Here's my review:
huskers01 (proposer) +
naathim (Map Creator) (4 reviews) +~~+
Hoodlum (Connection not mentioned) ~
The_Bishop (5 reviews) ~+~~~
Matty (2 reviews) ~~
slackbatter ~
PsymonStark +
I don't count my reviews.
(For +): There are 5.
(Undecided ~): There are 10.
(Against -): There are 0.
It is a 2 to 1 majority of Undecided (neither for nor against). Therefore I think we must leave the connections as they are.
The reason I counted multiple reviews by all that responded to this, is because the proposal was reviewed several times by some people and it shows how they found some reasons to add a connection and some reasons to leave it as it isHere are my personal views on the subject, which were kept out of the discussion so as not to influence it:
Those that have offered unrequested feedback on this map generally seemed quite surprised that such a concentration of territories could have so much diversity of game-play and defendable regions.
I think that adding the bridge between Cherokee & Limestone would change the map into the one thing that it was initially presumed to be, a mass of concentrated indefensible regions and would not just make more opportunity for a kill in the East, but ruin the one thing that gives such a big map its 'Hook', which keeps the players coming back.
http://www.dominating12.com/?cmd=game&sec=play&id=564371If the bridge was added, I could have easily caused havoc through Spartakus's region bonuses and still defended against The_Bishop (Currently the two strongest players and looking to be the last 2). I can counter attack in force, but with this map's game-play, it is made more blindingly obvious that to diminish your troops in counter attack with one player, would allow the other player to wipe you out and defend the conquered regions.
Would we then have such a unique and mind provoking game-play where the stalked prey seeks a way of surviving and outmanoeuvring the predators, or where powerful enemies have to be able to successfully hold & control hostages in large numbers without causing a mass break out that would make them the prey?!
All in all, I'm glad it finished as undecided, because it just says that few can see a need to change it and I fear that the map would then have become unfrequented like so many others with no intrigue!
Here's my review:
huskers01 (proposer) +
naathim (Map Creator) (4 reviews) +~~+
Hoodlum (Connection not mentioned) ~
The_Bishop (5 reviews) ~+~~~
Matty (2 reviews) ~~
slackbatter ~
PsymonStark +
I don't count my reviews.
[b](For +):[/b] There are 5.
[b](Undecided ~):[/b] There are 10.
[b](Against -):[/b] There are 0.
It is a 2 to 1 majority of Undecided (neither for nor against). Therefore I think we must leave the connections as they are.
[i]The reason I counted multiple reviews by all that responded to this, is because the proposal was reviewed several times by some people and it shows how they found some reasons to add a connection and some reasons to leave it as it is[/i]
Here are my personal views on the subject, which were kept out of the discussion so as not to influence it:
Those that have offered unrequested feedback on this map generally seemed quite surprised that such a concentration of territories could have so much diversity of game-play and defendable regions.
I think that adding the bridge between Cherokee & Limestone would change the map into the one thing that it was initially presumed to be, a mass of concentrated indefensible regions and would not just make more opportunity for a kill in the East, but ruin the one thing that gives such a big map its 'Hook', which keeps the players coming back.
http://www.dominating12.com/?cmd=game&sec=play&id=564371
If the bridge was added, I could have easily caused havoc through Spartakus's region bonuses and still defended against The_Bishop (Currently the two strongest players and looking to be the last 2). I can counter attack in force, but with this map's game-play, it is made more blindingly obvious that to diminish your troops in counter attack with one player, would allow the other player to wipe you out and defend the conquered regions.
Would we then have such a unique and mind provoking game-play where the stalked prey seeks a way of surviving and outmanoeuvring the predators, or where powerful enemies have to be able to successfully hold & control hostages in large numbers without causing a mass break out that would make them the prey?!
All in all, I'm glad it finished as undecided, because it just says that few can see a need to change it and I fear that the map would then have become unfrequented like so many others with no intrigue!