You are progressing well with this map, acknowledging the feedback to get the game-play and intuitiveness good for a D12 game map.
I would like to express a few concerns that I would like you to focus on for now:
Title & Signatures:
As V98 mentioned in Post #82, the title does not seem to fit the map, I know you acknowledged this and will be making a more suitable one.
Signatures should not be a feature and should be as inconspicuous as possible (see other maps). They are there purely for copyright/creative rights of the image, your account names will also appear as Authors of the map on D12 when selected / viewed.
Land Texture:
Although I know nothing about the Avatar or Korra series, I have searched the official maps and even though they are a different format, being visual images rather than game maps, they show the true terrain, such as this one:
http://i.imgur.com/rtoh22X.jpgThe only maps I can find online that are also flat and textureless are other people's versions of the map, which are really very basic, such as someones version of a Political Map:
http://loudo.deviantart.com/art/World-of-Avatar-Political-Map-Legend-of-Korra-442568439. Other official maps are normally 3D artistic maps like this:
http://farm9.staticflickr.com/8351/8306408148_056c8149c4_o.jpgTherefore, I have to disagree with not putting any more texture to the land map, it is too flat and needs a bit of substance. The texture doesn't have to be the true terrain, that would be unsuitable too, it just needs to be a representation that the land has substance.
In case you are having trouble finding a suitable texture, I have made a couple for you in Greyscale that might be of use, where you can put one that you choose above / below or above & below your land and reduce opacity to suit, compensating with land colour saturation, brightness, contrast etc (sized to the whole map, just delete all the parts not on the land).
You don't have to use these, but I won't make a request without at least trying to assist.
Dotted Lines & Arrows:
The mix of the two I feel is unnecessary and confusing. I think you should choose one or the other and use it throughout. Also, if you use dotted/dashed connection lines, they don't have to go over the land at all, they can pass behind it as long as they link each section of land to the next required, this way they don't dominate the land, or hinder the easy viewing of Circles & Labels that need their own clear space. The arrows seemed to work for all the advisers, perhaps it would be best to stick to these?! You have also used straight line connections for dotted lines and all curves for the arrows, again a mismatch and your curved arrows seemed to be a preference of the advisers.
Sorry if it sounds like a lot, but it is only really 3 important points at this stage.
You are progressing well with this map, acknowledging the feedback to get the game-play and intuitiveness good for a D12 game map.
I would like to express a few concerns that I would like you to focus on for now:
Title & Signatures:
As V98 mentioned in Post #82, the title does not seem to fit the map, I know you acknowledged this and will be making a more suitable one.
Signatures should not be a feature and should be as inconspicuous as possible (see other maps). They are there purely for copyright/creative rights of the image, your account names will also appear as Authors of the map on D12 when selected / viewed.
Land Texture:
Although I know nothing about the Avatar or Korra series, I have searched the official maps and even though they are a different format, being visual images rather than game maps, they show the true terrain, such as this one: http://i.imgur.com/rtoh22X.jpg
The only maps I can find online that are also flat and textureless are other people's versions of the map, which are really very basic, such as someones version of a Political Map: http://loudo.deviantart.com/art/World-of-Avatar-Political-Map-Legend-of-Korra-442568439. Other official maps are normally 3D artistic maps like this: http://farm9.staticflickr.com/8351/8306408148_056c8149c4_o.jpg
Therefore, I have to disagree with not putting any more texture to the land map, it is too flat and needs a bit of substance. The texture doesn't have to be the true terrain, that would be unsuitable too, it just needs to be a representation that the land has substance.
In case you are having trouble finding a suitable texture, I have made a couple for you in Greyscale that might be of use, where you can put one that you choose above / below or above & below your land and reduce opacity to suit, compensating with land colour saturation, brightness, contrast etc (sized to the whole map, just delete all the parts not on the land).
You don't have to use these, but I won't make a request without at least trying to assist.
[spoiler=Texture 1][img]http://www.the-inkstore.co.uk/map_resources/Texture_Layer_Greyscale.png[/img][/spoiler][spoiler=Texture 2][img]http://www.the-inkstore.co.uk/map_resources/Texture_Layer_Greyscale2.png[/img][/spoiler][spoiler=Example of land with texture][img]http://www.the-inkstore.co.uk/map_resources/Elements_1.png[/img][/spoiler]
Dotted Lines & Arrows:
The mix of the two I feel is unnecessary and confusing. I think you should choose one or the other and use it throughout. Also, if you use dotted/dashed connection lines, they don't have to go over the land at all, they can pass behind it as long as they link each section of land to the next required, this way they don't dominate the land, or hinder the easy viewing of Circles & Labels that need their own clear space. The arrows seemed to work for all the advisers, perhaps it would be best to stick to these?! You have also used straight line connections for dotted lines and all curves for the arrows, again a mismatch and your curved arrows seemed to be a preference of the advisers.
Sorry if it sounds like a lot, but it is only really 3 important points at this stage.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.