aka New Map...No Name
  • 226 posts
  • Page 9 of 16
Thorpe wrote:
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Vexer wrote:
texture looks better.

I'm not sure if you modified the colors at all, but some of them still look washed out.

I just noticed some problems with the lines between ikenslay, jakedchen, and jarjar1989.

the positioning of the compass seems a little off ever since the connection line was changed.
Thorpe wrote:
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Pntbttr wrote:
What's going on in the light blue region? I think dark blue is to dark. Brewdog is really bright.

love the map thorpe.
Matty wrote:
Wow, looks even better ;)

The texture on the light blue region looks a bit weird now though.
Not so sure if the title improved, a little extra offset for every new line is great. Maybe just not as much as it was here http://imageshack.us/f/600/honoredplayersmap.jpg/
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Thorpe wrote:
[IMG]http://img99.imageshack.us/img99/6271/appreciationmap.jpg[/IMG] Uploaded with ImageShack.us][/url]

Hey Matty ...let me send the map to you and you can play with it...mmm?

Do you have Paint,net program?

Now how about bonuses for the regions?
And caps?
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Vexer wrote:
the colors went too far. they need to be in between where you had them before and where they are now.
Thorpe wrote:
1. [IMG]http://img841.imageshack.us/img841/6271/appreciationmap.jpg[/IMG] Uploaded with ImageShack.us][/url]

Did I go to far with the color? or not enough?

Title redone
Blue not so dark
lines on map redone...they go to ocean now
area lines fixed also, to the ocean
Light blue texture fixed
compass moved up and over

2. [IMG]http://img842.imageshack.us/img842/2046/honormap1a1gimp.jpg[/IMG] Uploaded with ImageShack.us][/url]
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Matty wrote:
Sorry, but I really am not very good with editing pictures :)
I have Pain.net, but im mainly using it to rescale some images, or to create a little icon or so
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Thorpe wrote:
but you have the "EYE" for it
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Vexer wrote:
the 'eye' is what is most important. everything else can be learned.

the colors look better except I'm not a huge fan of the color for lucide. It would only need a slight hue change, but it's ok if you like it like that. it's not bad.

There something weird going on below the e in ablamore (thorpe region)

could you adjust the border between jakedchen and ikenslay to make it more obvious that jakedchen cannot attack flynner13? BTW jakedchen is still spelled incorrectly as jakedched. Please tell fendi.

Thorpe wrote:
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Vexer wrote:
The color is better but a little too strong. part of that is due to the texture layer having too much contrast on that particular region. Select the region then click on the texture layer and then adjust the contrast down. It should only affect that region and not the whole layer. You may also have to adjust the saturation of the color down if that doesn't do enough.
Thorpe wrote:
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next