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1 / 2
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Go to game 1503767 |
Westeros |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
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Westeros
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 26 Sep 2024
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2 / 3
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Go to game 1527803 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 09 Jan 2025
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3 / 4
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Go to game 1528138 |
West Indies |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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West Indies
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 11 Jan 2025
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5 / 6
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Go to game 1528760 |
New York City |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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New York City
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 14 Jan 2025
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2 / 5
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Go to game 1529222 |
San Francisco |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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San Francisco
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 16 Jan 2025
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4 / 5
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Go to game 1529278 |
Melee |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Melee
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 16 Jan 2025
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3 / 5
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Go to game 1529279 |
Middle East |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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Middle East
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 16 Jan 2025
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5 / 8
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Go to game 1529630 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (40) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Password protected |
Toggle details
|
- Map name:
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World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (40)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 18 Jan 2025
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4 / 8
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Go to game 1529829 |
Italia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Min 1750 rating |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
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- Created:
- 19 Jan 2025
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3 / 4
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Go to game 1529830 |
The Nine Kingdoms |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
Min 2000 rating |
Toggle details
|
- Map name:
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The Nine Kingdoms
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
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- Created:
- 19 Jan 2025
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1 / 8
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Go to game 1529831 |
Africa 1890 |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
PPairs
Min 1500 rating |
Toggle details
|
- Map name:
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Africa 1890
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- Min 1500
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- Created:
- 19 Jan 2025
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2 / 4
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Go to game 1529931 |
Falkland Islands |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
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- Created:
- 19 Jan 2025
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2 / 4
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Go to game 1529932 |
Falkland Islands |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
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-
- Created:
- 19 Jan 2025
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1 / 5
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Go to game 1529935 |
Balkan Peninsula |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Balkan Peninsula
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
|
|
1 / 5
|
Go to game 1529936 |
Europe |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Europe
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
|
|
1 / 5
|
Go to game 1529937 |
Europe |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Europe
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
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|
5 / 7
|
Go to game 1529942 |
Italia |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
|
|
2 / 4
|
Go to game 1529946 |
West Indies |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
West Indies
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
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|
1 / 4
|
Go to game 1529951 |
House |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
House
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
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|
1 / 4
|
Go to game 1529952 |
House |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
House
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
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|
1 / 4
|
Go to game 1529958 |
Switzerland |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Switzerland
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
|
|
1 / 4
|
Go to game 1529959 |
Switzerland |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Switzerland
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
|
|
1 / 5
|
Go to game 1529960 |
Middle East |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Middle East
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
|
|
1 / 5
|
Go to game 1529964 |
Alkebulan Africa |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
|
|
1 / 5
|
Go to game 1529967 |
Vikings of Scandinavia |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
|
|
1 / 5
|
Go to game 1529968 |
Vikings of Scandinavia |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
|
|
1 / 4
|
Go to game 1529970 |
The Philippines |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
The Philippines
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 19 Jan 2025
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1 / 4
|
Go to game 1529971 |
The Philippines |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
The Philippines
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
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|
2 / 4
|
Go to game 1529973 |
World Non-Classic |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Non-Classic
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
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|
1 / 4
|
Go to game 1529974 |
World Non-Classic |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Non-Classic
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 19 Jan 2025
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|
1 / 4
|
Go to game 1529977 |
Brazil |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Brazil
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
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|
1 / 4
|
Go to game 1529978 |
Brazil |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Brazil
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 19 Jan 2025
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|
3 / 8
|
Go to game 1529981 |
World Inverted |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 19 Jan 2025
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1 / 7
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Go to game 1529982 |
World Inverted |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
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|
1 / 4
|
Go to game 1529984 |
Oregon Cities |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Oregon Cities
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
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1 / 4
|
Go to game 1529985 |
Oregon Cities |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Oregon Cities
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 19 Jan 2025
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1 / 2
|
Go to game 1529989 |
Ancient Realm |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Ancient Realm
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 19 Jan 2025
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|
1 / 4
|
Go to game 1530010 |
Central America |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Central America
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 19 Jan 2025
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2 / 6
|
Go to game 1530059 |
Eastern Asia |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Eastern Asia
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 20 Jan 2025
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1 / 5
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Go to game 1530422 |
Tamriel |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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Tamriel
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 21 Jan 2025
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5 / 7
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Go to game 1530570 |
World Inverted |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
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- Map name:
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World Inverted
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
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- Created:
- 21 Jan 2025
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1 / 4
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Go to game 1530574 |
Ancient Greece |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
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- Map name:
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Ancient Greece
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
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- Created:
- 21 Jan 2025
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1 / 4
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Go to game 1530575 |
Balkan Peninsula |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
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- Map name:
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Balkan Peninsula
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
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- Created:
- 21 Jan 2025
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2 / 4
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Go to game 1530576 |
Black Sea |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
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- Map name:
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Black Sea
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
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- Created:
- 21 Jan 2025
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1 / 4
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Go to game 1530577 |
Central America |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
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- Map name:
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Central America
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
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- Created:
- 21 Jan 2025
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1 / 4
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Go to game 1530578 |
East Indies |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
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- Map name:
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East Indies
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
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- Created:
- 21 Jan 2025
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1 / 4
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Go to game 1530580 |
Europe |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
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Europe
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
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- Created:
- 21 Jan 2025
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1 / 4
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Go to game 1530581 |
Falkland Islands |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
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- Map name:
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Falkland Islands
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
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- Created:
- 21 Jan 2025
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1 / 4
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Go to game 1530584 |
New Zealand |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
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- Map name:
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New Zealand
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
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- Created:
- 21 Jan 2025
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1 / 4
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Go to game 1530585 |
Oregon Cities |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
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Oregon Cities
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
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- Created:
- 21 Jan 2025
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1 / 4
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Go to game 1530586 |
Switzerland |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
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Switzerland
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
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- Created:
- 21 Jan 2025
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1 / 4
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Go to game 1530587 |
The Philippines |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
The Philippines
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
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- Created:
- 21 Jan 2025
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2 / 4
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Go to game 1530588 |
Vikings of Scandinavia |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530593 |
Balkan Peninsula |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
Balkan Peninsula
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530594 |
Brazil |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
Brazil
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530595 |
Central America |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
Central America
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530600 |
Middle East |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
Middle East
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530601 |
New Zealand |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
New Zealand
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530602 |
Oregon Cities |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
Oregon Cities
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530603 |
Switzerland |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
Switzerland
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530604 |
The Philippines |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
The Philippines
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530605 |
Vikings of Scandinavia |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530641 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530643 |
New Zealand |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
New Zealand
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530644 |
New Zealand |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
New Zealand
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530645 |
New Zealand |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
New Zealand
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530646 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530647 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530648 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530649 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530650 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530651 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530652 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530653 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530654 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530655 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530656 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530657 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530658 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530659 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530660 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530661 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530662 |
Great Britain and Ireland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Great Britain and Ireland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530663 |
Great Britain and Ireland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Great Britain and Ireland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530664 |
Great Britain and Ireland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Great Britain and Ireland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530665 |
Great Britain and Ireland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Great Britain and Ireland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530666 |
Great Britain and Ireland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Great Britain and Ireland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530667 |
Great Britain and Ireland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Great Britain and Ireland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530668 |
Great Britain and Ireland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Great Britain and Ireland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530669 |
Great Britain and Ireland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Great Britain and Ireland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
2 / 5
|
Go to game 1530670 |
Switzerland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Switzerland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530671 |
Switzerland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Switzerland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530673 |
Switzerland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Switzerland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530674 |
Switzerland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Switzerland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530675 |
Switzerland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Switzerland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530677 |
Balkan Peninsula |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Balkan Peninsula
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530678 |
Balkan Peninsula |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Balkan Peninsula
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530679 |
Balkan Peninsula |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Balkan Peninsula
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530680 |
Balkan Peninsula |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Balkan Peninsula
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1530681 |
The Philippines |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
The Philippines
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530682 |
The Philippines |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
The Philippines
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530683 |
The Philippines |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
The Philippines
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530684 |
The Philippines |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
The Philippines
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 4
|
Go to game 1530685 |
The Philippines |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
The Philippines
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
2 / 5
|
Go to game 1530686 |
Vikings of Scandinavia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530687 |
Vikings of Scandinavia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530688 |
Vikings of Scandinavia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530690 |
Vikings of Scandinavia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530691 |
Vikings of Scandinavia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
1 / 5
|
Go to game 1530692 |
Vikings of Scandinavia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Vikings of Scandinavia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 21 Jan 2025
|
|
2 / 4
|
Go to game 1531159 |
Switzerland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
Switzerland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 23 Jan 2025
|
|
2 / 4
|
Go to game 1531160 |
Great Britain and Ireland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
Great Britain and Ireland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 23 Jan 2025
|
|
2 / 4
|
Go to game 1531161 |
New Zealand |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1450 rating |
Toggle details
|
- Map name:
-
New Zealand
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1450
-
-
- Created:
- 23 Jan 2025
|
|
1 / 3
|
Go to game 1531328 |
Great Britain and Ireland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Great Britain and Ireland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 24 Jan 2025
|
|
1 / 5
|
Go to game 1531329 |
Balkan Peninsula |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Balkan Peninsula
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 24 Jan 2025
|
|
1 / 5
|
Go to game 1531330 |
Eastern Asia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1750 rating |
Toggle details
|
- Map name:
-
Eastern Asia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1750
-
-
- Created:
- 24 Jan 2025
|
|
2 / 4
|
Go to game 1531331 |
New Zealand |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
New Zealand
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 4
|
Go to game 1531332 |
Falkland Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
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2 / 4
|
Go to game 1531333 |
House |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
House
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 24 Jan 2025
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|
3 / 5
|
Go to game 1531334 |
Switzerland |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Switzerland
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 24 Jan 2025
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4 / 7
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Go to game 1531335 |
The Philippines |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
The Philippines
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 24 Jan 2025
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3 / 9
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Go to game 1531338 |
The Roman Empire AD 395 |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
The Roman Empire AD 395
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 24 Jan 2025
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4 / 9
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Go to game 1531343 |
World Expanded |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 24 Jan 2025
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2 / 9
|
Go to game 1531344 |
World Expanded |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 24 Jan 2025
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3 / 9
|
Go to game 1531345 |
World Expanded |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 24 Jan 2025
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|
3 / 9
|
Go to game 1531346 |
Texas |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
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|
1 / 9
|
Go to game 1531347 |
Texas |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 24 Jan 2025
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|
3 / 9
|
Go to game 1531348 |
Texas |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Texas
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 24 Jan 2025
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5 / 9
|
Go to game 1531349 |
French Republic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
French Republic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
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|
3 / 8
|
Go to game 1531350 |
French Republic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
French Republic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 8
|
Go to game 1531351 |
World Inverted |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
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|
2 / 9
|
Go to game 1531352 |
World Inverted |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531353 |
World Inverted |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 8
|
Go to game 1531354 |
World Inverted |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 8
|
Go to game 1531355 |
World Inverted |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531356 |
World Inverted |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
3 / 9
|
Go to game 1531357 |
Zealandia AD 202020 |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Zealandia AD 202020
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531358 |
Zealandia AD 202020 |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Zealandia AD 202020
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531359 |
Zealandia AD 202020 |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Zealandia AD 202020
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 7
|
Go to game 1531361 |
Italia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 8
|
Go to game 1531362 |
Italia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
5 / 9
|
Go to game 1531363 |
Italia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531364 |
Italia |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 9
|
Go to game 1531365 |
Italia |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Italia
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 7
|
Go to game 1531367 |
New York City |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 8
|
Go to game 1531368 |
New York City |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
3 / 9
|
Go to game 1531369 |
New York City |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531370 |
New York City |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 8
|
Go to game 1531371 |
New York City |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 7
|
Go to game 1531372 |
New York City |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 7
|
Go to game 1531373 |
New York City |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 8
|
Go to game 1531374 |
New York City |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531375 |
New York City |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
New York City
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 9
|
Go to game 1531377 |
The Roman Empire AD 395 |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
The Roman Empire AD 395
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531378 |
The Roman Empire AD 395 |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
The Roman Empire AD 395
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 9
|
Go to game 1531379 |
The Roman Empire AD 395 |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
The Roman Empire AD 395
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 9
|
Go to game 1531380 |
The Roman Empire AD 395 |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
The Roman Empire AD 395
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531381 |
The Roman Empire AD 395 |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
The Roman Empire AD 395
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 9
|
Go to game 1531385 |
World Expanded |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 8
|
Go to game 1531386 |
World Expanded |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 7
|
Go to game 1531387 |
World Expanded |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 7
|
Go to game 1531388 |
World Expanded |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 8
|
Go to game 1531389 |
World Expanded |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531390 |
World Expanded |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531391 |
World Expanded |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 8
|
Go to game 1531392 |
World Expanded |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 7
|
Go to game 1531393 |
World Expanded |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531394 |
Atlantis |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
1 / 9
|
Go to game 1531395 |
Atlantis |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
-
-
- Created:
- 24 Jan 2025
|
|
2 / 9
|
Go to game 1531396 |
Atlantis |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1550 rating |
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1550
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-
- Created:
- 24 Jan 2025
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1 / 6
|
Go to game 1531663 |
World Classic |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
Password protected |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 25 Jan 2025
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5 / 7
|
Go to game 1531739 |
Caribbean Dual |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Caribbean Dual
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 25 Jan 2025
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6 / 9
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Go to game 1531785 |
Texas |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 25 Jan 2025
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2 / 7
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Go to game 1531995 |
Europe 1814 (HD) Advanced |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Europe 1814 (HD) Advanced
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 26 Jan 2025
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5 / 9
|
Go to game 1532003 |
Texas |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 26 Jan 2025
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|
4 / 7
|
Go to game 1532013 |
Hawaii Dual |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Hawaii Dual
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 26 Jan 2025
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|
5 / 9
|
Go to game 1532019 |
Italia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 26 Jan 2025
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4 / 7
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Go to game 1532050 |
Melee |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Melee
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 26 Jan 2025
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|
3 / 7
|
Go to game 1532193 |
South Africa |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
South Africa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 27 Jan 2025
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|
6 / 9
|
Go to game 1532200 |
Texas |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 27 Jan 2025
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2 / 6
|
Go to game 1532239 |
Tor |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Tor
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 27 Jan 2025
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|
7 / 8
|
Go to game 1532257 |
Victron |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Victron
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 27 Jan 2025
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|
5 / 8
|
Go to game 1532322 |
World Classic |
Team In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
PPairs
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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- Created:
- 27 Jan 2025
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1 / 2
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Go to game 1532468 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 28 Jan 2025
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1 / 4
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Go to game 1532494 |
Battle of the Elements |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
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Battle of the Elements
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 28 Jan 2025
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2 / 3
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Go to game 1532516 |
World Double |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
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World Double
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 28 Jan 2025
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4 / 6
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Go to game 1532554 |
Hawaii Dual |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time |
Password protected |
Toggle details
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- Map name:
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Hawaii Dual
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 28 Jan 2025
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2 / 6
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Go to game 1532715 |
West Indies |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
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West Indies
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 29 Jan 2025
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