OK, while trying to redo the text to make it sharper I had a hard time making sure the right label was on the right territory because of inaccuracies in the map. I decided that the whole outline needed to be redone from scratch.
Now I understand part of why Thorpe stretched, skewed and move things around so that both countries would fit nicely on a map but the result made it really hard to get the territory lines correct. The new version has mostly the same overall shape but with more details and more accurate boundaries. Japan has been bent a bit, stretched and moved closer toward Korea (and downward quite a bit). The island Hokkaido was shrunk to make it fit better.
What I did was first make an accurate outline and territory boundaries and then distort them together instead of drawing a distorted outline first and then drawing the boundaries. Korea was stretched a bit to make each territory a little wider so that it would fit the territory label better.
The map now has 52 territories. If a few of the territories seem scrunched it's because I had to fit two more. The first result produced 50 usable sized territories but 50 is not allowed because it gives an unfair advantage to the player who goes first in 4 player games so a had to find a way to fit 2 more.
The game play is completely different and I think much better. There are more regions with fewer territories to defend.
The two regions in North Korea can be modified. South Korea can be split up but I like having it as 1 region with 9 territories and 3 borders to defend like North America on the world map. The regions in japan are mostly based on real regions and I would prefer not to change them. The exception is that the Chukogu region has been combined with the island underneath it. They can be broken up if needed. I'm willing to make minor modifications to territory boundaries to enhance game play but I would prefer not to because I spent a lot of time make this map as accurate as possible.
Ports can be added or taken away they are completely arbitrary.
You'll notice that the text is a little large. This was the smallest I could make it and still have it be clear with this font. If it's too much of a problem then we will have to try a different font. I do like the style of this font but I don't like how much space it takes up.
Thorpe is going to fix the texture layers and make the map look like it looked before.
The purpose of posting this stripped down texture-less version is to get the players to comment and focus on the game play first.
http://dominating12.com/forums/Map_Creation_Forum_Images/Korea%20and%20Japan%20Risk%20Map1.jpg
OK, while trying to redo the text to make it sharper I had a hard time making sure the right label was on the right territory because of inaccuracies in the map. I decided that the whole outline needed to be redone from scratch.
Now I understand part of why Thorpe stretched, skewed and move things around so that both countries would fit nicely on a map but the result made it really hard to get the territory lines correct. The new version has mostly the same overall shape but with more details and more accurate boundaries. Japan has been bent a bit, stretched and moved closer toward Korea (and downward quite a bit). The island Hokkaido was shrunk to make it fit better.
What I did was first make an accurate outline and territory boundaries and then distort them together instead of drawing a distorted outline first and then drawing the boundaries. Korea was stretched a bit to make each territory a little wider so that it would fit the territory label better.
The map now has 52 territories. If a few of the territories seem scrunched it's because I had to fit two more. The first result produced 50 usable sized territories but 50 is not allowed because it gives an unfair advantage to the player who goes first in 4 player games so a had to find a way to fit 2 more.
The game play is completely different and I think much better. There are more regions with fewer territories to defend.
The two regions in North Korea can be modified. South Korea can be split up but I like having it as 1 region with 9 territories and 3 borders to defend like North America on the world map. The regions in japan are mostly based on real regions and I would prefer not to change them. The exception is that the Chukogu region has been combined with the island underneath it. They can be broken up if needed. I'm willing to make minor modifications to territory boundaries to enhance game play but I would prefer not to because I spent a lot of time make this map as accurate as possible.
Ports can be added or taken away they are completely arbitrary.
You'll notice that the text is a little large. This was the smallest I could make it and still have it be clear with this font. If it's too much of a problem then we will have to try a different font. I do like the style of this font but I don't like how much space it takes up.
Thorpe is going to fix the texture layers and make the map look like it looked before.
The purpose of posting this stripped down texture-less version is to get the players to comment and focus on the game play first.
http://dominating12.com/forums/Map_Creation_Forum_Images/Korea%20and%20Japan%20Risk%20Map1.jpg