aka New Map...No Name
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Thorpe wrote:
Why did you not do crystal also?
Did you want some Islands added for Regions...Votazap, Pntbtter, and 4Mygod?
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Matty wrote:
What should he do to crystal? He did change it.


I like alot of your changes.
Can't really see what you did with the ocean though, except removing the coastline.

Im not so sure about the colours. I mean, they are really good, but they dont fit with the ocean.
Because the ocean is deep, colourfull blue, where the territories have alot less colour in them

The old Fendi for example, it was shiny green on deep blue, which looked perfect. Now its saturated green on deep blue, which looks kind of odd.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Vexer wrote:
I think he wanted me to change the color of the yellow in crystal. The problem with that thorpe is those mountains. I would have to modify the color for those mountains too and any color adjustment would affect the red and blue part of the mountains as well.

@Matty, all i did was clean up the coastlines on the ocean.

I can add a little color back in to some of the regions.
Vexer wrote:
@thorpe, how bout we get the map inputted and play some test games before we decide to do more work by adding islands to the small regions. It may not be necessary for game play.
Thorpe wrote:
[IMG]http://img72.imageshack.us/img72/1526/realmofhonoredplayers.jpg[/IMG] Uploaded with ImageShack.us][/url]

New bonus
lined up some of the text on territory names
moved Brewdogs name switched with Mike
names on mini-map relined

95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Cireon wrote:
Thaithai a region bonus of 3 is too much. There are only two border countries, so I would go for a bonus of two.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
Vexer wrote:
i thought about changing it to 2 as well but kept it because there are 6 territories you have to take over to get the region. Need some more opinions on this. Whichever gets the most votes, 2 or 3 bonus, will win.
Thorpe wrote:
mmm leave it and we can always change it later.
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Matty wrote:
Im not sure

I think its comparable with the Thorpe region. A teritory more to conqueror, a border more to defend, but there you can easily defend the central border and dont need your other borders to be strong. You can't do that in thaitai.

So I vote for 2
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Vexer wrote:
i have been thinking about it and i think it should be 2. I looked at the falkland island map which has a region that is worth 3 but only has to defend two. But that region has 7 territories to conquer whereas the thaithai region on this map only has 6 so it should be two.

Here is an updated version. Matty, I increased the color intensity as much as I could stand. And Thorpe, I changed the yellow in Crystal.

http://www.dominating12.com/image/map/37.large.jpg
Thorpe wrote:
I will tell you Vexer...I hate to say it...But you are GREAT...
That is what I wanted in this map!

You need 5 rep. points for this!
This is why you are the "Head Cartographer"!
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Matty wrote:
Wh00t, awesome!

Yes, its very bright, but it was either that or modifying the background. And I like the background the way it is :)


Could one of you move the 2 from thaithai (and maybe the thaithai name itself as well) on the minimap a tiny bit to the left?

I think its done then.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria