I am all for people practising here in the Map Creation thread as it may well turn into a nice D12 map, as long as it doesn't become too time consuming for no intended result and that the person practising has made their intentions clear, where they are eager to learn and no expectations are made for the map creation.
Generally, there is a nice overall look to the map with regard to colour, contrast & layout.
I would separate the colours such as purple and red as they are close colours.
Purely from a graphic and aesthetic stand point, here are a few pointers:
There are human elements in the land mass shapes that need to be more natural and random, such as the island coastlines, these look to be overly forced to be random, too jagged and have lots of repeated patterns. For help with this see Vexer's 'Cloud' system used on Ancient Realm. (I will try to find it and add it to the tutorials page).
There are too many parallel gaps between the islands. (see above)
Connections lines are too linear.
Texture needed on the land (eventually).
Region Bonuses need formulating (see tutorials page).
Not sure if region names would look better in mini-map and less detracting on the main map??
There are a few pointers for now, but you really need to also read the part of the DXII Guide to Map Making about borders, because there will be a point where you will need the land to have outlines / borders.
I hope this helps and that you have fun developing your map skills.
I am all for people practising here in the Map Creation thread as it may well turn into a nice D12 map, as long as it doesn't become too time consuming for no intended result and that the person practising has made their intentions clear, where they are eager to learn and no expectations are made for the map creation.
Generally, there is a nice overall look to the map with regard to colour, contrast & layout.
I would separate the colours such as purple and red as they are close colours.
Purely from a graphic and aesthetic stand point, here are a few pointers:
There are human elements in the land mass shapes that need to be more natural and random, such as the island coastlines, these look to be overly forced to be random, too jagged and have lots of repeated patterns. For help with this see Vexer's 'Cloud' system used on Ancient Realm. (I will try to find it and add it to the tutorials page).
There are too many parallel gaps between the islands. (see above)
Connections lines are too linear.
Texture needed on the land (eventually).
Region Bonuses need formulating (see tutorials page).
Not sure if region names would look better in mini-map and less detracting on the main map??
There are a few pointers for now, but you really need to also read the part of the DXII Guide to Map Making about borders, because there will be a point where you will need the land to have outlines / borders.
I hope this helps and that you have fun developing your map skills.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.