Sorry, I thought I'd replied to this, I agreed by PM that the Riverlands region needed a bridge, but I would prefer Riverrun - Harrenhall.
I always see regions that have to defend ALL of their territories such as S.Essos, as worth their bonus, because when you fight and win it, all of the extra reinforcements you get for it are eaten up to defend its borders and it is usually left too weak and this also restricts troop placement elsewhere, that's why I believe that 3 territory regions with one dead-end are the best bonus regions, because you can concentrate more troops at your borders more quickly and build elsewhere to gain superiority.
The North should not be compared to a super region, as it is a region in its own right which has its own calculated bonus for it's size, which I think is pretty accurate. It should be treated as a (kind of neutral) strategic land, unobtainable as a stronghold, a place where many different armies can reside, a place to retreat and survive, a place to train and improve your armies!
The dead-end in Dorne, actually won me a game, there was Fendi, Supiachao, epic (Dominator, Indiana Jones) & aeronautic left in the game and I saw I was about to be set upon and dropped a subtle hint for epic to protect me or he too would lose, which was actually true.
I then loaded up the dead-end looking too big and unnecessary to protect, which meant that when epic moved away from me promptly, I had a path of his troops to move through in any direction.
Then there's this:
9 Jun, 20:57 The_Bishop: oh jesus, i was starting killing black but then noticed that prisoner in vaith
9 Jun, 20:58 The_Bishop: have to make a different plan now
I see the dead-ends as, one less bordered territory to protect in the regions or as good strategic protection points, i.e. corners to hide behind other troops, where you can train and grow your army to become bigger than your protector. It is also true that you can be held under siege if spawned in a dead-end that another player blocks from turn 1, but you need to use that to your advantage and load it (recruit) more than the siege army (say nothing, just show your intention)... scare them away. This puts more variety of available strategies at your disposal, depending on your given positions and strength.
Sorry, I thought I'd replied to this, I agreed by PM that the Riverlands region needed a bridge, but I would prefer Riverrun - Harrenhall.
I always see regions that have to defend ALL of their territories such as S.Essos, as worth their bonus, because when you fight and win it, all of the extra reinforcements you get for it are eaten up to defend its borders and it is usually left too weak and this also restricts troop placement elsewhere, that's why I believe that 3 territory regions with one dead-end are the best bonus regions, because you can concentrate more troops at your borders more quickly and build elsewhere to gain superiority.
The North should not be compared to a super region, as it is a region in its own right which has its own calculated bonus for it's size, which I think is pretty accurate. It should be treated as a (kind of neutral) strategic land, unobtainable as a stronghold, a place where many different armies can reside, a place to retreat and survive, a place to train and improve your armies!
The dead-end in Dorne, actually won me a game, there was Fendi, Supiachao, epic (Dominator, Indiana Jones) & aeronautic left in the game and I saw I was about to be set upon and dropped a subtle hint for epic to protect me or he too would lose, which was actually true.
I then loaded up the dead-end looking too big and unnecessary to protect, which meant that when epic moved away from me [b]promptly[/b], I had a path of his troops to move through in any direction.
Then there's this:
9 Jun, 20:57 The_Bishop: oh jesus, i was starting killing black but then noticed that prisoner in vaith
9 Jun, 20:58 The_Bishop: have to make a different plan now
I see the dead-ends as, one less bordered territory to protect in the regions or as good strategic protection points, i.e. corners to hide behind other troops, where you can train and grow your army to become bigger than your protector. It is also true that you can be held under siege if spawned in a dead-end that another player blocks from turn 1, but you need to use that to your advantage and load it (recruit) more than the siege army (say nothing, just show your intention)... scare them away. This puts more variety of available strategies at your disposal, depending on your given positions and strength.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.