It's been almost a year since you were developing this map.
I don't know why you just stopped. My best guess is that you gathered it should have gone to beta by this stage?
However, early in your thread you stated that the first one you submitted took 8 hours and that you felt it was completed. You also stated that you know map makers can take weeks, months or even years to complete a map.
What you didn't really know at the time was, especially at D12, the reason why maps take so long is that they have to be developed.
For instance, I am a Cartographer and I could just create a map which I know will be absolutely fine in all aspects and make it beta. However, that would be of no use to anyone because firstly I am human and forget some things or make errors, secondly it may not be used by players because it doesn't look or play the way they would expect it to.
There above are the reasons why maps take, weeks, months or years to create. The first Post, no matter how complete in the makers eyes, is a draft of what can be developed with the help of the staff and community in the way of feedback, both positive & negative, with negative being the most important to all map makers, because it is forces you to adapt and improve, that is if you can allow yourself to accept all feedback regardless of +/-
With that in mind, I see that you have made the changes that people have suggested in your thread.
I have read the whole thread and see that there was also quite a lot of negative feedback for the chrome 3d effect.
I know it is difficult when there are conflicting views on something, but when faced with something that is loved & hated down the middle, there is usually an alternative that is loved by most and neither loved or hated by the rest.
Having read your threads and talked to you personally, I believe a lot of reluctance to change some of the things is due to the limitations and options of the graphics packages you have access to.
I have sent you a link for Photoshop and believe that if you learn some of the tools and read the tutorials here, you will have 1000 times more opportunity to show your skills with better tools, as I truly believe the limitations of your available tools are holding you back. Always ask one of us graphics guys if there is anything you need help with how to use or find in Photoshop.
The chrome 3D effect: This type of 3D drop shadow effect (not chrome) was something that was used a lot on 16th century maps and added some sort of transition to the sea. However, they insinuate that all the coastline has shear cliffs to the sea. All modern maps use a subtler transition to the sea, from outwardly dark to light shade lines to dark gradient outer glows.
You don't have to have any transition to the sea, but then there should be a light but still contrasting outline so as not to have too much severe contrast around all the land (See East Indies). Having no outline and no transition to the sea creates an unwanted paper cut-out effect.
We always talk about the millions of combinations of effects, tones & colours and what is aesthetic / cheesy. Unfortunately, Chrome 3d drop shadow effects are in the cheesy class.
Having read about the 3d effect and about transitions, please look at an example I made for ideas of what I am talking about.
Everything I have done here is limited due to having a flat image without layers. The problem with the texture you have is it is the same throughout.
I have moved the Channel Mixer around a bit which plays with all your colours.
I rubber stamped your chrome edge out and made an outline, not a black one as that would be too harsh.
I pasted and scaled a satellite image of the main island onto yours and dropped the opacity.
I put another 2D main island behind the satellite image and sprayed it with a rich red colour, but this could be a bit lighter.
I put a dark outer glow on the red land at size 10 and an 8 spread and dropped the opacity to 50%
This shows one possibility of a more textured island and it looks like it sits above the background, but not a great deal. It also shows a transition to the sea rather than have a sharp edge.
There are still other things I would like to discuss, but at another time. In the meantime, understanding the things I am pointing out above, is the means to understanding why map making is so long winded and why D12 has a set of quite strict guidelines that the cartographers have to adhere to.
It's been almost a year since you were developing this map.
I don't know why you just stopped. My best guess is that you gathered it should have gone to beta by this stage?
However, early in your thread you stated that the first one you submitted took 8 hours and that you felt it was completed. You also stated that you know map makers can take weeks, months or even years to complete a map.
What you didn't really know at the time was, especially at D12, the reason why maps take so long is that they have to be developed.
For instance, I am a Cartographer and I could just create a map which I know will be absolutely fine in all aspects and make it beta. However, that would be of no use to anyone because firstly I am human and forget some things or make errors, secondly it may not be used by players because it doesn't look or play the way they would expect it to.
There above are the reasons why maps take, weeks, months or years to create. The first Post, no matter how complete in the makers eyes, is a draft of what can be developed with the help of the staff and community in the way of feedback, both positive & negative, with negative being the most important to all map makers, because it is forces you to adapt and improve, that is if you can allow yourself to accept all feedback regardless of +/-
With that in mind, I see that you have made the changes that people have suggested in your thread.
I have read the whole thread and see that there was also quite a lot of negative feedback for the chrome 3d effect.
I know it is difficult when there are conflicting views on something, but when faced with something that is loved & hated down the middle, there is usually an alternative that is loved by most and neither loved or hated by the rest.
Having read your threads and talked to you personally, I believe a lot of reluctance to change some of the things is due to the limitations and options of the graphics packages you have access to.
I have sent you a link for Photoshop and believe that if you learn some of the tools and read the tutorials here, you will have 1000 times more opportunity to show your skills with better tools, as I truly believe the limitations of your available tools are holding you back. Always ask one of us graphics guys if there is anything you need help with how to use or find in Photoshop.
[spoiler=Chrome 3d Effect]The chrome 3D effect: This type of 3D drop shadow effect (not chrome) was something that was used a lot on 16th century maps and added some sort of transition to the sea. However, they insinuate that all the coastline has shear cliffs to the sea. All modern maps use a subtler transition to the sea, from outwardly dark to light shade lines to dark gradient outer glows.
You don't have to have any transition to the sea, but then there should be a light but still contrasting outline so as not to have too much severe contrast around all the land (See East Indies). Having no outline and no transition to the sea creates an unwanted paper cut-out effect.
We always talk about the millions of combinations of effects, tones & colours and what is aesthetic / cheesy. Unfortunately, Chrome 3d drop shadow effects are in the cheesy class.[/spoiler]
Having read about the 3d effect and about transitions, please look at an example I made for ideas of what I am talking about.
Everything I have done here is limited due to having a flat image without layers. The problem with the texture you have is it is the same throughout.
[spoiler=Example of texture & transition][img]http://www.the-inkstore.co.uk/resources/Hawaii_example.png[/img]
I have moved the Channel Mixer around a bit which plays with all your colours.
I rubber stamped your chrome edge out and made an outline, not a black one as that would be too harsh.
I pasted and scaled a satellite image of the main island onto yours and dropped the opacity.
I put another 2D main island behind the satellite image and sprayed it with a rich red colour, but this could be a bit lighter.
I put a dark outer glow on the red land at size 10 and an 8 spread and dropped the opacity to 50%
This shows one possibility of a more textured island and it looks like it sits above the background, but not a great deal. It also shows a transition to the sea rather than have a sharp edge.[/spoiler]
There are still other things I would like to discuss, but at another time. In the meantime, understanding the things I am pointing out above, is the means to understanding why map making is so long winded and why D12 has a set of quite strict guidelines that the cartographers have to adhere to.