Now you see what Fendi would change. I think it's pretty solid game play. The looks are good, but could be better. Since it is the world map, I'm sure she'll want all the stops pulled. Remember, World classic and expanded and modified were all probably slaved over to get perfect for a loooooong time, and by Fendi herself in some cases on those.
I think the water is so dark it drowns out the continents visually. But that doesn't mean you have to go changing textures and colors... just probably some sort of outline effect between land and sea. Check these transition effects out:
Multiple white glows decreasing in intensity
Basic shadow, (Pro tip, make land a layer, duplicate layer, send it behind the land but over the background - contrast brightness it to solid black, then gausian blur it about 8-12 pixels for a better effect than a basic layer option shadow. You can do this several times with different colors and pixel widths of blurs for some cool looks)
White back glow for dark backgrounds (same thing above with white or light blues for custom look instead of backglow)
Or if you are artistic and photoshop wiz, you can make hand scraped look / custom paint brush trace your borders, then using textured eraser, slowly fade your shadow into the sea
A cheap way to do the above is to generate a thick shadow or glow as described in the protip, but make it like 25 pixel blur, then brighten/contrast that blur to be way more visible than it should be. THEN use a filter / effect in the art realm, like charcoal or cross stitch or pastel, which will give your shadow a real custom look. Then you can use a really soft edge mostly opaque eraser set to 30 pixels and manually blend it into the ocean some. Or play with the layer setting, transparency / overlay or dodge burn or one of those blend options might do what you are looking for without the eraser.
Now you see what Fendi would change. I think it's pretty solid game play. The looks are good, but could be better. Since it is the world map, I'm sure she'll want all the stops pulled. Remember, World classic and expanded and modified were all probably slaved over to get perfect for a loooooong time, and by Fendi herself in some cases on those.
I think the water is so dark it drowns out the continents visually. But that doesn't mean you have to go changing textures and colors... just probably some sort of outline effect between land and sea. Check these transition effects out:
Multiple white glows decreasing in intensity
[spoiler=WorldClassic][img]http://www.dominating12.com/image/map/1.large.jpg[/img][/spoiler]
Basic shadow, (Pro tip, make land a layer, duplicate layer, send it behind the land but over the background - contrast brightness it to solid black, then gausian blur it about 8-12 pixels for a better effect than a basic layer option shadow. You can do this several times with different colors and pixel widths of blurs for some cool looks)
[spoiler][img]http://www.dominating12.com/image/map/31.large.jpg[/img][/spoiler]
White back glow for dark backgrounds (same thing above with white or light blues for custom look instead of backglow)
[spoiler][img]http://www.dominating12.com/image/map/48.large.jpg[/img][/spoiler]
Or if you are artistic and photoshop wiz, you can make hand scraped look / custom paint brush trace your borders, then using textured eraser, slowly fade your shadow into the sea
[spoiler=Awesomeness][img]http://www.dominating12.com/image/map/6.large.jpg[/img][/spoiler]
A cheap way to do the above is to generate a thick shadow or glow as described in the protip, but make it like 25 pixel blur, then brighten/contrast that blur to be way more visible than it should be. THEN use a filter / effect in the art realm, like charcoal or cross stitch or pastel, which will give your shadow a real custom look. Then you can use a really soft edge mostly opaque eraser set to 30 pixels and manually blend it into the ocean some. Or play with the layer setting, transparency / overlay or dodge burn or one of those blend options might do what you are looking for without the eraser.