Thank you Matty! I was wondering if that could even be done.
Funny thing, as soon as I posted this, I hated that train track and fixed it. Didn't think just rotating the track and cutting it down a bit warranted another post, but it is fixed now. Nice eye!
Not sure what to do with the land, I made the water and mountains to darn pretty. I made the shore line the same way I made the sun on Solar system. Some masking, shading, hand painting, and smudging. Where do you see pixelated edges? I can smudge those right out of existence.
EDIT: I think I see what you mean. Like where the darkblue wave form runs up to light blue and then it almost tears like a bad xbox to playstation port. I was playing with some artistic effects from a photoshop tutorial. I think it works great as long as there isn't too much contrast between colors at any point. I think it looks kinda cool, but I can run a mostly opaque smudge or Gaussian blur over the line to take some of the bite out of it.
@Cireon, those were randomly chosen colors. I haven't had a chance to play with hue or tinting yet on the mainland. I don't want it to look like oil paint because I don't want the playable and non playable areas to run together.
I think it could use an overlayed master texture showing the land run down hill a bit from mountain to shore. Right now it's depths of sea and elevation of mountains sandwiching a completely FLAT playing area. I think that's what is telling your brain that something is a bit off. At least it is with me.
Thank you Matty! I was wondering if that could even be done.
Funny thing, as soon as I posted this, I hated that train track and fixed it. Didn't think just rotating the track and cutting it down a bit warranted another post, but it is fixed now. Nice eye!
Not sure what to do with the land, I made the water and mountains to darn pretty. I made the shore line the same way I made the sun on Solar system. Some masking, shading, hand painting, and smudging. Where do you see pixelated edges? I can smudge those right out of existence.
EDIT: I think I see what you mean. Like where the darkblue wave form runs up to light blue and then it almost tears like a bad xbox to playstation port. I was playing with some artistic effects from a photoshop tutorial. I think it works great as long as there isn't too much contrast between colors at any point. I think it looks kinda cool, but I can run a mostly opaque smudge or Gaussian blur over the line to take some of the bite out of it.
@Cireon, those were randomly chosen colors. I haven't had a chance to play with hue or tinting yet on the mainland. I don't want it to look like oil paint because I don't want the playable and non playable areas to run together.
I think it could use an overlayed master texture showing the land run down hill a bit from mountain to shore. Right now it's depths of sea and elevation of mountains sandwiching a completely FLAT playing area. I think that's what is telling your brain that something is a bit off. At least it is with me.