The finer details such as the name can be sorted at a later date.
I too came here only with graphics skills and then had to learn bit by bit how to make a game map.
Of course already being adept with Photoshop is half the battle.
Making a game map on any site is a completely new and different experience for graphics guys, but perhaps more so here at D12, because the standards are high compared to competitor sites.
The best thing to do to start your suggestion with a view to creating the map yourself is to read the
DXII Guide to Map Making first. It explains just about everything you will be up against and will need to know in order to make a map here.
Then you could make a rough demo of what you suggest as a Risk game map and place it here. Don't make it look fantastic, because it's only to give us an idea of the shape & the potential game-play, it might not be feasible for a game map.
Have a look at some other maps on the site to see how they are balanced and separated into regions and territories.
One thing to note* if using a real geographic location for the map, you'll need to research the real names and try to utilise real shaped borders as much as possible. Of course there is some artistic license given in order to overcome things like "four corner connections", that's where 4 territory borders meet in a Cross ( + ) or ( x ).
This causes confusion on what can attack what.. Also for merging territories for the sake of gameplay and various other things.
I look forward to seeing a demo of the map you are suggesting.
The finer details such as the name can be sorted at a later date.
I too came here only with graphics skills and then had to learn bit by bit how to make a game map.
Of course already being adept with Photoshop is half the battle.
Making a game map on any site is a completely new and different experience for graphics guys, but perhaps more so here at D12, because the standards are high compared to competitor sites.
The best thing to do to start your suggestion with a view to creating the map yourself is to read the [url=https://dominating12.com/index.php/forums/3/map-creation/589/dxii-guide-to-map-making]DXII Guide to Map Making[/url] first. It explains just about everything you will be up against and will need to know in order to make a map here.
Then you could make a rough demo of what you suggest as a Risk game map and place it here. Don't make it look fantastic, because it's only to give us an idea of the shape & the potential game-play, it might not be feasible for a game map.
Have a look at some other maps on the site to see how they are balanced and separated into regions and territories.
One thing to note* if using a real geographic location for the map, you'll need to research the real names and try to utilise real shaped borders as much as possible. Of course there is some artistic license given in order to overcome things like "four corner connections", that's where 4 territory borders meet in a Cross ( + ) or ( x ). [i]This causes confusion on what can attack what.[/i]. Also for merging territories for the sake of gameplay and various other things.
I look forward to seeing a demo of the map you are suggesting.