I've been thinking about Capital positions:
2 players: Despite both caps having 3 adjacent exits, it is not perfect, as Canada had a much greater chance of being blocked in. Any of the following territories result in a block for Canada: Alaska, USA, Central America, Brazil, North Africa, Greenland, Scandinavia, West Siberia.
For India, the following territories result in a block: Middle East, Kazakhstan, China.
Most Importantly:The following combinations result in a complete block for the Canadian Capital:
West Siberia, Greenland, USA
West Siberia, Greenland, Central America
West Siberia, Greenland, Brazil
West Siberia, Greenland, North Africa
West Siberia, Scandinavia, USA
West Siberia, Scandinavia, Central America
West Siberia, Scandinavia, Brazil
West Siberia, Scandinavia, North Africa
Alaska, Greenland, USA
Alaska, Greenland, Central America
Alaska, Greenland, Brazil
Alaska, Greenland, North Africa
Alaska, Scandinavia, USA
Alaska, Scandinavia, Central America
Alaska, Scandinavia, Brazil
Alaska, Scandinavia, North Africa
That is a lot!!
I've just realised something: There is an equal chance of the player with the Indian Capital getting one of these combinations, and not being able to reach the Canadian capital that way. In 2 player caps, do blocked-in probabilities matter as much?
Anyway, review the caps please! I'm sure there are better solutions. For 4 players, I am fairly certain that the green locations are better. However, it may be possible to get all four caps with three exits.
Wow! Capital locations are so difficult!
I've been thinking about Capital positions:
[spoiler=1st attempt at 2-4 players][img]http://www.bluemelon.com/photo/5158522.jpg[/img][/spoiler]
2 players: Despite both caps having 3 adjacent exits, it is not perfect, as Canada had a much greater chance of being blocked in. Any of the following territories result in a block for Canada: Alaska, USA, Central America, Brazil, North Africa, Greenland, Scandinavia, West Siberia.
For India, the following territories result in a block: Middle East, Kazakhstan, China.
[b]Most Importantly:[/b]
The following combinations result in a complete block for the Canadian Capital:
West Siberia, Greenland, USA
West Siberia, Greenland, Central America
West Siberia, Greenland, Brazil
West Siberia, Greenland, North Africa
West Siberia, Scandinavia, USA
West Siberia, Scandinavia, Central America
West Siberia, Scandinavia, Brazil
West Siberia, Scandinavia, North Africa
Alaska, Greenland, USA
Alaska, Greenland, Central America
Alaska, Greenland, Brazil
Alaska, Greenland, North Africa
Alaska, Scandinavia, USA
Alaska, Scandinavia, Central America
Alaska, Scandinavia, Brazil
Alaska, Scandinavia, North Africa
That is a lot!!
I've just realised something: There is an equal chance of the player with the Indian Capital getting one of these combinations, and not being able to reach the Canadian capital that way. In 2 player caps, do blocked-in probabilities matter as much?
Anyway, review the caps please! I'm sure there are better solutions. For 4 players, I am fairly certain that the green locations are better. However, it may be possible to get all four caps with three exits.
Wow! Capital locations are so difficult! ^^
It is now
Day 8. Please submit your Lynch vote, as well as any Role-specific Day actions you wish to perform
(countdown).
Day Actions:• #LYNCH [player], #NO LYNCH, #ABSTAIN in forum thread.
• Role-specific actions (via PM with V98).