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Post #241
Atlantis
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Post #242
Colours look good to me (but may have to be double-checked for colour blindness).
I like the colour contrast between inner city and outside of the city.
I like the new roads.
The line next to "Deimos Pass" territory label looks thicker than it should be.
Not sure if the new bridge is clear enough, but I like the look of it.
The shadows around the territory labels look pixelated / like JPEG artifacts in some places. Not sure if that's map compression or weird interaction with the background texture.
Also, <3
I like the colour contrast between inner city and outside of the city.
I like the new roads.
The line next to "Deimos Pass" territory label looks thicker than it should be.
Not sure if the new bridge is clear enough, but I like the look of it.
The shadows around the territory labels look pixelated / like JPEG artifacts in some places. Not sure if that's map compression or weird interaction with the background texture.
Also, <3
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
- Speaker for the Dead, O.S. Card
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Post #243
Looks really good. I do miss the sharp turn in the traders road a bit though. To me that gave a in-world explanation as to why the crossroads are a bit further from the city gates. It was a bit of a hint that the terrain there was not all open and flat.
I love all the tiny details you put in.
I do wonder though. If there's a territory named 'shrine to Poseidon', and it's located right next to the sea. Why is the shrine in the point furthest away from the sea... One'd say you'd put that shrine near the sea.
I love all the tiny details you put in.
I do wonder though. If there's a territory named 'shrine to Poseidon', and it's located right next to the sea. Why is the shrine in the point furthest away from the sea... One'd say you'd put that shrine near the sea.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
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Post #244
The line next to "Deimos Pass" territory label looks thicker than it should be.
The shadows around the territory labels look pixelated / like JPEG artifacts in some places. Not sure if that's map compression or weird interaction with the background texture.
Looks really good. I do miss the sharp turn in the traders road a bit though. To me that gave a in-world explanation as to why the crossroads are a bit further from the city gates. It was a bit of a hint that the terrain there was not all open and flat.
I do wonder though. If there's a territory named 'shrine to Poseidon', and it's located right next to the sea. Why is the shrine in the point furthest away from the sea... One'd say you'd put that shrine near the sea.
I guess it's so small that nobody can see the detail, so I'll just move it to the right of the territory.
Not sure if the new bridge is clear enough, but I like the look of it.
Keep checking it & posting your thoughts and we can get this refined, just how you want it.
I think we might struggle with Colour Blindness on this map, due to the super regions requiring similar colours, but if I can get some separation by tone alone, I will make it so.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
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Post #245
I have dealt with the issues above.
@Cireon, see if the Labels are less pixelated at 100%, I have added a darker back glow with a wider spread.
Also:
I have swapped a few Region colours and changed a few colours to try to get a better Colour Blind setup and to better fit the natural vegetation of lowlands and highlands.
I have altered the road and the Valley of the Kings to have the road winding up the mountain into the highland valley.
I have checked the colour blindness settings and it has region separation in all colour settings. I can't get it any more contrasting without adding Blues & Purples, which will spoil the map.
I have changed the city font to a much more readable "Mongolian" font.
I made new impassables, repositioned the title and added the authors.
100% view
100% view
@Cireon, see if the Labels are less pixelated at 100%, I have added a darker back glow with a wider spread.
Also:
I have swapped a few Region colours and changed a few colours to try to get a better Colour Blind setup and to better fit the natural vegetation of lowlands and highlands.
I have altered the road and the Valley of the Kings to have the road winding up the mountain into the highland valley.
I have checked the colour blindness settings and it has region separation in all colour settings. I can't get it any more contrasting without adding Blues & Purples, which will spoil the map.
I have changed the city font to a much more readable "Mongolian" font.
I made new impassables, repositioned the title and added the authors.
Demo23 new colours (click to show)
Demo24 (click to show)
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
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Post #246
I love what you did with the valley of the Gods - it's a real valley now!
However, especially in the bend below the final S, it gives me the idea that the land goes like this:
It's almost as if there is a grass halfpipe there, which feels a bit weird.
However, especially in the bend below the final S, it gives me the idea that the land goes like this:
It's almost as if there is a grass halfpipe there, which feels a bit weird.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
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Post #247
Demo24 new colours (click to show)
Demo25 (click to show)
Demo25 Bare Bones (click to show)
Better?
I have added a Highlight to the Title to give it a bit of life and show the light source angle as well as insinuate that the light house is active without being cheesy.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
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Post #248
Beautiful
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
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Post #249
good to go
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Post #250
gorgeous & challenging looking map
Let’s play Twister, let’s play risk
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Post #251
There's a temp' problem with uploading images in the cartographer's panel, otherwise I would have seen how it looks in the test game and tested the colour blind settings before inputting the map .
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
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Post #252
Looks amazing - Aero - let’s play a game!
POSITIVITY IS CONTAGIOUS!! Keep it positive [/quote]
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Post #253
It's still in pre-Beta testing. Game 845393
As soon as it goes into Beta we'll play.
As soon as it goes into Beta we'll play.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
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Post #254
Getting all the relevant info in for inputting.
BTW, we have not chosen Region Names yet, I will put some temporary ones in until Cireon & Matty decide on appropriate region names.
100% view
100% view
We also need to choose Capital Positions.
There is a temporary hold up on inputting while the programmers look into a problem.
BTW, we have not chosen Region Names yet, I will put some temporary ones in until Cireon & Matty decide on appropriate region names.
Demo25 (click to show)
Label Full Names (click to show)
We also need to choose Capital Positions.
There is a temporary hold up on inputting while the programmers look into a problem.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
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Post #255
Capitals (click to show)
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.