2 / 5
|
Go to game 1403124 |
Gold Coast |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Gold Coast
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Jun 2023
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|
2 / 6
|
Go to game 1403125 |
Italia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Jun 2023
|
|
1 / 6
|
Go to game 1403126 |
Italia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Jun 2023
|
|
3 / 5
|
Go to game 1403127 |
Mediterranean States |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Mediterranean States
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Jun 2023
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|
1 / 5
|
Go to game 1403128 |
Mediterranean States |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Mediterranean States
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Jun 2023
|
|
1 / 5
|
Go to game 1403130 |
World War II |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
World War II
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 06 Jun 2023
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|
1 / 9
|
Go to game 1403280 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 07 Jun 2023
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|
4 / 8
|
Go to game 1403287 |
Atlantis |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 07 Jun 2023
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|
4 / 8
|
Go to game 1403288 |
Westeros |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
QQuads
Password protected |
Toggle details
|
- Map name:
-
Westeros
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 4 players per team.Quads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 07 Jun 2023
|
|
4 / 8
|
Go to game 1403289 |
Gold Coast |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Gold Coast
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 07 Jun 2023
|
|
3 / 9
|
Go to game 1403295 |
Texas |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 07 Jun 2023
|
|
6 / 7
|
Go to game 1403297 |
Zealandia AD 202020 |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Password protected |
Toggle details
|
- Map name:
-
Zealandia AD 202020
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 07 Jun 2023
|
|
2 / 7
|
Go to game 1403300 |
World Inverted |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 07 Jun 2023
|
|
1 / 7
|
Go to game 1403302 |
World Inverted |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 07 Jun 2023
|
|
2 / 6
|
Go to game 1403322 |
Texas |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
PPairs
|
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 07 Jun 2023
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|
2 / 6
|
Go to game 1403328 |
Australasia |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
PPairs
|
Toggle details
|
- Map name:
-
Australasia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 07 Jun 2023
|
|
7 / 8
|
Go to game 1403333 |
World War II |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
Password protected |
Toggle details
|
- Map name:
-
World War II
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 07 Jun 2023
|
|
2 / 6
|
Go to game 1403353 |
United States |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
PPairs
|
Toggle details
|
- Map name:
-
United States
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 07 Jun 2023
|
|
6 / 8
|
Go to game 1403402 |
Texas |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 07 Jun 2023
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2 / 7
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Go to game 1403484 |
Vikings of Scandinavia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 08 Jun 2023
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3 / 6
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Go to game 1403504 |
Ancient Greece |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
TTriads
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Toggle details
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- Map name:
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Ancient Greece
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 3 players per team.Triads
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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- Created:
- 08 Jun 2023
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5 / 8
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Go to game 1403505 |
Gold Coast |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
PPairs
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Toggle details
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- Map name:
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Gold Coast
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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- Created:
- 08 Jun 2023
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1 / 3
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Go to game 1403516 |
Timor Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
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Toggle details
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- Map name:
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Timor Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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- Created:
- 08 Jun 2023
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2 / 3
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Go to game 1403543 |
Caribbean |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
Caribbean
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Jun 2023
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2 / 7
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Go to game 1403544 |
North America |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
North America
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 08 Jun 2023
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2 / 5
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Go to game 1403545 |
South Africa |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
South Africa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Jun 2023
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2 / 4
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Go to game 1403546 |
The Philippines |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
The Philippines
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 08 Jun 2023
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2 / 5
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Go to game 1403548 |
Vikings of Scandinavia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 08 Jun 2023
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2 / 6
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Go to game 1403552 |
World Classic |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
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Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 08 Jun 2023
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1 / 3
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Go to game 1403556 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 08 Jun 2023
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1 / 3
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Go to game 1403557 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Jun 2023
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1 / 3
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Go to game 1403558 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Jun 2023
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2 / 3
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Go to game 1403560 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
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World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 08 Jun 2023
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1 / 3
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Go to game 1403561 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 08 Jun 2023
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1 / 3
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Go to game 1403562 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Jun 2023
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4 / 5
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Go to game 1403574 |
The Philippines |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
The Philippines
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Jun 2023
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2 / 9
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Go to game 1403612 |
Texas |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed before you kill him, you inherit your previous target's target.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
Texas
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed before you kill him, you inherit your previous target's target.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Jun 2023
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3 / 5
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Go to game 1403626 |
Alkebulan Africa |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Jun 2023
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4 / 5
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Go to game 1403630 |
Gold Coast |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Gold Coast
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Jun 2023
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1 / 3
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Go to game 1403645 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Jun 2023
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1 / 9
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Go to game 1403652 |
Zealandia AD 202020 |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Zealandia AD 202020
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
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-
- Created:
- 08 Jun 2023
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2 / 9
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Go to game 1403653 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
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-
- Created:
- 08 Jun 2023
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1 / 9
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Go to game 1403654 |
Texas |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
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-
- Created:
- 08 Jun 2023
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1 / 9
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Go to game 1403655 |
New York City |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 08 Jun 2023
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1 / 9
|
Go to game 1403656 |
Italia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 08 Jun 2023
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|
2 / 9
|
Go to game 1403657 |
French Republic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
French Republic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 08 Jun 2023
|
|
1 / 9
|
Go to game 1403658 |
Atlantis |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 08 Jun 2023
|
|
1 / 8
|
Go to game 1403659 |
North America |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
North America
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 08 Jun 2023
|
|
2 / 8
|
Go to game 1403660 |
Mediterranean States |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Mediterranean States
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 08 Jun 2023
|
|
1 / 6
|
Go to game 1403661 |
Europe |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Europe
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 08 Jun 2023
|
|
3 / 6
|
Go to game 1403663 |
Korea - Japan |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
Korea - Japan
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 08 Jun 2023
|
|
1 / 6
|
Go to game 1403664 |
New Zealand |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
New Zealand
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 08 Jun 2023
|
|
1 / 7
|
Go to game 1403665 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 08 Jun 2023
|
|
1 / 6
|
Go to game 1403666 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 08 Jun 2023
|
|
1 / 5
|
Go to game 1403667 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
-
-
- Created:
- 08 Jun 2023
|
|
1 / 7
|
Go to game 1403668 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1500 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1500
-
-
- Created:
- 08 Jun 2023
|
|
1 / 6
|
Go to game 1403669 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1500 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1500
-
-
- Created:
- 08 Jun 2023
|
|
1 / 5
|
Go to game 1403670 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1500 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1500
-
-
- Created:
- 08 Jun 2023
|
|
1 / 7
|
Go to game 1403671 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1000
-
-
- Created:
- 08 Jun 2023
|
|
1 / 6
|
Go to game 1403672 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1000
-
-
- Created:
- 08 Jun 2023
|
|
2 / 5
|
Go to game 1403673 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1000 rating |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1000
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- Created:
- 08 Jun 2023
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1 / 7
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Go to game 1403675 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 08 Jun 2023
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1 / 6
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Go to game 1403676 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Jun 2023
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3 / 5
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Go to game 1403677 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 08 Jun 2023
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1 / 7
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Go to game 1403684 |
Balkan Peninsula |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
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Toggle details
|
- Map name:
-
Balkan Peninsula
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 08 Jun 2023
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2 / 6
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Go to game 1403758 |
World Double |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
TTriads
Password protected |
Toggle details
|
- Map name:
-
World Double
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 3 players per team.Triads
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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- Created:
- 08 Jun 2023
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2 / 4
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Go to game 1403794 |
World Classic |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
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Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 09 Jun 2023
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4 / 5
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Go to game 1403850 |
Solar System |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Solar System
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 09 Jun 2023
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2 / 6
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Go to game 1403856 |
World Modified |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
World Modified
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 09 Jun 2023
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2 / 6
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Go to game 1403902 |
United States |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
PPairs
|
Toggle details
|
- Map name:
-
United States
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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-
- Created:
- 09 Jun 2023
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5 / 7
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Go to game 1403908 |
Westeros & Essos |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
Westeros & Essos
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 09 Jun 2023
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3 / 9
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Go to game 1403986 |
Baltic Sea |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
TTriads
Password protected |
Toggle details
|
- Map name:
-
Baltic Sea
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 3 players per team.Triads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 10 Jun 2023
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1 / 2
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Go to game 1403988 |
Balkan Peninsula |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
Balkan Peninsula
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 10 Jun 2023
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1 / 3
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Go to game 1403992 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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1 / 5
|
Go to game 1404055 |
Alkebulan Africa |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 5
|
Go to game 1404056 |
Central America |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Central America
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 9
|
Go to game 1404059 |
Baltic Sea |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Baltic Sea
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 8
|
Go to game 1404060 |
North America |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
North America
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 7
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Go to game 1404062 |
San Francisco |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
San Francisco
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 7
|
Go to game 1404064 |
East Indies |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
East Indies
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 3
|
Go to game 1404066 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 3
|
Go to game 1404067 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 3
|
Go to game 1404068 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 3
|
Go to game 1404069 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 3
|
Go to game 1404070 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 3
|
Go to game 1404071 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 3
|
Go to game 1404072 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 3
|
Go to game 1404073 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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|
1 / 3
|
Go to game 1404074 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 10 Jun 2023
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1 / 3
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Go to game 1404075 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 10 Jun 2023
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1 / 3
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Go to game 1404076 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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1 / 3
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Go to game 1404077 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 10 Jun 2023
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1 / 3
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Go to game 1404078 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 10 Jun 2023
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1 / 3
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Go to game 1404079 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 10 Jun 2023
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|
1 / 3
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Go to game 1404080 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 10 Jun 2023
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1 / 3
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Go to game 1404081 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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1 / 3
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Go to game 1404082 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 10 Jun 2023
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