This is the first map thread I've read in quite a while. The map started out showing some promise, and I'm generally pleased and impressed with the direction of the updates. I especially like that it now looks like a map placed on a table. With that in mind though, whatever material it is on should look more aged around the edges, or burned in lieu of aging if you prefer that look.
The only thing I prefer from older version is the color of the title and other text which had a reddish tint, and how it looked a bit faded. On the topic of the text, it is worth noting that all of the text has various levels of blur and sharpness. This can work if it's intended, though it's more likely that a map would have more uniform blurring or sharpness.
I'm not really familiar with Brazil's river systems, but I'd like to point out that the rivers in the map still do not connect to the ocean. To the left of Brazil is more land, and farther left are very tall mountains between that land and the Pacific.
Typically, I prefer maps to not have territories that only connect to one other territory. When I made the house map, I added a few that did just that on purpose to fill a niche. It isn't a large factor on game play, just something to consider. Personally, I'd make Boa Vista and Rio Negro connect. But, it's fine either way.
Unless there is some significance to the color choices for the regions, I'd suggest moving the green away from green and the purple away from red and blue (which combine into purple). I would put purple in the NW corner, move orange right one region where the green is. And, move that green where the purple was.
Not entirely sure which of the many possible methods you used, but the shadow around Brasil is a nice effect, though it seems overdone. I'm also unsure which software you are using, but if you have an opacity option, I'd recommend changing that layer to somewhere between 60% and 80% opacity so that you still have a slightly less prominent darkness around Brasil but still gain the added looks of it. The mini-map needs much more work for this same thing as it no longer looks like a nice darkening, rather an unnecessary border.
The text glow seems like a color along the right theme for the map. However, it does seem too think behind the letters. If you have an opacity setting for just the glow you could try lowering it to 75% to 85%. Alternatively, it may look better with simply lowering the radius of the glow on the text by a pixel or other similar effect.
I would reduce the number of bonus of all regions by one (1), though the ones that are five (5) or higher could also reasonably stay if the others were lowered by one (1).
I can tell you've already put quite a bit of work into this, and I can't wait to see how much farther this map progresses. Keep up the good work Thorpe.
This is the first map thread I've read in quite a while. The map started out showing some promise, and I'm generally pleased and impressed with the direction of the updates. I especially like that it now looks like a map placed on a table. With that in mind though, whatever material it is on should look more aged around the edges, or burned in lieu of aging if you prefer that look.
The only thing I prefer from older version is the color of the title and other text which had a reddish tint, and how it looked a bit faded. On the topic of the text, it is worth noting that all of the text has various levels of blur and sharpness. This can work if it's intended, though it's more likely that a map would have more uniform blurring or sharpness.
I'm not really familiar with Brazil's river systems, but I'd like to point out that the rivers in the map still do not connect to the ocean. To the left of Brazil is more land, and farther left are very tall mountains between that land and the Pacific.
Typically, I prefer maps to not have territories that only connect to one other territory. When I made the house map, I added a few that did just that on purpose to fill a niche. It isn't a large factor on game play, just something to consider. Personally, I'd make Boa Vista and Rio Negro connect. But, it's fine either way.
Unless there is some significance to the color choices for the regions, I'd suggest moving the green away from green and the purple away from red and blue (which combine into purple). I would put purple in the NW corner, move orange right one region where the green is. And, move that green where the purple was.
Not entirely sure which of the many possible methods you used, but the shadow around Brasil is a nice effect, though it seems overdone. I'm also unsure which software you are using, but if you have an opacity option, I'd recommend changing that layer to somewhere between 60% and 80% opacity so that you still have a slightly less prominent darkness around Brasil but still gain the added looks of it. The mini-map needs much more work for this same thing as it no longer looks like a nice darkening, rather an unnecessary border.
The text glow seems like a color along the right theme for the map. However, it does seem too think behind the letters. If you have an opacity setting for just the glow you could try lowering it to 75% to 85%. Alternatively, it may look better with simply lowering the radius of the glow on the text by a pixel or other similar effect.
I would reduce the number of bonus of all regions by one (1), though the ones that are five (5) or higher could also reasonably stay if the others were lowered by one (1).
I can tell you've already put quite a bit of work into this, and I can't wait to see how much farther this map progresses. Keep up the good work Thorpe.