Ok.... don't get me wrong here..... I know I said last game that I felt let down a bit by activity of some people at some points... but that wasn't meant to imply that this game should reverse that completely
I truly do believe we're in the simple setup as drafted out by V98:
Virtuosity98
Looks like these are the roles:
Town: 6x
Townie 4x, Vigilante, Innocent Child
Mafia: 2x
Mafia Suicide Bomber, Mafia Goon
With this setup, we'll need to flush the ugly ducklings out by straight up reasoning - there's barely any information that can be obtained through other sources. As such, I am not in favour of too much activity on the first day. Sure, it's good to get some strategies and what not flying all about - but we should not spam the place - that'll make it easier to hide. There's about 60h left for the first day to come to a lynch...., which we'll have to base on gut feeling - then probably land in some claiming, as the first target will not want to walk to the gallows, probably switch to a 2nd target and maybe even a 3rd ;d after the first lynch & night, we'll have a bit of data to work with. Try and distil into useful information and hope for a grounded lynch on day2.
@Anax
Of course the IC serves a purpose and ofc there's a risk in 'saving' his/her purpose - with the same logic going for the vigi. However, the risk of waiting is the lowest at the start of the game and the 'risk' of gains grow with every day passing by. If the vigi decides to shoot on day/night 1..... then I suppose we're 'blessed' with a vigi that either has perfect judgement skills, or just loves to gamble
PM checking...... ghehe, I'll hand it to you that it is creative
but I find it hard to relate anything to the outcome... topic created 6:17, 2nd post with all roles out 6:23 - so i'll assume 8 role PMs send out between 6:17-6:23 (fits for my pm)... but yeah... that's about it :<
Please do not see this as me just shooting down every idea someone gives without offering ideas myself.... I just do not think there's anything we can currently do that has any real use/added value towards the goal... other than maybe trying to get a full grasp of what this particular game precisely entails (ask Qs to the host).
@Kyla - another Q for you!
What if there's a tie in lynching? 4 on X and 4 on Y? or 3 on X, 3 on Y, 2 on Z - then what? Or 4 on X, 3 on Y, 1 on Z, yet just before the deadline, the vigi takes down 1 of the people that voted for X? Or....... just about any other scenario you could think of that might benefit from some clarifying remarks from your side ;d
-Alex
Ok.... don't get me wrong here..... I know I said last game that I felt let down a bit by activity of some people at some points... but that wasn't meant to imply that this game should reverse that completely :D
I truly do believe we're in the simple setup as drafted out by V98:
[quote=Virtuosity98]Looks like these are the roles:
[b]Town[/b]: 6x
Townie 4x, Vigilante, Innocent Child
[b]Mafia[/b]: 2x
Mafia Suicide Bomber, Mafia Goon[/quote]
With this setup, we'll need to flush the ugly ducklings out by straight up reasoning - there's barely any information that can be obtained through other sources. As such, I am not in favour of too much activity on the first day. Sure, it's good to get some strategies and what not flying all about - but we should not spam the place - that'll make it easier to hide. There's about 60h left for the first day to come to a lynch...., which we'll have to base on gut feeling - then probably land in some claiming, as the first target will not want to walk to the gallows, probably switch to a 2nd target and maybe even a 3rd ;d after the first lynch & night, we'll have a bit of data to work with. Try and distil into useful information and hope for a grounded lynch on day2.
@Anax
Of course the IC serves a purpose and ofc there's a risk in 'saving' his/her purpose - with the same logic going for the vigi. However, the risk of waiting is the lowest at the start of the game and the 'risk' of gains grow with every day passing by. If the vigi decides to shoot on day/night 1..... then I suppose we're 'blessed' with a vigi that either has perfect judgement skills, or just loves to gamble :D
PM checking...... ghehe, I'll hand it to you that it is creative :P but I find it hard to relate anything to the outcome... topic created 6:17, 2nd post with all roles out 6:23 - so i'll assume 8 role PMs send out between 6:17-6:23 (fits for my pm)... but yeah... that's about it :<
Please do not see this as me just shooting down every idea someone gives without offering ideas myself.... I just do not think there's anything we can currently do that has any real use/added value towards the goal... other than maybe trying to get a full grasp of what this particular game precisely entails (ask Qs to the host).
@Kyla - another Q for you!
What if there's a tie in lynching? 4 on X and 4 on Y? or 3 on X, 3 on Y, 2 on Z - then what? Or 4 on X, 3 on Y, 1 on Z, yet just before the deadline, the vigi takes down 1 of the people that voted for X? Or....... just about any other scenario you could think of that might benefit from some clarifying remarks from your side ;d
-Alex
“Gravitation cannot be held responsible for people falling in love. How on earth can you explain in terms of chemistry and physics so important a biological phenomenon as first love? Put your hand on a stove for a minute and it seems like an hour. Sit with that special girl for an hour and it seems like a minute. That's relativity.”
― Albert Einstein