@UP
yeah I thought of that, whether it should have ports since it already has sea-lines. because they are islands there were gonna be many to start with so was trying to not clutter up the map with more long lines, i thought of the anchors as a solution, also there are so many ports in this part of the world (research) so thought it might be relevant. Another reason was that my fav part of the map is that swirly bit in the china sea
and didn't want to draw over that.
@aero
yeah bro, it's open source program that could possibly be tweaked by a programmer to simulate log playback.
Every d12 map would need to be programmed in connections etc, and could be useful for admin staff to simulate a visual game log.
You would need to know the initial drop.
Program it to have an option to place 3 on each for convenience, right now if you play in human mode manually it's designed to place each players go 1 at a time consecutively, so it would still be time consuming, but I imagine that it could be re-programmed.
It has capitals. But it would have to convert a killed capital to opponents territories d12 style.
When that is sorted and the logs connected it would be quite handy for following visual play, as it has territory highligthing within attack play.
@UP
yeah I thought of that, whether it should have ports since it already has sea-lines. because they are islands there were gonna be many to start with so was trying to not clutter up the map with more long lines, i thought of the anchors as a solution, also there are so many ports in this part of the world (research) so thought it might be relevant. Another reason was that my fav part of the map is that swirly bit in the china sea :) and didn't want to draw over that.
@aero
yeah bro, it's open source program that could possibly be tweaked by a programmer to simulate log playback.
Every d12 map would need to be programmed in connections etc, and could be useful for admin staff to simulate a visual game log.
You would need to know the initial drop.
Program it to have an option to place 3 on each for convenience, right now if you play in human mode manually it's designed to place each players go 1 at a time consecutively, so it would still be time consuming, but I imagine that it could be re-programmed.
It has capitals. But it would have to convert a killed capital to opponents territories d12 style.
When that is sorted and the logs connected it would be quite handy for following visual play, as it has territory highligthing within attack play.