Great feedback Matty, it really helps to know what others see, as the graphics guy is always wrapped up in what they see and perceive.
Matty
- I'm not sure if the territory covered by trees will work well with a number inside it.
The circles are on a lower layer at the moment, they are purely for reference to possible positions and some have been accounted for but not placed yet. I will be placing them soon and will delete any overlay graphics that obscure the circle (and Caps circle) anywhere.
Matty
- There are normal forests everywhere, and a single different (pine) forest right in the middle, which is weird. It would be much more logical for Junipers tree and Pine forest to swap, so that the pines are nearer to the mountains.
I always stick to the territory names suggested and try to make the graphics work with the names. I thought the widening river gave the effect that it was coming from high ground, ie closer to the viewer, which means that the pines are on higher ground.
It appears not, so I will move them to Junipers territory and swap the territory names.
Matty
- The two parallel roads through the forest look a bit weird. It seems quite unnecessary to have two parallel roads, as they have the same origin and destination.
I originally only had the road from the Crossroad, but then realised that the territory to the right of it was called Forest Road, so had to make another road. I agree it looks weird so, I will keep the Forest Road and make it become the Crossroad and I can already see a route through the terrain texture for it to continue on to the bridge.
Any points to note about the Region Colours (bottom left Super Region)?
Great feedback Matty, it really helps to know what others see, as the graphics guy is always wrapped up in what they see and perceive.
[quote=Matty]- I'm not sure if the territory covered by trees will work well with a number inside it.[/quote]
The circles are on a lower layer at the moment, they are purely for reference to possible positions and some have been accounted for but not placed yet. I will be placing them soon and will delete any overlay graphics that obscure the circle (and Caps circle) anywhere.
[quote=Matty]- There are normal forests everywhere, and a single different (pine) forest right in the middle, which is weird. It would be much more logical for Junipers tree and Pine forest to swap, so that the pines are nearer to the mountains.[/quote]
I always stick to the territory names suggested and try to make the graphics work with the names. I thought the widening river gave the effect that it was coming from high ground, ie closer to the viewer, which means that the pines are on higher ground.
It appears not, so I will move them to Junipers territory and swap the territory names.
[quote=Matty]- The two parallel roads through the forest look a bit weird. It seems quite unnecessary to have two parallel roads, as they have the same origin and destination.[/quote]
I originally only had the road from the Crossroad, but then realised that the territory to the right of it was called Forest Road, so had to make another road. I agree it looks weird so, I will keep the Forest Road and make it become the Crossroad and I can already see a route through the terrain texture for it to continue on to the bridge.
Any points to note about the Region Colours (bottom left Super Region)?