Assuming then that there are no issues with game-play, I'd like to point out a couple of graphic things that could be considered.
The first is the Frame, wall maps have frames and desk maps don't, I recommend cropping that off and resize your image back up to 1024, the scale markers should stay though.
The mountains: I do not dislike them, in fact I like the concept, but I find them unworkable, unintuitive and something that is spoiling your beautiful map. They do not work well with border lines and are a lot of work when overlapped, needing you to delete all that is visible from the mountains behind.
I like the concept but after much viewing it appears that only ones with some sort of solid fill would eliminate all the problems, increase intuitiveness and add to the beauty of the map.
Therefore, I have made some comparisons to see what might best suit your map. First I cleared an area on your map, then borrowed some realistic style mountains from the Mountain Kits I'm making for D12, but found that these didn't suit your map.
I wanted to stay with your concept but fill in the mountain area so I made a simple 2 tone mountain and duplicated it at various sizes, which I personally think solves all the issues I mentioned and I think it looks nice.
Of course, I have used the darkest version, but if you want to either use one of the lighter versions or just make your own, is completely up to you.
This will be added to the Mountain Kits (free to use by all), regardless of whether you use it or not.
Here is the transparent PNG:
Assuming then that there are no issues with game-play, I'd like to point out a couple of graphic things that could be considered.
The first is the Frame, wall maps have frames and desk maps don't, I recommend cropping that off and resize your image back up to 1024, the scale markers should stay though.
[img]http://www.the-inkstore.co.uk/map_resources/Tutorials/Snippets/map-crop.jpg[/img]
The mountains: I do not dislike them, in fact I like the concept, but I find them unworkable, unintuitive and something that is spoiling your beautiful map. They do not work well with border lines and are a lot of work when overlapped, needing you to delete all that is visible from the mountains behind.
[img]http://www.the-inkstore.co.uk/map_resources/Tutorials/Snippets/current-snippets.jpg[/img]
I like the concept but after much viewing it appears that only ones with some sort of solid fill would eliminate all the problems, increase intuitiveness and add to the beauty of the map.
Therefore, I have made some comparisons to see what might best suit your map. First I cleared an area on your map, then borrowed some realistic style mountains from the Mountain Kits I'm making for D12, but found that these didn't suit your map.
[spoiler=Realistic not recommended]
[img]http://www.the-inkstore.co.uk/map_resources/Tutorials/Snippets/sample-real-mountains.jpg[/img][/spoiler]
I wanted to stay with your concept but fill in the mountain area so I made a simple 2 tone mountain and duplicated it at various sizes, which I personally think solves all the issues I mentioned and I think it looks nice.
[spoiler=simple 2 tone recommended][img]http://www.the-inkstore.co.uk/map_resources/Tutorials/Snippets/sample-basic-mountains.jpg[/img][/spoiler]
Of course, I have used the darkest version, but if you want to either use one of the lighter versions or just make your own, is completely up to you.
This will be added to the Mountain Kits (free to use by all), regardless of whether you use it or not.
Here is the transparent PNG: [img]http://www.the-inkstore.co.uk/map_resources/Tutorials/Snippets/Basic-2tone.png[/img]
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.