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- Posted: 9 years ago
- Modified: 3 years ago
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Post #106
Current version: http://i1354.photobucket.com/albums/q700/Photo_Bishop/WD_08%20copy_zps77azzgdx.jpg
CBT's suggestion: http://www.bluemelon.com/photo/5675239.jpg
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To be honest, I'm with CBT here. I think that his version will have better gameplay and will make the map more loved. I'm also more inclined to play his version than the other one, because having a few good to get regions is important.
Remember the awesome gamplay of that jungle map with no good region to get? No? Me neither.
I'm also with his Eminence to say that the lines are very long and that it looks counter intuitive and therefore we shouldn't take CBT's version.
However, I do think that we should not get the old version with three borders for SA. There might be other possibilities for the world double to have less annoying borders that do look a bit more natural.
Soo, to get the discussion going, here a proposal of me:
Take this version. Remove all connections to the brazils and add the venezuela-north africa connections as suggested by CBT.
Or view it in a picture
Note 1: This way there are only three connections between north and south, which is quite the chockepoint. So I added two more optional connections:
- Between aussie and mexico (as proposed by CBT, but then a bit less long, as I decided to keep aussie having three borders (and a +3 bonus).
- Between New zealand and the new territory in the america reigon: hawaii, which in itself is, of course, connected to all the other main bodies of states that are united.
I do suggest to either pick one of them, not both. So either the extra green connections or the extra blue connections.
Note 2: SA is the most important region to go through from north to south. And therefore no one will ever get it if it's only a +2 for defending three borders.
CBT's suggestion: http://www.bluemelon.com/photo/5675239.jpg
------------------------------------------------------
To be honest, I'm with CBT here. I think that his version will have better gameplay and will make the map more loved. I'm also more inclined to play his version than the other one, because having a few good to get regions is important.
Remember the awesome gamplay of that jungle map with no good region to get? No? Me neither.
I'm also with his Eminence to say that the lines are very long and that it looks counter intuitive and therefore we shouldn't take CBT's version.
However, I do think that we should not get the old version with three borders for SA. There might be other possibilities for the world double to have less annoying borders that do look a bit more natural.
Soo, to get the discussion going, here a proposal of me:
Take this version. Remove all connections to the brazils and add the venezuela-north africa connections as suggested by CBT.
Or view it in a picture
Note 1: This way there are only three connections between north and south, which is quite the chockepoint. So I added two more optional connections:
- Between aussie and mexico (as proposed by CBT, but then a bit less long, as I decided to keep aussie having three borders (and a +3 bonus).
- Between New zealand and the new territory in the america reigon: hawaii, which in itself is, of course, connected to all the other main bodies of states that are united.
I do suggest to either pick one of them, not both. So either the extra green connections or the extra blue connections.
Note 2: SA is the most important region to go through from north to south. And therefore no one will ever get it if it's only a +2 for defending three borders.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria