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Displaying 73 games.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
1 / 6 Go to game 1616330
Black Sea
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
Black Sea
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
18 May 2026
1 / 9 Go to game 1616527
Italy
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
Italy
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
19 May 2026
5 / 6 Go to game 1616547
World War II
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
World War II
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
19 May 2026
1 / 3 Go to game 1616768
World Expanded
Casual game: no rating, tokens, or other statistics will be awarded. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
World Expanded
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Casual game: no rating, tokens, or other statistics will be awarded. Casual
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
20 May 2026
1 / 6 Go to game 1617091
South Africa
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive TTriads Password protected Toggle details
Map name:
South Africa
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
3 players per team.Triads
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
22 May 2026
3 / 8 Go to game 1617282
Volga & Don Rivers (HD)
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in setting means that cards will not be used in the game.No cards This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive PPairs Toggle details
Map name:
Volga & Don Rivers (HD)
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in setting means that cards will not be used in the game.No cards
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
23 May 2026
3 / 9 Go to game 1617303
Texas
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
Texas
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
23 May 2026
1 / 6 Go to game 1617640
World Double
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive PPairs Password protected Toggle details
Map name:
World Double
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
25 May 2026
7 / 8 Go to game 1617651
Volga & Don Rivers (HD)
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
Volga & Don Rivers (HD)
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
25 May 2026
0 / 2 Go to game 1617952
West Indies
Casual game: no rating, tokens, or other statistics will be awarded. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
West Indies
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Casual game: no rating, tokens, or other statistics will be awarded. Casual
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
27 May 2026
    There are no players in this game yet.
1 / 5 Go to game 1618488
World War II
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
World War II
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
29 May 2026
7 / 9 Go to game 1619040
Gold Coast
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited A turn order setting in which each player's turn is taken one after the other.Consecutive TTriads Toggle details
Map name:
Gold Coast
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
3 players per team.Triads
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
01 Jun 2026
1 / 4 Go to game 1619239
North America
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
PPairs Password protected
Toggle details
Map name:
North America
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
02 Jun 2026
1 / 4 Go to game 1619240
North America
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
PPairs Password protected
Toggle details
Map name:
North America
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
02 Jun 2026
1 / 4 Go to game 1619241
North America
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
PPairs Password protected
Toggle details
Map name:
North America
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
02 Jun 2026
2 / 4 Go to game 1619326
Korea - Japan
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
Korea - Japan
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
03 Jun 2026
1 / 2 Go to game 1619375
World Classic
Casual game: no rating, tokens, or other statistics will be awarded. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Casual game: no rating, tokens, or other statistics will be awarded. Casual
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
03 Jun 2026
0 / 2 Go to game 1619429
West Indies
Casual game: no rating, tokens, or other statistics will be awarded. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
West Indies
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Casual game: no rating, tokens, or other statistics will be awarded. Casual
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
03 Jun 2026
    There are no players in this game yet.
1 / 2 Go to game 1619514
World Classic
Casual game: no rating, tokens, or other statistics will be awarded. This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
World Classic
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Casual game: no rating, tokens, or other statistics will be awarded. Casual
Turn time:
36 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
04 Jun 2026
4 / 6 Go to game 1619578
Iberia
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
Iberia
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
04 Jun 2026
5 / 6 Go to game 1619817
Zealandia AD 202020
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
Zealandia AD 202020
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
06 Jun 2026
2 / 8 Go to game 1619982
World Expanded
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive PPairs Toggle details
Map name:
World Expanded
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
07 Jun 2026
2 / 6 Go to game 1620280
Iberia
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in setting means that cards will not be used in the game.No cards This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive PPairs Toggle details
Map name:
Iberia
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in setting means that cards will not be used in the game.No cards
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jun 2026
3 / 7 Go to game 1620286
Dragonport
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
Toggle details
Map name:
Dragonport
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
36 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jun 2026
2 / 6 Go to game 1620287
Eastern Russia & Japan
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
Toggle details
Map name:
Eastern Russia & Japan
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
36 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jun 2026
2 / 6 Go to game 1620289
Gold Coast
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
Toggle details
Map name:
Gold Coast
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
36 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jun 2026
2 / 6 Go to game 1620295
Navajo Nation
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
Toggle details
Map name:
Navajo Nation
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
36 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jun 2026
3 / 8 Go to game 1620300
Nga Toa
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
Toggle details
Map name:
Nga Toa
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
36 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jun 2026
3 / 8 Go to game 1620304
Volga & Don Rivers (HD)
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
Toggle details
Map name:
Volga & Don Rivers (HD)
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
36 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jun 2026
3 / 7 Go to game 1620305
World Double 2.0
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
Toggle details
Map name:
World Double 2.0
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
36 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jun 2026
5 / 7 Go to game 1620306
World Expanded
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
Toggle details
Map name:
World Expanded
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
36 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jun 2026
4 / 6 Go to game 1620307
World War II
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
Toggle details
Map name:
World War II
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
36 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
08 Jun 2026
0 / 2 Go to game 1620437
New Zealand
Casual game: no rating, tokens, or other statistics will be awarded. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
New Zealand
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Casual game: no rating, tokens, or other statistics will be awarded. Casual
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
09 Jun 2026
    There are no players in this game yet.
1 / 5 Go to game 1620647
World Double
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
World Double
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
10 Jun 2026
1 / 3 Go to game 1620753
World Non-Classic
Casual game: no rating, tokens, or other statistics will be awarded. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
World Non-Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Casual game: no rating, tokens, or other statistics will be awarded. Casual
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
11 Jun 2026
2 / 4 Go to game 1620803
Tor
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Balanced dice PPairs Toggle details
Map name:
Tor
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
Rating limit:
No limit
 
 
Created:
11 Jun 2026
1 / 6 Go to game 1620830
Iberia
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in setting means that cards will not be used in the game.No cards This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Balanced dice TTriads Toggle details
Map name:
Iberia
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in setting means that cards will not be used in the game.No cards
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
3 players per team.Triads
Dice:
Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
Rating limit:
No limit
 
 
Created:
11 Jun 2026
1 / 6 Go to game 1620840
World Classic
Casual game: no rating, tokens, or other statistics will be awarded. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Casual game: no rating, tokens, or other statistics will be awarded. Casual
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
11 Jun 2026
1 / 4 Go to game 1620867
Europe 1814 (HD) Advanced
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
Europe 1814 (HD) Advanced
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
11 Jun 2026
2 / 7 Go to game 1620873
Eastern Russia & Japan
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
Eastern Russia & Japan
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
11 Jun 2026
3 / 8 Go to game 1620890
New York City
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
New York City
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
11 Jun 2026
5 / 6 Go to game 1620996
Iberia
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
Iberia
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
12 Jun 2026
1 / 4 Go to game 1621003
World Classic
Casual game: no rating, tokens, or other statistics will be awarded. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Casual game: no rating, tokens, or other statistics will be awarded. Casual
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
12 Jun 2026
4 / 6 Go to game 1621010
World Classic
Casual game: no rating, tokens, or other statistics will be awarded. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Casual game: no rating, tokens, or other statistics will be awarded. Casual
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
12 Jun 2026
6 / 7 Go to game 1621036
New York City
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
New York City
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
12 Jun 2026
2 / 8 Go to game 1621073
Empires of the Mediterranean (HD)
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited A turn order setting in which each player's turn is taken one after the other.Consecutive PPairs Toggle details
Map name:
Empires of the Mediterranean (HD)
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
13 Jun 2026
2 / 3 Go to game 1621097
Battle of the Elements
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
Battle of the Elements
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
13 Jun 2026
1 / 4 Go to game 1621158
World Classic
Standard competitive game. Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive PPairs Toggle details
Map name:
World Classic
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
13 Jun 2026
1 / 6 Go to game 1621166
North America
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in setting means that cards will not be used in the game.No cards This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Balanced dice TTriads Toggle details
Map name:
North America
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in setting means that cards will not be used in the game.No cards
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
3 players per team.Triads
Dice:
Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
Rating limit:
No limit
 
 
Created:
13 Jun 2026
2 / 7 Go to game 1621197
World Expanded
Standard competitive game. This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
World Expanded
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
36 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
14 Jun 2026
4 / 9 Go to game 1621253
World Expanded
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
World Expanded
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
36 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
14 Jun 2026
1 / 6 Go to game 1621270
United States
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
United States
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
14 Jun 2026
2 / 4 Go to game 1621272
United States
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive PPairs Toggle details
Map name:
United States
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
14 Jun 2026
1 / 6 Go to game 1621304
Atlantis
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
Atlantis
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
14 Jun 2026
5 / 6 Go to game 1621307
World Expanded
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in setting means that cards will not be used in the game.No cards This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Balanced dice PPairs Password protected Toggle details
Map name:
World Expanded
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in setting means that cards will not be used in the game.No cards
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
Rating limit:
No limit
 
 
Created:
14 Jun 2026
2 / 4 Go to game 1621309
Hawaii Dual
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive PPairs Toggle details
Map name:
Hawaii Dual
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
14 Jun 2026
2 / 4 Go to game 1621310
Middle East
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive PPairs Toggle details
Map name:
Middle East
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
14 Jun 2026
2 / 5 Go to game 1621311
World Classic
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
14 Jun 2026
8 / 9 Go to game 1621367
Texas
Casual game: no rating, tokens, or other statistics will be awarded. Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive TTriads Toggle details
Map name:
Texas
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Casual game: no rating, tokens, or other statistics will be awarded. Casual
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
3 players per team.Triads
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
2 / 9 Go to game 1621392
Atlantis
Standard competitive game. This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
Atlantis
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
2 / 8 Go to game 1621393
French Republic
Standard competitive game. This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
French Republic
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
2 / 8 Go to game 1621394
Italy
Standard competitive game. This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
Italy
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
1 / 9 Go to game 1621395
Texas
Standard competitive game. This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
Texas
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
2 / 9 Go to game 1621396
World Expanded
Standard competitive game. This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
World Expanded
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
1 / 9 Go to game 1621397
World Expanded
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
World Expanded
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
2 / 3 Go to game 1621409
Australasia
Standard competitive game. This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
Australasia
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
2 / 6 Go to game 1621431
World Classic
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
5 / 6 Go to game 1621435
Battle of the Elements
Standard competitive game. Team This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited A turn order setting in which each player's turn is taken one after the other.Consecutive PPairs Password protected Toggle details
Map name:
Battle of the Elements
Gametype:
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
Cards:
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
3 / 6 Go to game 1621436
Zealandia AD 202020
Standard competitive game. Team In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive PPairs Password protected Toggle details
Map name:
Zealandia AD 202020
Gametype:
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
5 / 6 Go to game 1621437
Iberia
Standard competitive game. Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive PPairs Password protected Toggle details
Map name:
Iberia
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
4 / 9 Go to game 1621455
Baltic Sea
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive TTriads Password protected Toggle details
Map name:
Baltic Sea
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
3 players per team.Triads
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
2 / 3 Go to game 1621470
North America
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive Password protected Toggle details
Map name:
North America
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026
2 / 3 Go to game 1621484
Boston – N.Y.C.
Standard competitive game. This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3
+
Advanced cards
Password protected
Toggle details
Map name:
Boston – N.Y.C.
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player does not require 5+ cards.Advanced
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
24 hours
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
15 Jun 2026