I have a question re the new website, not a bug (not to admins etc: feel free to move this post elsewhere if that works best).
When you attack a territory with lots of troops, the frontend graphics are now cooler than they were before (e.g. dice animations etc). They are also slower. My question is whether it's just the animations that I'm seeing which are slower, while the game itself is fast.
In the game I just finished playing, I was attacking one capital with just under 200 with a stack of just over 200. I was clicking like a madman, but it still seemed to take quite a while (longer than it used to in the old website). However, when I killed the last troop, I received lots of errors (as you get when you're trying to attack something that you can't etc). Even though I stopped attacking as soon as I won (or rather, as soon as the interface told me I'd won), I must have been clicking away for a while AFTER I won, but BEFORE the interface said I'd won.
Checking the log I noticed the whole battle didn't take very long, so from this I guess the log reflects the back end, not the interface, which would make sense. However, it might not have taken very long because the log itself didn't register when the battle started? I'm not sure. As I say, at the time I was clicking like a madman, not checking the log.
Now, this probably doesn't matter very much for consecutive turn games, but it can be important in some sametime games such as capitals games in which you're both trying to kill each other's capital at the same time.
Put another way: is the lag of actions such as attacking different from the lag of actions being displayed by the interface?
I hope some of what I've written makes some sense to someone...
I have a question re the new website, not a bug (not to admins etc: feel free to move this post elsewhere if that works best).
When you attack a territory with lots of troops, the frontend graphics are now cooler than they were before (e.g. dice animations etc). They are also slower. My question is whether it's just the animations that I'm seeing which are slower, while the game itself is fast.
In the game I just finished playing, I was attacking one capital with just under 200 with a stack of just over 200. I was clicking like a madman, but it still seemed to take quite a while (longer than it used to in the old website). However, when I killed the last troop, I received lots of errors (as you get when you're trying to attack something that you can't etc). Even though I stopped attacking as soon as I won (or rather, as soon as the interface told me I'd won), I must have been clicking away for a while AFTER I won, but BEFORE the interface said I'd won.
Checking the log I noticed the whole battle didn't take very long, so from this I guess the log reflects the back end, not the interface, which would make sense. However, it might not have taken very long because the log itself didn't register when the battle started? I'm not sure. As I say, at the time I was clicking like a madman, not checking the log.
Now, this probably doesn't matter very much for consecutive turn games, but it can be important in some sametime games such as capitals games in which you're both trying to kill each other's capital at the same time.
Put another way: is the lag of actions such as attacking different from the lag of actions being displayed by the interface?
I hope some of what I've written makes some sense to someone...