There are a lot of calls to revert the UI, or to make this an option. I'll address this once in this post, and going forward will only respond to further constructive suggestions.
We are not planning to roll back the UI change. As can be seen in this thread, we have been experimenting with this new UI for multiple years now. The first iteration of this UI was created over four years ago! The test version has also been available for multiple years. We believe we have done due diligence in gathering feedback, and enabled the new UI when no new feedback has come in for several months. The new UI solves several real problems the existing UI has, and it does not make sense to hold back those improvements due to a select few people preferring the old UI over the new.
We are not planning to provide an option to keep the old UI. The old UI is built on old technology that we are actively trying to remove from Dominating12. Keeping the old UI means having to rebuild it from scratch. For a team of volunteer programmers who are already continuously harassed for not implementing the features that keep being requested, it is unreasonable to ask them to also support multiple versions of the features.
We are planning to continuously improve the new UI. Enabling the new UI is the first step in further developing it. Getting rid of the old UI means we open up capacity to further improve the game UI. We hear the feedback that some people do not like that the UI covers part of the map, and that is something we will look into addressing as soon as we have capacity to do so.
Overall, we got many complaints about misclicks in the old UI, and many people prefer the new UI. Other people complain about the new UI. Offering both as an option is infeasible (see above). There is no making everybody happy here, and we strongly believe that this new UI puts us in a better position to iterate from, as we will continue to address any actionable, constructive feedback.
There are a lot of calls to revert the UI, or to make this an option. I'll address this once in this post, and going forward will only respond to further constructive suggestions.
[b]We are not planning to roll back the UI change.[/b] As can be seen in this thread, we have been experimenting with this new UI for multiple years now. The first iteration of this UI was created [i]over four years ago[/i]! The test version has also been available for multiple years. We believe we have done due diligence in gathering feedback, and enabled the new UI when no new feedback has come in for several months. The new UI solves several real problems the existing UI has, and it does not make sense to hold back those improvements due to a select few people preferring the old UI over the new.
[b]We are not planning to provide an option to keep the old UI.[/b] The old UI is built on old technology that we are actively trying to remove from Dominating12. Keeping the old UI means having to rebuild it from scratch. For a team of volunteer programmers who are already continuously harassed for not implementing the features that keep being requested, it is unreasonable to ask them to also support multiple versions of the features.
[b]We are planning to continuously improve the new UI.[/b] Enabling the new UI is the first step in further developing it. Getting rid of the old UI means we open up capacity to further improve the game UI. We hear the feedback that some people do not like that the UI covers part of the map, and that is something we will look into addressing as soon as we have capacity to do so.
Overall, we got many complaints about misclicks in the old UI, and many people prefer the new UI. Other people complain about the new UI. Offering both as an option is infeasible (see above). There is no making everybody happy here, and we strongly believe that this new UI puts us in a better position to iterate from, as we will continue to address any actionable, constructive feedback.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card