# Long term game lobby

## Filter

### Gametype

### Cards

### Turn order

### Fog of war

### Misc

## Games waiting for players

- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Mediterranean States
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Iberia
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 36 hours
- Rating:
- No limit

- Gametype:
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Double
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- United States
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- House
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 36 hours
- Rating:
- No limit

- Gametype:
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- A fortification setting that allows you to move as many times as you want between your territories as long as they are touching each other.Unlimited
- Turns:
- A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time

- Map:
- United States
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Iberia
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2050

- Gametype:
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Dominican Republic
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2050

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 1800

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 1800

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Texas
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 1800

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Texas
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 1800

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Tor
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 1800

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Tor
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 1800

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Tor
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 1800

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Tor
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 1800

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Tor
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 1800

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Black Sea
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 1800

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Black Sea
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 1800

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Black Sea
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 1800

- Gametype:
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Africa 1890
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Caribbean Dual
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (50)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- New York City
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- San Francisco
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Texas
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Double
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Inverted
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If someone else kills your target you get your previous target's target.Assassination
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Atlantis
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If someone else kills your target you get your previous target's target.Assassination
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- A fortification setting that allows you to move as many times as you want between your territories as long as they are touching each other.Unlimited
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Africa 1890
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Asia
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Battle of the Elements
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Eld World
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If someone else kills your target you get your previous target's target.Assassination
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- A fortification setting that allows you to move as many times as you want between your territories as long as they are touching each other.Unlimited
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Europe 1814 (HD) Advanced
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Victron
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- United States
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- North America
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time

- Map:
- Timor Islands
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time

- Map:
- Timor Islands
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- Fortification:
- Turns:

- Map:
- Timor Islands
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- Fortification:
- Turns:

- Map:
- Timor Islands
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- Fortification:
- Turns:

- Map:
- Caribbean
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- Fortification:
- Turns:

- Map:
- Caribbean
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Eastern Asia
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Westeros
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Texas
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Reduced
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Westeros & Essos
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Reduced
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Expanded
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (35)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Expanded
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- San Francisco
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Expanded
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- New York City
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 36 hours
- Rating:
- No limit

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- Min 2000

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Baltic Sea
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Atlantis
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Italia
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Anchor Bay
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- North America
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- Battle of the Elements
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 36 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit

- Gametype:
- Cards:
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- Fortification:
- Turns:
- A turn order setting in which each player's turn is taken one after the other.Consecutive

- Map:
- World Classic
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Turn time:
- 24 hours
- Rating:
- No limit