Centered on China
  • 169 posts
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Pntbttr wrote:
Update:
Pntbttr's Previous version:
http://imageshack.us/photo/my-images/189/china8jpeg.jpg/

Pntbttr's:http://imageshack.us/f/834/china8jpeg.jpg/

Thorpe's (I think that I edited it the way Thorpe wanted):
http://imageshack.us/f/190/sbridgeeditedjpeg.jpg/

Thorpe's previous version:
http://imageshack.us/f/528/sbridgejpeg.jpg/
Thorpe wrote:
yes all but it is still to blurry and now there is a grey/white on the tips of the bridge.

one of the hardest thing to get right.

I like your curved one but it looks weird with the curve going to a straight line at the end of both sides...do not know if I like that or not...maybe just make it all a curve or maybe I am way off base.
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Vexer wrote:
wow, this has been a tough job. I thought I'd give it a try to see how hard it was. I took me hours to come up with this:

http://www.dominating12.com/forums/Map_Creation_Forum_Images/south%20eastern%20asia%20bridge.jpg

What do you think?

I made it by taking someone else's 3D model of a bridge in google sketchup and rotating it to the right angle. Then I exported a jpeg and resized and touched it up in paint.net.
Thorpe wrote:
Very nice! I think that it will work...not as easy as it seems! hehe
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Matty wrote:
When i look to the bridge it looks like the angle between the bridge surface and the bridge handrails is less than 90 degrees
Also you might want to make the colour of the surface a little bit more brighter, so that it matches the great wall.

But its a neat job, looks great!
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Pntbttr wrote:
Wow! That looks really good Vexer! I think matty is right lighten it up...there are also a few black pixels in weird spots...
Vexer wrote:
The angle was decided by a 3D rendering program so i am going to trust it. I don't know how to do it better myself.

I already tried brightening it to make it match the wall but it looked worse. I can try again. and i'll fix the black pixels.

How does this look?

http://www.dominating12.com/forums/Map_Creation_Forum_Images/south%20eastern%20asia%20bridge1.jpg
Thorpe wrote:
the edge is the right color and darkness...can you lighten the light gray only?

I think it will pass Vexer's eye but he might say that the curve on the top is not the right perspective...it is closer to the other curve, then the two bottom curves.

We will see what he says...hehehe
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Leedog wrote:
I think that is the best version of the bridge yet. Like the 3-D look!
Thorpe wrote:
I Think it is great looking bridge and well done but as pntbttr and I have problems doing them we might not get to that standard so I must show at least something wrong....LOL

We know who really has the skills ...just wish he would make some maps!
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Vexer wrote:
Fendi added a shadow to the bridge so that it didn't look like it was floating in air and made some changes to the wall to match. What do you guys think?

http://www.dominating12.com/forums/Map_Creation_Forum_Images/South%20Eastern%20Asia%20final.jpg
Matty wrote:
I think it looks awesome - the shadows are really good.

The only small thingy i dont really like is the blue lines around the connection lines in the sea.
But its only a very small thing, and they are there for quite a long while without me noticing, so maybe just leave them like that.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Vexer wrote:
like them or not they aren't low quality so leave it up to the artist, pntbttr.
Thorpe wrote:
That did it! Great job Fendi! She can finish any of mine!

Just that little touch and wow! Looks a lot better!

What can I say:

I like it?
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next