colors are much better but the texture isn't right. it's too dark especially on xinjiang, mongolia, inner Mongolia and e Kazakhstan.
The text and lines look blurry. the lines are too thick. for the text try duplicating the white layer.
the mini map is too big. needs some space around it to look right. The text size for the mini map doesn't need to be more than a size bigger than the text for the territories. The smallest region on the mini map only needs to be slightly bigger than the label.
more about the texture, and this applies to the texture on all your maps.. ever heard the phrase 'less is more'? I think you have gone overboard on all your maps with texture.
There's hardly any texture on the new world map and yet it looks great. It's the shading that makes it work. Here's how I did it by the way:
Make a separate shading layer for each territory one at a time by first generating a layer of black and white clouds with scale: 400, roughness: .25 change the layer to overlay, then use the move tool to move the whole layer around until the shading is right on the territory you are working on. then go to the outline layer and select the territory with the wand. invert selection, then click on the shading layer and hit delete. Now you have custom shading for that territory instead of just making one shading layer for the whole map and just hoping each territory comes out right. You could also do this region by region instead of territory by territory.
Or you could do the shading like you did on south africa. which was also custom for each territory.
colors are much better but the texture isn't right. it's too dark especially on xinjiang, mongolia, inner Mongolia and e Kazakhstan.
The text and lines look blurry. the lines are too thick. for the text try duplicating the white layer.
the mini map is too big. needs some space around it to look right. The text size for the mini map doesn't need to be more than a size bigger than the text for the territories. The smallest region on the mini map only needs to be slightly bigger than the label.
more about the texture, and this applies to the texture on all your maps.. ever heard the phrase 'less is more'? I think you have gone overboard on all your maps with texture.
There's hardly any texture on the new world map and yet it looks great. It's the shading that makes it work. Here's how I did it by the way:
Make a separate shading layer for each territory one at a time by first generating a layer of black and white clouds with scale: 400, roughness: .25 change the layer to overlay, then use the move tool to move the whole layer around until the shading is right on the territory you are working on. then go to the outline layer and select the territory with the wand. invert selection, then click on the shading layer and hit delete. Now you have custom shading for that territory instead of just making one shading layer for the whole map and just hoping each territory comes out right. You could also do this region by region instead of territory by territory.
Or you could do the shading like you did on south africa. which was also custom for each territory.