aka New Map...No Name
  • 226 posts
  • Page 10 of 16
Pntbttr wrote:
The texture is leaving weird lines going through all the territories...I don't like it...

Thaithai is too dark in some places and to bright in others...

I don't like your connection lines...is the island in the top right possible to attack?
Thorpe wrote:
[IMG]http://img190.imageshack.us/img190/6271/appreciationmap.jpg[/IMG] Uploaded with ImageShack.us][/url]

Pntbttr your eyes have lines in them...HEHEHE
Also as stated connection line are not done.
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Vexer wrote:
I am mostly ok with the colors now. what does everyone else think?


Matty wrote:
I think the colours are very good.

And I think I agree on peanutbutter about the lines.
If you look at the lightblue region, there is a line going from just above the last "e" in emmdizzle, to the cirkel in ablamore.
The texture there looks a bit like there was water spilled on it a day ago.
If you look just above the text of ablamore, you can see the outline of the "water speck"

Edit: Uzar can attack theBrads and Yourego - I asked it to him some posts ago
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Thorpe wrote:
[IMG]http://img835.imageshack.us/img835/4238/appreciationmapz.jpg[/IMG] Uploaded with ImageShack.us][/url]

and Matty on the attacking I told you about the connection lines will include lines to Uzar..but I hope Vexer do them for me when everything else is done.
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Vexer wrote:
Why did you make the map blurry again? All you had to do to fix Matty's problem was to modify the texture layer in the 'thorpe' region using the clone tool to remove the water speck and the line.

There are not enough pixels of ocean between the thaithai region and the votazap region. It's too hard to tell that they can't attack.
Vexer wrote:
find a tutorial. You can use it to clone the texture from a different part of the layer to cover up the part that doesn't look right.
Matty wrote:
Yay Thorpe, you're amazing!
(Vexer too btw)
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Vexer wrote:
much better

what about the sea between Oscar_BM and dsds? it needs to be wider so that you can easily see that they don't connect without have to look at it for a couple seconds.
Thorpe wrote:
had that fixed on another map...dang!
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next