Madagascarter
For Tractionists to win, all players aiming for a Green Storm win must die unless specified otherwise
For the Green Storm to win all players aiming for a Tractionist win must die unless specified otherwise
For Peace to win a no lynch or a tie needs to be voted in 2 summers in a row
Neutrals will have their own miscellaneous win clauses
Each player will have 3 win clauses. If a player can achieve all 3 of their wins clauses then they'll be the ultimate winner. If you can only achieve 2 then you might still have a chance of winning either in your team or if nobody left alive has completed all 3 win clauses
Some of the information in your role PM is really important. Be very careful who you share with. Names are also important. For example someone might have a specific win condition of killing a specific player.
Every Winter you will be given 6 coins from the treasury.
A vote costs 2 coins and you can vote as many times as you can afford.
To open a private chat with someone costs 1 coin (tell me who you want to have a chat with the phase before you wish to chat with them) You can add as many alive players/ stalkers to this chat as you want.
Bid for multiple services (like the Slave Trade/ Stalker Trade/Assassin) and the highest bid will be taken (in the majority of cases).
If you ever find yourself having spent more coins than you own then for every coin you are in debt, the treasury will put that many votes on you during the next voting phase.
You can only go a maximum of 10 coins in debt. If you go beyond that certain transactions will fail (starting with the most expensive purchases)
When a player dies, they are likely to be transformed into a Stalker (especially near the beginning or the game). Their win conditions may or may not change. Last time it did change but technology has improved so maybe, it won't change this time?
When a Stalker has been bought he is allowed to chat in the forum once again. Stalkers work best in teams. When a Stalker is owned he will always obey his master.
If 1 Stalker targets someone, they will defend that player
If 2 Stalkers target someone, the Stalkers will kill that player (whether alive or Stalker)
If 3 Stalkers target someone, they will convert that player into another Stalker.
Stalkers get given no money so cannot vote or bid or open chat rooms alive players will have to invite them in
If a Stalker's master release's them or dies then the Stalker becomes a free Stalker and has free reign to choose their actions
So Slavery has become less popular amongst both Tractionist and Green Storm and is struggling even in the black markets. Many sellers don't sell slaves openly, they just run services which are run by slaves. These will be announced and will be sold to the highest bidder. The seller may be convinced to release a slave for money though.
So when you are enslaved it will not be publicly known but your action will be listed as a service. You will not be able to choose who you use your night/day action on but you will get any results as well as the player who requested your services. You will not know who has enslaved you and he will not receive any results from your action. You may bid to your enslaver to use your own service on a player. If your bid is accepted then you will be able to use your action at the cost of your bid.
Instead of having a usual mafia that will kill people, everyone can bid to use the neutral assassin. The player with the highest bid (most the time) will choose who the assassin attempts to kill. This kill can be protected by protection actions (but not distractions) and no you will not get your money back if the kill is blocked.
Also reposting this as it might get lost, not being on the front page.
[quote=Madagascarter][spoiler=Game Mechanics]
[spoiler=Main Win Clauses]For Tractionists to win, all players aiming for a Green Storm win must die unless specified otherwise
For the Green Storm to win all players aiming for a Tractionist win must die unless specified otherwise
For Peace to win a no lynch or a tie needs to be voted in 2 summers in a row
Neutrals will have their own miscellaneous win clauses
Each player will have 3 win clauses. If a player can achieve all 3 of their wins clauses then they'll be the ultimate winner. If you can only achieve 2 then you might still have a chance of winning either in your team or if nobody left alive has completed all 3 win clauses
Some of the information in your role PM is really important. Be very careful who you share with. Names are also important. For example someone might have a specific win condition of killing a specific player. [/spoiler]
[spoiler=A Coin System]Every Winter you will be given 6 coins from the treasury.
A vote costs 2 coins and you can vote as many times as you can afford.
To open a private chat with someone costs 1 coin (tell me who you want to have a chat with the phase before you wish to chat with them) You can add as many alive players/ stalkers to this chat as you want.
Bid for multiple services (like the Slave Trade/ Stalker Trade/Assassin) and the highest bid will be taken (in the majority of cases).
If you ever find yourself having spent more coins than you own then for every coin you are in debt, the treasury will put that many votes on you during the next voting phase.
You can only go a maximum of 10 coins in debt. If you go beyond that certain transactions will fail (starting with the most expensive purchases)
[/spoiler]
[spoiler=Stalker's (my favourite mechanic)]When a player dies, they are likely to be transformed into a Stalker (especially near the beginning or the game). Their win conditions may or may not change. Last time it did change but technology has improved so maybe, it won't change this time?
When a Stalker has been bought he is allowed to chat in the forum once again. Stalkers work best in teams. When a Stalker is owned he will always obey his master.
If 1 Stalker targets someone, they will defend that player
If 2 Stalkers target someone, the Stalkers will kill that player (whether alive or Stalker)
If 3 Stalkers target someone, they will convert that player into another Stalker.
Stalkers get given no money so cannot vote or bid or open chat rooms alive players will have to invite them in
If a Stalker's master release's them or dies then the Stalker becomes a free Stalker and has free reign to choose their actions
[/spoiler]
[spoiler=Slave Mechanic's (changed)] So Slavery has become less popular amongst both Tractionist and Green Storm and is struggling even in the black markets. Many sellers don't sell slaves openly, they just run services which are run by slaves. These will be announced and will be sold to the highest bidder. The seller may be convinced to release a slave for money though.
So when you are enslaved it will not be publicly known but your action will be listed as a service. You will not be able to choose who you use your night/day action on but you will get any results as well as the player who requested your services. You will not know who has enslaved you and he will not receive any results from your action. You may bid to your enslaver to use your own service on a player. If your bid is accepted then you will be able to use your action at the cost of your bid.
[/spoiler]
[spoiler=The Assassin] Instead of having a usual mafia that will kill people, everyone can bid to use the neutral assassin. The player with the highest bid (most the time) will choose who the assassin attempts to kill. This kill can be protected by protection actions (but not distractions) and no you will not get your money back if the kill is blocked.[/spoiler]
[/spoiler][/quote]
Also reposting this as it might get lost, not being on the front page.
Playing Deep Sea Adventure, you can't track me
Summer 2 CountdownGet your purchases in 2 hours beforehand