- Mark as unread from here
- Posted: 5 months ago
-
Post #316
Tennesseelogman
the mechanics on this game were set up mainly to accommodate the new players - making it simple enough so as not to frustrate them too much but still adding a couple of twist to make it interesting for others. all 3 new players either started w a power role or were offered a power role later. forum chat and PMs were allowed 24/7 to make it easier to communicate and respond. there were no neutrals.
if and when i host again (hopefully i will get to play a few games 1st) - i have some ideas to help some players who feel that they might be early targets for no reason related to the current game. perhaps a penalty (self kill) for killing someone in your own faction or starting the lynch on somebody in your own faction. or needing to present some kind of evidence against a target - not just a hunch. i am open to suggestions. maybe the theme would be a courtroom. maybe each player starts with xx units and each player requires a different number of units to kill them based on the number of games they have played = therefore attacking a player (anaxagore for instance) just because he might be a bigger threat of figuring out something or organizing a team against you would be twice as costly as attacking a newer player (sorry lizmag). anyway - this is just in the consideration phase.
i typically do not award mvp. many played the role they were given well. mafia started very well w a nightly kill and a nightly investigation opportunity however could not kill on night 1. their 1st investigation revealed the town investigator and their 2nd found the pawn shop owner. mafia had the potential to have their 1st member replaced but that did not work out. town had 3 nightly protection opportunities (counting blues self-save option) and 2 guns (although mafia had the slim opportunity to get the guns also). town had an nightly investigator and the pawn shop owner could investigate 2 players also. town would also get their investigator replaced when killed. win clauses were worded the same so that was not an easy option for outing mafia.
so who is hosting next? sign me up.
if and when i host again (hopefully i will get to play a few games 1st) - i have some ideas to help some players who feel that they might be early targets for no reason related to the current game. perhaps a penalty (self kill) for killing someone in your own faction or starting the lynch on somebody in your own faction. or needing to present some kind of evidence against a target - not just a hunch. i am open to suggestions. maybe the theme would be a courtroom. maybe each player starts with xx units and each player requires a different number of units to kill them based on the number of games they have played = therefore attacking a player (anaxagore for instance) just because he might be a bigger threat of figuring out something or organizing a team against you would be twice as costly as attacking a newer player (sorry lizmag). anyway - this is just in the consideration phase.
i typically do not award mvp. many played the role they were given well. mafia started very well w a nightly kill and a nightly investigation opportunity however could not kill on night 1. their 1st investigation revealed the town investigator and their 2nd found the pawn shop owner. mafia had the potential to have their 1st member replaced but that did not work out. town had 3 nightly protection opportunities (counting blues self-save option) and 2 guns (although mafia had the slim opportunity to get the guns also). town had an nightly investigator and the pawn shop owner could investigate 2 players also. town would also get their investigator replaced when killed. win clauses were worded the same so that was not an easy option for outing mafia.
so who is hosting next? sign me up.
I feel like this has been done before, to help extend the game for those 'early targets.'
My feeling is that in doing so, those games became overly convoluted and overly long.
I felt like I spent TOO MUCH time trying to figure out things that were not even possible to figure out due to fluid game mechanics, rather than having established ones that could play out, regardless of who's faction got an early tactical or lucky start and not having the rules changing along the way.
This game was MUCH better!
Even though I died early (I knew I would), I had just enough time to unload both of my guns and build a base for town, doing whatever I could to help my team.
The game continued at a relatively fast pace and was completed in 12 days.
To me, that's a win, as a new game can start, everyone can get back in and it doesn't feel like a long time between games.
Great game, Tenn!
"Bad Deadpool... Good Deadpool!"