Thanks Aeronautic, you are always so... ready! I like how you rotated the Moon, maybe Dark Side should be a tiny bit darker, just my thought.
And thanks Vexer for allowing this change to happen. I would say that the option #3 is feasible: if you give us the game ID's we'll type an alert message in the game-chat in advance. It doesn't seem to be a such a huge change to compromise the games, but Matty gave an example where the difference was crucial. Since I'm available to monitor the game in progress and block them in case of unfairness or complaints. In case I'll also advice them to do one (or more) F5 refresh to be sure they visualize the new version of the map.
I would prefer to change the caps first and then the image, to avoid anyone starting the game with the new version and the old caps. Possibly all together but at any second someone can start a new game.
And I had also the desire to adjust some other capital placement, for 2, 3 and 6 players. Also in this case the changes are minimal but important. I wanted type a long speech to explain what and why but while we organize the new version input I begin just showing some images.
For 2 capitals I would avoid to use a territory like Western Belt (Jupiter) with 7 adjacences, I prefer Jupiter Minor with 4, one more of his African opponent. The latter has the advantage of the easier region, but he dosn't indirectly control any borders of it. Jup. Minor control 2 of his 4 borders. Paths scheme is good with 3 possible attack lanes, not completely separeted though.
For 3 capitals I would like something looking nicer. Since I propose this one, just moving all caps 1 hop from the current position. The paths scheme is excellent because every one has two different ways to reach each of his opponent. And every one has a bit of path overloading in one side. And there is a sort of compensation, tha cap in the smaller region has 3 adjacences, the average has 4, the one in the larger region has 5.
For 6 capitals I just want them to be all internal, one per region, like in this image. A bit ugly, sorry. All distanced exactly 4 hops from the neighbour caps and 6 or 7 from the non-neighbours. All with 2 ways out only. Neptune seems to have a good control on the region borders since I want at least one other with same conditions, in this case is Aphrodite. A very slight invisible difference with the new connection in place
It's cool as this map has a low connectivity at local level, but still is highly connected in the wide. being easy to run from one side to the other. Finally I think I said all I wanted to say!
Thanks Aeronautic, you are always so... ready! I like how you rotated the Moon, maybe Dark Side should be a tiny bit darker, just my thought.
And thanks Vexer for allowing this change to happen. I would say that the option #3 is feasible: if you give us the game ID's we'll type an alert message in the game-chat in advance. It doesn't seem to be a such a huge change to compromise the games, but Matty gave an example where the difference was crucial. Since I'm available to monitor the game in progress and block them in case of unfairness or complaints. In case I'll also advice them to do one (or more) F5 refresh to be sure they visualize the new version of the map.
I would prefer to change the caps first and then the image, to avoid anyone starting the game with the new version and the old caps. Possibly all together but at any second someone can start a new game.
And I had also the desire to adjust some other capital placement, for 2, 3 and 6 players. Also in this case the changes are minimal but important. I wanted type a long speech to explain what and why but while we organize the new version input I begin just showing some images.
For 2 capitals I would avoid to use a territory like Western Belt (Jupiter) with 7 adjacences, I prefer Jupiter Minor with 4, one more of his African opponent. The latter has the advantage of the easier region, but he dosn't indirectly control any borders of it. Jup. Minor control 2 of his 4 borders. Paths scheme is good with 3 possible attack lanes, not completely separeted though.
[spoiler=2 Caps][img]http://i1354.photobucket.com/albums/q700/Photo_Bishop/SSr2Caps_zpsmpxzlqpw.png[/img][/spoiler]
For 3 capitals I would like something looking nicer. Since I propose this one, just moving all caps 1 hop from the current position. The paths scheme is excellent because every one has two different ways to reach each of his opponent. And every one has a bit of path overloading in one side. And there is a sort of compensation, tha cap in the smaller region has 3 adjacences, the average has 4, the one in the larger region has 5.
[spoiler=3 Caps][img]http://i1354.photobucket.com/albums/q700/Photo_Bishop/SSr3Caps_zpsm3qvej1w.png[/img][/spoiler]
For 6 capitals I just want them to be all internal, one per region, like in this image. A bit ugly, sorry. All distanced exactly 4 hops from the neighbour caps and 6 or 7 from the non-neighbours. All with 2 ways out only. Neptune seems to have a good control on the region borders since I want at least one other with same conditions, in this case is Aphrodite. A very slight invisible difference with the new connection in place
[spoiler=6 Caps][img]http://i1354.photobucket.com/albums/q700/Photo_Bishop/SSr6Caps_zpsxkvskpfn.png[/img][/spoiler]
It's cool as this map has a low connectivity at local level, but still is highly connected in the wide. being easy to run from one side to the other. Finally I think I said all I wanted to say!