Here Paddlin's CAPITALS =>
http://oi48.tinypic.com/2lktn6b.jpg------
4p capitals comparison
- Ice Rivers: 4 ways out; distances 4, 6, 8; internal;
I think it can be a good capital, but it's close to the Neck only and far from the others. 2 of the shortest paths are on the same way.
- Skagos: 2 ways out; distances 3, 6, 6; internal;
Only 2 ways, the others have 4! It has no control on any regions. The shortest paths 3-6-6 are all on the same way out, it always need to pass Eastwatch. Too bad.
- The Neck: 4 ways out; distances 4, 5, 6; bordering;
This is the only one well distanced from the others and also the only one with 3 detached paths against opponents. Too good.
- Rosby: 4 ways out; distances 3, 5, 8; bordering;
Very close to Skagos and far from Ice Rivers. Good control on regions, it can conquer its own and it still keeps 2 ways out.
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5p can be good, just Golden Tooth and Starfell a little too close. Really Starfell can have a good convenience on take its region. Also my placement suffer this problem.
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6p. Last River and Sandstone have only 2 ways, the other capitals have 4 or more. Last River has the same problem of Skagos: all the shortest paths are in the same way (via Last Heart). Capitals on the West side are too close eachother. Specially once Stony Shore has moved all its troops in Sea Dragon Point... and got 6 ways out... Very strong capital with a great convenience of take the region, and it still keeps 4 paths!
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Well, I can go on... But I guess the style is the same for 7, 8 and 9 players, there isn't any equality. In 9p there are 2 caps almost adjacent... They look like random territories! I'm sorry Paddlin, the fact that you are a good player doesn't mean that you are a good capitals finder. Do you agree?
Here Paddlin's CAPITALS => http://oi48.tinypic.com/2lktn6b.jpg
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[b]4p[/b] capitals comparison
- Ice Rivers: 4 ways out; distances 4, 6, 8; internal;
I think it can be a good capital, but it's close to the Neck only and far from the others. 2 of the shortest paths are on the same way.
- Skagos: 2 ways out; distances 3, 6, 6; internal;
Only 2 ways, the others have 4! It has no control on any regions. The shortest paths 3-6-6 are all on the same way out, it always need to pass Eastwatch. Too bad.
- The Neck: 4 ways out; distances 4, 5, 6; bordering;
This is the only one well distanced from the others and also the only one with 3 detached paths against opponents. Too good.
- Rosby: 4 ways out; distances 3, 5, 8; bordering;
Very close to Skagos and far from Ice Rivers. Good control on regions, it can conquer its own and it still keeps 2 ways out.
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[b]5p[/b] can be good, just Golden Tooth and Starfell a little too close. Really Starfell can have a good convenience on take its region. Also my placement suffer this problem.
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[b]6p.[/b] Last River and Sandstone have only 2 ways, the other capitals have 4 or more. Last River has the same problem of Skagos: all the shortest paths are in the same way (via Last Heart). Capitals on the West side are too close eachother. Specially once Stony Shore has moved all its troops in Sea Dragon Point... and got 6 ways out... Very strong capital with a great convenience of take the region, and it still keeps 4 paths!
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Well, I can go on... But I guess the style is the same for 7, 8 and 9 players, there isn't any equality. In 9p there are 2 caps almost adjacent... They look like random territories! I'm sorry Paddlin, the fact that you are a good player doesn't mean that you are a good capitals finder. Do you agree?