just an idea
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Vexer wrote:
Fendi and I actually started work on a world double way back in NOV 2011 but it never went anywhere. Probably because we didn't have the great idea to flip the double.

But she had one idea I liked for the color scheme:

Spoiler (click to show)

This effect is pretty easy to do in photoshop using an inner glow layer effect.
naathim wrote:
I was thinking about it, but I didn't want to say, because I thought you guys had already limited the territories in that region. But I thought that might be a good idea too.

I quite like this font!

Do you think you should make the colors so they match up with the World Classic map that's out there now? Wouldn't have to be exact or anything, just in general. People might find it more familiar maybe?

Can Greenland, Siberia, and Yakutsk attack their twins, North to South movement? Or are they just cut off to save space? I've played on some maps where that was how the gameplay was set up.
Hoodlum wrote:
last image reference (click to show)
world dual (click to show)

I think we've established that it's not gonna be a twin attack map, therefore also a name alternative to World Dual suggested by Vexer, as the Double 'named' maps (Caribbean and Hawaii) will be recognized for that 'twin' gameplay now that we have two of them.

In this edit, Title change

I've changed the color of the font back to black per Bishops request.
I've kept the circle placements symmetrical to dual worlds but will probably need shifting individually at some point to fit some of the hard
to see labels. I'll work on this during future edits, just point them out.

I've added the NZ to NZ connection idea. This ups the territory count from 84 to 86.

*I researched Tunisia, so I think you mean changing up the border a bit between N,Africa and Egypt so that Tunisia is drawn into North Africa (Bishop) I'll tinker with this later too.

I think when coming up with the colours, I actually started picking hues from the other world maps and adjusted as I went
Hoodlum is online.
aeronautic wrote:
A couple of little things.
There was no response to Post #46

I noticed there were just 4 choke points that will completely separate North from South, (South Afica X2 & Argentina X2).
Even adding the NZ to NZ2 connection, only means there are now 5 choke points, (South Afica X2, Argentina X2 & any Siam X1).

Perhaps rethink some connections?

Moving W.Aus-Argentina to W.Aus-Peru might help as one suggestion.

Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
The_Bishop wrote:
I cannot understand... are 5 "choke points" too many or are them not enough?
«God doesn't play dice with the World» ~ Albert Einstein
aeronautic wrote:
aeronautic
Moving W.Aus-Argentina to W.Aus-Peru might help as one suggestion.
I would say not enough.
If someone gets a lucky / unlucky drop, half the map could be shut off.
This can be bad for Capitals and also 2p games... not that this map would be suitable for 2p games, but they'd still play it.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
The_Bishop wrote:
I think 3 or 4 connection between the "Worlds" are enough, but we can discuss about it. I remember Vexer also had a similar idea to add more connections, but personally I don't agree. I can show a long list of maps here divided in two by 3 territories -- or even less then 3 in few cases -- and nobody never complained about it.
«God doesn't play dice with the World» ~ Albert Einstein
naathim wrote:
I agree with Bishop. I think it's fine. You'd have to have some real terrible luck to be blocked in in anything other than 2 or 3 player. And that's just what it would be, luck. 5 places to block off movement seems like quite a lot really...

Perhaps a NZ/Kamchatka or a NZ/Alaska connection if you're really worried about it. That'd leave borders the same for DM's, instead of adding another border to SA.
PsymonStark wrote:
Personally I think that the map is connected enough.

Why adding NZ, if I may ask? I believe that this map should be twice World Classic, without any modification, and many thought that too, and suddenly it has been changed.
Living proof that everyone can be a brilliant great good decent cartographer.
The_Bishop wrote:
Here my proofs:

Number One, most played map (other than W.Classic) (click to show)

Second most played map of the site (click to show)

List of chokepoint maps (including W.Classic) (click to show)

There are also several maps divisible in two by 4 points, 5 is rare (probably W.Expanded) more than 5 I think it's only Saturn.

Since if we are still discussing the gameplay, then wanna show another possible version of World Double with 3 connections only between the Worlds, and gameplay and defensibility are almost unchanged from W.Classic. But I need to make a drawing, be patient please. I have never even considered the idea of the "twin connections", that's clearly too much. Those are 42 connections!!
«God doesn't play dice with the World» ~ Albert Einstein
Vexer wrote:
It might become more clear how many connections we need once work begins on capitals.

I too thought this would be double world classic which means not adding new zealand as a territory. I'm also against the NZ to NZ or Eastern AU to Eastern AU connection.
Hoodlum wrote:
response to #46..
in the process of learning photoshop. edit..just realized in #46 the difference between top and bottom glow :)
If we are doing a dual world classic, should we just then flip the original file border lines as v98 displayed to keep the same style?.. I personally like clarkes outlines, because NZ looks good on it, and it's my peeve on the other world maps, or on world risk maps on most sites in general when NZ is not even on the map. I like the NZ connections of course but i'm not too fussed if it doesn't work but I feel it's a big enough piece of land to be a territory of Oceania/Australasia region/continent and connects the middle of the map horizontally as does the top and bottom.

*hadn't read the start of this thread. will catch up on what has been mentioned before and what is expected.
Hoodlum is online.
naathim wrote:
While I don't know if it's better or not to have NZ as it's own territory (I do kind of like it though), I think a connection there (either between the two NZ's or two Australia's) is a good thing. It helps ease up on the choke point problem Aero mentioned. However, it doesn't really make anything closer to anything else. And it might slow the first round death/suicides in Australia because everybody think that whoever get's that region first wins.

So while I think it's a better idea to leave it in. I think it could be left out and not cause really any harm.
The_Bishop wrote:
I avoid to show another possible version, just to not lose time because every time I look at the Clarke/Hoodlum's version (current version in progress) it looks immensely nicer than mine!

My speech and images about chokepoints were only to say than 4 or 5 connection points between the two words are nicely enough, 3 as in my first proposal would be playable but a bit lacking in connectivity for a large map like this. But remember not to go to far, hyper-connectivity generally produce poor gameplay.
Even 6 connection points can stay, more than that would be too much for my taste.

My proposal was to save as much as possible the World Classic gameplay, here it looks we are going in a different direction but as I said I like this one better than mine. Considering that we are going far from World Classic and we are defining a completely new gameplay, then I am in favour of the New Zealand addition. That's specially good for providing a 3th East-West way to the map.

Bonuses should be redefined. Accordingly to Vexer's formula we got the following results (in brackets my suggestion/adjustment):
South America: 2.5 (2)
Australia & NZ: 2.9 (3)
Africa: 3.6 (4)
Europe: 3.9 (5)
North America: 4.2 (5)
Asia: 6.4 (8)

I like Vexer's idea to differentiate "Double maps" from "Dual maps" but, as we have no double/dual maps active right now, then I suggest "Dual" would be more suitable for map with "twiny connectivity" rather than "normal Double maps" like this one.

«God doesn't play dice with the World» ~ Albert Einstein