aka New Map...No Name
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  • Page 11 of 16
Pntbttr wrote:
...again I think thaithai has to much contrast...to bright, and to dark...
Matty wrote:
Maybe - if you look at the minimap I defenitely agree on him.
See if you can make the dark part a bit brighter, and maybe Brewdog a bit less sunny
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Thorpe wrote:
I am waiting for Fendi on this one...
and waiting
and waiting
So when she is done will address yours Matty and pntbttr..thx
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
marcoxa wrote:
btw Thorpe i did end up buying premium. not saying that i should be on the map now i'm just saying a was not bluffing then or anything. 
marcoxa wrote:
thanks, like i said. i know how hard it is to run a site, i really bought it to help you guys out. because i'd hate to see anything happen to it.
Pntbttr wrote:
Region Bonuses:
Crystal = 3
4myGod = 1
Pntbttr = 1
1771 = 2
Glanru = 4
Vexer = 3
-NoXoN- = 2
Teck = 4
Votazap = 1
Thaithai = 3
Fendi = 3
Lucide = 7
Thorpe = 3

These bonuses are based on the connections that are currently on the map.

you are missing a territory circle in thebrads77 and there are still no connections from uzar94. I really don't like how your connections look. You need to fix the contrast problem in thaithai.

Once that's done I think this map can be tested and played...there is no reason that this map shouldn't be finished soon it looks great and is basically done...

It would be nice if somebody could change the title for this topic to "Realm of Honored Players"...
Vexer wrote:
I'll change the title.

I started working on region bonuses but got busy getting other maps done. I will probably add a connection line or two. I will be redoing the connection lines so no need to worry about how they look now.

Still need an updated text layer. Not sure what the hold up has been with that.
Thorpe wrote:
Been doing my other maps first and I have been gone!
Will be working on it now.
Sorry guys!
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Thorpe wrote:
[IMG]http://img444.imageshack.us/img444/1526/realmofhonoredplayers.jpg[/IMG] Uploaded with ImageShack.us][/url]

Ok here is the text update, done by Fendi.
The bonus amounts, done by pntbttr.
And ?
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Vexer wrote:
The style of the text for the bonuses doesn't match the region names and the 'pntbttr' region name needs to be moved inside the box.

I plan on doing the connection lines this weekend and will be adding at least one. So don't worry about changing the region bonuses just yet because the new connection line might change things.

Pntbttr still thinks you need to fix the contrast problem in the thaithai region. Darken the lighter parts a bit and brighten the darker parts a bit. It's better than it was but I haven't heard you address his ongoing concern. Did you miss his comment or do you disagree that the contrast needs adjusting?
Thorpe wrote:
Yeah I missed it cause it has been awhile since I worked on this map so my bad...and I was waiting for other comments on this cause I do not see the problem...do you?
I wonder what the "eye" thinks...Matty?
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Thorpe wrote:
[IMG]http://img16.imageshack.us/img16/1526/realmofhonoredplayers.jpg[/IMG] Uploaded with ImageShack.us][/url]

Ok I like this better...thx ptnbttr...nice catch!
I toned down the layer on lucide though, not thaithai.,,lol
Will fix thaithai also.
Duh!
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next