just an idea
  • 315 posts
  • Page 9 of 21
PsymonStark wrote:
Edit by Matty: Current version 09, Matty's suggestion, Blank version
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Yup, agree on that. In any case, my main point was making Africa less isolated to the opposite world, given that Brazil is not connected anymore with Africa 2 and viceversa.

I don't remember the caps for this map, only say that aero seems to find better the ME connection for caps. But again, not sure.

Lol, I always get the 1st post in a page? Never remember to put the maps on top.
Living proof that everyone can be a brilliant great good decent cartographer.
aeronautic wrote:
I don't think there have been any Cap' suggestions for this map, the game-play hasn't been settled on yet.
I simply made a few balanced combinations of 9p Cap's and with the current version, N.America would have to stay without a Cap' due to it's isolation, whereas with Matty's connections + Psymon's addition it balances up the steps, allowing a quite rare 4 steps between all Cap's.
Edit: Although, Psymon's addition wasn't really required and it is better geographically to connect to India.

This 9p Cap' test is actually a good guide to the balance & connectivity of a map.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
PsymonStark wrote:
Check this post. Yes, it has different connections, but I thought you referred to that one.
Living proof that everyone can be a brilliant great good decent cartographer.
aeronautic wrote:
I'd forgotten that Bishop suggested those (a bit early), but this is what I was talking about, look at the N.America Cap's and see that the rest of the map has 4 steps between Cap's except those in N.Am which have 5 & 6 steps.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
The_Bishop wrote:
Yes, the Cap's were there. But if we are going to reform the gameplay probably they'll need to be reformed as well.
I've just realized that maybe it was better a colored blank version, I don't think anybody want to modify the regions!

All images for evaluation and creation:

Current in progress (click to show)
New proposal from cbt711 (click to show)
New proposal from Matty (click to show)
Colored blank version (click to show)
White blank version (click to show)
«God doesn't play dice with the World» ~ Albert Einstein
emjaydee wrote:
One question ..... is this continuing the double map theme of each territory being able to attack it's 'twin'?

(This is probably mentioned previously but I had a quick scroll through and didn't see it).
Matty wrote:
@EmJayDee: Nope, twin's cannot attack eachother. That's why this map is called "double" and carribean and hawaii are called "dual".
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
The_Bishop wrote:
I don't know... Watching at them closely, it seems like Cbt's proposal accomplish better than Matty's the task of having several small defensible regions. Just that line in the middle is 'un-look-able'!

I want to see if other solutions are possible but I don't know if it is the case to have so many easy regions.

Capitals were amazing in the version we were working on. Even with high number of players they all were distanced 4 or 5 hops, all internal without regional control, all with 3 or more exits! You cannot find anything better in all the other maps.
«God doesn't play dice with the World» ~ Albert Einstein
PsymonStark wrote:
That's why I like better the Matty's version. Adds a bit of spice to the map, not just keeping borders at a minimum and making every region as defensible as it is in Classic.
Living proof that everyone can be a brilliant great good decent cartographer.
Matty wrote:
What I tried to do is to keep to the original map as proposed by many, but fixing the most obvious chocke point issues that CBT saw.

It seems that it turned out quite well, even though it was only ment as a first (well, second) try at something to tackle the issues.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Virtuosity98 wrote:
I like CBT's suggestions, but I think when Matty tweaked them he improved them :)
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cbt711 wrote:
Adding one territory to Aussie and giving it 3 borders makes it play like Africa used to play. 3 borders, 3 bonus. SO I can live with Africa being somewhat redundant to Europe, 4 borders, 4 bonus.

So how about axe Hawaii, and go New Zealand to California (west USA). If North America is going to be worth 5, give it a 4th border.

Actually I like Hawaii, but we do need that space for name and map.

EDIT::::::::::::
Cbt Matty Hybrid (click to show)

I think this would play really well - just have to figure out how to connect Cali to NZ and not take up space from the map.
The_Bishop wrote:
In fact the only <<region as defensible as it is in Classic>> that I see in Matty's proposal (and Cbt's hybrid as well) is South America, but it is not the same thing anymore. Well and Europe also, that one is the only really identical, but I don't think you count Europe as a 'defensible region'.

Since in your drafts South America is the only 2 border region, then it wasn't easier and logical to simply remove the New Zealand connection from the current version in progress? That way Aussy would have 2 borders only and it would stay the easiest to defend, respecting somehow the Classic. I think it's better to remove a fictional connection added by us, rather than remove a connection that actually exists in the standard map.

Not only, you also removed the connection between S.Africa and 'alter' Brazil that was suggested by Vexer and Naathim. I believe you should respect a bit more what has been suggested previously, otherwise we go no-where. How am I supposed to understand what to do if one suggests to add and one suggests to remove?
«God doesn't play dice with the World» ~ Albert Einstein
naathim wrote:
I like the hybrid map the best so far. It's very simple in the middle, which I think is good. Although it makes you go around three sides of a square to get somewhere. Some of the early suggestions had a little too much connectivity.

The problem I think people are facing is one of player strategy. Do you want more connectivity for caps or more defensibility for death match?

Hard to find a good balance.

cbt711 wrote:
We flipped an extra Earth on top of the Earth. To say we are making up connection lines just emphasizes how much of this is made up entirely. I just went with the feedback for the hybrid map. Now you have
S. America + 2 bonus, 2 borders, 4 territories
Australia +3 bonus, 3 borders, 5 territories
Africa + 4 bonus, 4 borders, 6 territories
Europe + 4 bonus, 4 borders, 7 territories
N. America + 5 bonus, 4 borders, 9 territories
Asia +8 bonus, 6 borders, 12 territories

@Bishop - naathim likes it, and Vexer's feedback was why I proposed new connections in the first place. If no one likes it, then ignore it. I just wanted some diversity in the game play, with early game possible bonus to keep it interesting.