Additionally to the red numbers of the defending territory, I think it would be good to show the attacking territory as bright green as well.
This way, it will be a world standard colour system of Go & Stop, Allowed & Not Allowed, Good & Bad, Correct & Wrong, Port & Starboard
(not relevant), showing who is attacking who.
Although I would prefer a static additional outer circle colour, of course, only shown until the territory is conquered or the attack is ended.
This will also help very much in Same Time games, that is until 2 armies are attacking each other.
I guess the first to act in milliseconds will be green?
I am at work, so I can't make a graphic example
Additionally to the red numbers of the defending territory, I think it would be good to show the attacking territory as bright green as well.
This way, it will be a world standard colour system of Go & Stop, Allowed & Not Allowed, Good & Bad, Correct & Wrong, Port & Starboard ^^ (not relevant), showing who is attacking who.
Although I would prefer a static additional outer circle colour, of course, only shown until the territory is conquered or the attack is ended.
This will also help very much in Same Time games, that is until 2 armies are attacking each other.
I guess the first to act in milliseconds will be green?
[i]I am at work, so I can't make a graphic example[/i]
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.