Here is the texture: (yes I did save it Psymon!)
So there is plenty to chose from without it repeating. The process to make the texture overlay was (before Fendi):
Place texture over region, mask region border, invert mask, switch to texture layer, delete texture outside of region border.
Change to hard light, 35-55% opacity depending on color of region. Effects -> brush stroke: cross hatch, default pattern
Effects -> Blur: Blur.
Repeat Blur as needed to match look of other region textures. Usually just once.
Then whatever Fendi did from there. That would get rid of the repeated textures, which wasn't a big deal when you couldn't see them so clearly
Colors could rotate with the bottom 3 as follows:
The Valley: green
Lookout cove: Orange
Spring Falls: Brown
Here is the texture: (yes I did save it Psymon!)
[spoiler][img]http://images.forwallpaper.com/files/thumbs/preview/17/175373__texture-brown-topography-roughness-contrast_p.jpg[/img][/spoiler]
So there is plenty to chose from without it repeating. The process to make the texture overlay was (before Fendi):
Place texture over region, mask region border, invert mask, switch to texture layer, delete texture outside of region border.
Change to hard light, 35-55% opacity depending on color of region. Effects -> brush stroke: cross hatch, default pattern
Effects -> Blur: Blur.
Repeat Blur as needed to match look of other region textures. Usually just once.
Then whatever Fendi did from there. That would get rid of the repeated textures, which wasn't a big deal when you couldn't see them so clearly :)
Colors could rotate with the bottom 3 as follows:
The Valley: green
Lookout cove: Orange
Spring Falls: Brown