aka New Map...No Name
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  • Page 12 of 16
Thorpe wrote:
[IMG]http://img265.imageshack.us/img265/1526/realmofhonoredplayers.jpg[/IMG] Uploaded with ImageShack.us][/url]

There I did the outline on mini-map and now thaithai is fixed also.

I forgot to move some things around to center the mini-map though.

I will wait for the connections to be done before I post the fix on it though.
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Matty wrote:
Wow, I just missed 3 map updates o_O

Anyways, I mainly like all of them ;)
One thing I really like is the darker brown in the lucide region. What I dont like is how the same new brown looks on the minimap - its a horribly, filthy, poohish, aaaaaaaah.

I dont really like the yellow on thaitai. Im not sure, but it looks like a different colour of yellow to me. Also there you have the same thing that it looks different on the minimap as it looks on the real map.
Dont mistake me - The dark/light thing is way better, but the colour of yellow doesnt fit in.
Same on your minimap, but on other parts :)


I agree with Peanut on the border around the region bonusses, just take the same font as the region (player) names.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Thorpe wrote:
Sometimes I like your "eye" and other times I could just pluck it out!
LOL
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Thorpe wrote:
[IMG]http://img337.imageshack.us/img337/1526/realmofhonoredplayers.jpg[/IMG] Uploaded with ImageShack.us][/url]

I believe connections is all that is left and then capitals.

Fixed the yellow, Mini-map border, mini-map color, fendi gave me the bonus number layer....thank-you.

Now what?
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Matty wrote:
http://home.solcon.nl/fn002716/pics/ROHP%20map%20yellow%20screenshot.png

Uploaded a picture there to show what I mean for the yellow :)

Also thaitai on the minimap looks like the old one, before you changed it.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Dsds7292 wrote:
May I have a capital D?

;) Don't worry about that. I think everything except for the mini map is perfect
Thorpe wrote:
It is my land texture that changes the color. Help me with this one on how I can change it with=out changing the whole texture on the map.
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
BrewDog wrote:
Can you switch me with Mike? He's always yellow, I'm always green and I belong in the realm of Fendi cause she owns me in heads up play.
Vexer wrote:
thorpe send me the file(s) and I'll see what I can do with thaithai.
Thorpe wrote:
lol
Just be glad you are on the map!...hehehe
see what I can do.
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Thorpe wrote:
sorry Vexer did not see your post! Will do!
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Vexer wrote:
- modified texture/terrain
- touched up ocean
- resized ocean labels, modified color
- redid the compass
- gave title a drop shadow
- new connection lines
- touched up mountains
- adjusted the color

Looked at game play and added a connection from webnet to sekretar.

Mini map text is no longer aligned correctly and the bonuses need to be changed. Fendi, please change the bonus for Glanru to 3, Fendi to 2, Lucide to 5, Thorpe to 2 and realign the region labels, then send the layers to Thorpe.

New Version:
http://www.dominating12.com/forums/Map_Creation_Forum_Images/Realm%20of%20Honored%20Players.jpg

Last Version:
http://imageshack.us/photo/my-images/337/realmofhonoredplayers.jpg/