Photoshop can't drop shadow from off the page. Corel Photopaint can, but I don't have that at home, just at work. I could hand draw it, but really don't want the map with big contrasting shadows like that. Gameplay is the most important thing, I just had way too much fun with the graphics like I tend to do. Had to have trains and mountains and hand drawn water and shore lines. What was I thinking?
For the record the shadows all come from the same angle (almost straight west to east, it just looks off because they don't render from off the map between north / south mountains.
Even the bridges have that same shadow angle - it's universal, when I change one angle, it changes them all.
(Also - obviously the entrance to the tunnels are hand drawn, so the shadow brings out that blue on the north tunnel. Just putting it out there before someone points it out
)
@Matty, the only smooth transition I could think of is to delete the border entirely, then blend gray to color. I could hand shade it from there. The 2 or 3 pixel border will pretty much always but a sharp transition because it's just a big line I guess. It's just going to be problematic since the layers for the mountains will have to blend into the layers of the territories, and there's 3 or 4 layers each for the mountains and of each territory. Woooo. Need to either hand blend about 30 layers, or just flatten the image and hand draw it all. Unfortunately to keep a uniform texture and look, I have to do the former.
Photoshop can't drop shadow from off the page. Corel Photopaint can, but I don't have that at home, just at work. I could hand draw it, but really don't want the map with big contrasting shadows like that. Gameplay is the most important thing, I just had way too much fun with the graphics like I tend to do. Had to have trains and mountains and hand drawn water and shore lines. What was I thinking?
For the record the shadows all come from the same angle (almost straight west to east, it just looks off because they don't render from off the map between north / south mountains.
Even the bridges have that same shadow angle - it's universal, when I change one angle, it changes them all.
(Also - obviously the entrance to the tunnels are hand drawn, so the shadow brings out that blue on the north tunnel. Just putting it out there before someone points it out :) )
@Matty, the only smooth transition I could think of is to delete the border entirely, then blend gray to color. I could hand shade it from there. The 2 or 3 pixel border will pretty much always but a sharp transition because it's just a big line I guess. It's just going to be problematic since the layers for the mountains will have to blend into the layers of the territories, and there's 3 or 4 layers each for the mountains and of each territory. Woooo. Need to either hand blend about 30 layers, or just flatten the image and hand draw it all. Unfortunately to keep a uniform texture and look, I have to do the former.