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- Posted: 12 years ago
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Post #1
Last weeks or months have seen a lot of changes to Dominating 12. Almost all of them are heavily applauded by me, as they increase the functionality and flexibility of this website. These new features were however never fully planned on this website and therefore the interface was never built to host these new systems. One could argue that the new options are "hacked in".
As I said previously, I like the new changes, but to be honest, I don't like the way how they are displayed on the website. The idea of the tabs on the game screen are good, but it just doesn't fit with the rest of the site. The new options on the create new game page have been praised and yes, they are a great addition, but the page is slowly turning in a mess.
I think you/we, programmers, need to take a step back and walk through the interfaces, give them a nice touch, make them look slick again. I don't want to be able to actually see what was added later and what was there since the birth of this website.
I have a few changes prepared (in my head), but I want to be clear that in my opinion, the problem is not limited to these.
Create New Game
Currently, this page has a lot of options on it. First of all, the list of maps in my opinion is getting a bit too long. I appreciate a nice map library and this topic is not meant to discuss those, but the fact is: there are a lot of maps. I heard of the idea of a map browser. I think it would actually be good idea to add such a system. To categorize maps. Maybe be able to look for "a fictional map suitable for 5 players" or a "historic map of europe suitable for 2 players with more than 40 territories", etc.
New players should also be able to create games. The more options you present them with, the harder it gets for them to set them up. I think the create new game should become a simple interface with only the default options. Only let them choose the map, amount of players and maybe some other options. Then add an "advanced options" button that also shows the other things: password, point limits, but also the turn order (same time/sequential) and possibly options that are going to be added later (for example reinforcement phase before/after attack phase). Things like game mode and fortification mode have to be decided on whether they are "basic" or "advanced".
Game list
We are adding more and more columns to still show all the required information, but I don't think that will work much longer. The password icon is in a weird place and new options will lead to more columns. Recently, the point limit points were added for example. I would only display the most important information about games in the basic overview. Possibly start using icons instead of full text to save space. I would replace the point limit by one column that only displays an icon whether you can join the game. "Not joinable" (because of the point limit for example), "Password protected" and "Open" could be options for example, possibly extended to have some kind of factor that shows how suitable the game is for you (comparing the player skill with the skill of the already joined players).
I think the "optimal" game interface should be something that's between the current live game list and long term game list. The long term game list tries to put too much information in there in a "boring" fashion, while the live game interface looks really fancy, but maybe lacks clarity about certain options.
The tabs
I like the idea, but the execution lacks. The fonts used are very "not dominating 12" and the system feels not finished. I have talked with Matty about this before and I hope it will be adressed.
I want to be VERY clear about this: this is definitely not meant to be critical and negative about any of the new options, because the options themselves are awesome. I just hope that the need for new functionality is not reducing the amount of thinking done. Because doing everything with "hacks" now will make it harder and harder to maintain in the future. I think it would benefit the community if before a new feature is implemented, the interface is thought through and altered if necessary. I hope I can be of any help with making any alterations needed, but I think that the first step of addressing the problem was already important and I hope people recognise these problems and offer solutions for them. In this way, Dominating 12 will stay a site that is very accessible and fun to use.
As I said previously, I like the new changes, but to be honest, I don't like the way how they are displayed on the website. The idea of the tabs on the game screen are good, but it just doesn't fit with the rest of the site. The new options on the create new game page have been praised and yes, they are a great addition, but the page is slowly turning in a mess.
I think you/we, programmers, need to take a step back and walk through the interfaces, give them a nice touch, make them look slick again. I don't want to be able to actually see what was added later and what was there since the birth of this website.
I have a few changes prepared (in my head), but I want to be clear that in my opinion, the problem is not limited to these.
Create New Game
Currently, this page has a lot of options on it. First of all, the list of maps in my opinion is getting a bit too long. I appreciate a nice map library and this topic is not meant to discuss those, but the fact is: there are a lot of maps. I heard of the idea of a map browser. I think it would actually be good idea to add such a system. To categorize maps. Maybe be able to look for "a fictional map suitable for 5 players" or a "historic map of europe suitable for 2 players with more than 40 territories", etc.
New players should also be able to create games. The more options you present them with, the harder it gets for them to set them up. I think the create new game should become a simple interface with only the default options. Only let them choose the map, amount of players and maybe some other options. Then add an "advanced options" button that also shows the other things: password, point limits, but also the turn order (same time/sequential) and possibly options that are going to be added later (for example reinforcement phase before/after attack phase). Things like game mode and fortification mode have to be decided on whether they are "basic" or "advanced".
Game list
We are adding more and more columns to still show all the required information, but I don't think that will work much longer. The password icon is in a weird place and new options will lead to more columns. Recently, the point limit points were added for example. I would only display the most important information about games in the basic overview. Possibly start using icons instead of full text to save space. I would replace the point limit by one column that only displays an icon whether you can join the game. "Not joinable" (because of the point limit for example), "Password protected" and "Open" could be options for example, possibly extended to have some kind of factor that shows how suitable the game is for you (comparing the player skill with the skill of the already joined players).
I think the "optimal" game interface should be something that's between the current live game list and long term game list. The long term game list tries to put too much information in there in a "boring" fashion, while the live game interface looks really fancy, but maybe lacks clarity about certain options.
The tabs
I like the idea, but the execution lacks. The fonts used are very "not dominating 12" and the system feels not finished. I have talked with Matty about this before and I hope it will be adressed.
I want to be VERY clear about this: this is definitely not meant to be critical and negative about any of the new options, because the options themselves are awesome. I just hope that the need for new functionality is not reducing the amount of thinking done. Because doing everything with "hacks" now will make it harder and harder to maintain in the future. I think it would benefit the community if before a new feature is implemented, the interface is thought through and altered if necessary. I hope I can be of any help with making any alterations needed, but I think that the first step of addressing the problem was already important and I hope people recognise these problems and offer solutions for them. In this way, Dominating 12 will stay a site that is very accessible and fun to use.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
- Speaker for the Dead, O.S. Card