the caps games have been rough, which is one reason i mentioned it , psymon.
i think the odds of being trapped in from the beginning are a bit higher on this map than others.
on one hand, it always a bummer to be the odd one of a game who gets born trapped, we all know its a risk when we start cap games. We have to then either take our cap based bonus lands and go for extra troops, or hope somebody sets us free.
i dont mind different gameplays and strategies based on circumstances , its part of the variety, but if i get consistently trapped in on certain maps, it may put me off that map..
i imagine some clever programmer could come up with an algorithm or whatever they are,, to prevent a trapping, yet i dont know how pressing is that need, and our boy vexer seems a bit taxed and stressed as it is.
but in the spirit of beta testing, i would have to play another cap set up before i could compare, and at least 3 or 4 games .
its acceptable, i suppose , as it is,, but caps set on border for 4p, 5p , and 6p games etc would be nice to try, since those are (i think) the most common game sizes . And yet, i can see how boggling of a problem that may be.
~i may have only played 4 caps games, i dont remember ,, and know i had this debate in my mind and found myself arguing [A. caps should be on borders,, and [B. the way its balanced can't really be messed with. To be honest, i haven't been able to decide, so i mentioned it to see of any other Beta testers have also had a similar hunch
( also , psymons name is on the map)
the caps games have been rough, which is one reason i mentioned it , psymon.
i think the odds of being trapped in from the beginning are a bit higher on this map than others.
on one hand, it always a bummer to be the odd one of a game who gets born trapped, we all know its a risk when we start cap games. We have to then either take our cap based bonus lands and go for extra troops, or hope somebody sets us free.
i dont mind different gameplays and strategies based on circumstances , its part of the variety, but if i get consistently trapped in on certain maps, it may put me off that map..
i imagine some clever programmer could come up with an algorithm or whatever they are,, to prevent a trapping, yet i dont know how pressing is that need, and our boy vexer seems a bit taxed and stressed as it is.
but in the spirit of beta testing, i would have to play another cap set up before i could compare, and at least 3 or 4 games .
its acceptable, i suppose , as it is,, but caps set on border for 4p, 5p , and 6p games etc would be nice to try, since those are (i think) the most common game sizes . And yet, i can see how boggling of a problem that may be.
~i may have only played 4 caps games, i dont remember ,, and know i had this debate in my mind and found myself arguing [A. caps should be on borders,, and [B. the way its balanced can't really be messed with. To be honest, i haven't been able to decide, so i mentioned it to see of any other Beta testers have also had a similar hunch
( also , psymons name is on the map)