At first I liked tontot's idea of using the tallies to determine who gets into the final game but the problem is that some players in the top 12 haven't ever played each other before and other players, like Fendi and I, have played each other several dozen times. For example if Fendi wins one of the first games and I lose then I will probably get into the final game no matter who wins the other two games just because I am destroying her by 47 games.
So I talked all these ideas over with my brother Glanru and we came to a solution that is similar to Elysium5's. The main thing I don't like about Elysium5's solution is the 9 player second round game. I'd like to get away from the 9 player games because so many of them are determined by someone else jumping the gun too early and leaving a player mostly dead. The next player to take their turn usually wins. This is a pretty lame for a game that is supposed to be showing off the skill of the best players on the site. In fact it may be even worse in this game because players want so badly to win that they are more likely to make their move too early because they fear that will all these great players around, they won't get another chance.
Instead, why not have two 6 players games for the first round, two 5 player games for the second round and one 4 player game for the final round. The losers of the first two games play in the second two games. The winners of the first two games play the winners of the second two games in the final game. Having 6,5, and 4 player games will more thoroughly test the skills of the dominating 12. It requires more skill as you go. It also gives you two good chances to use your skill to win instead of one good chance and one lucky chance.
Now I really didn't want to do 3 rounds because of the time it takes but we can't seem to come up with a good solution for determining which first round losers get to play in the final round without having a second round.
Now if this proves to take too long then we won't do it again but I think it's worth trying. I also think we should be trying this on the Classic World map.
At first I liked tontot's idea of using the tallies to determine who gets into the final game but the problem is that some players in the top 12 haven't ever played each other before and other players, like Fendi and I, have played each other several dozen times. For example if Fendi wins one of the first games and I lose then I will probably get into the final game no matter who wins the other two games just because I am destroying her by 47 games.
So I talked all these ideas over with my brother Glanru and we came to a solution that is similar to Elysium5's. The main thing I don't like about Elysium5's solution is the 9 player second round game. I'd like to get away from the 9 player games because so many of them are determined by someone else jumping the gun too early and leaving a player mostly dead. The next player to take their turn usually wins. This is a pretty lame for a game that is supposed to be showing off the skill of the best players on the site. In fact it may be even worse in this game because players want so badly to win that they are more likely to make their move too early because they fear that will all these great players around, they won't get another chance.
Instead, why not have two 6 players games for the first round, two 5 player games for the second round and one 4 player game for the final round. The losers of the first two games play in the second two games. The winners of the first two games play the winners of the second two games in the final game. Having 6,5, and 4 player games will more thoroughly test the skills of the dominating 12. It requires more skill as you go. It also gives you two good chances to use your skill to win instead of one good chance and one lucky chance.
Now I really didn't want to do 3 rounds because of the time it takes but we can't seem to come up with a good solution for determining which first round losers get to play in the final round without having a second round.
Now if this proves to take too long then we won't do it again but I think it's worth trying. I also think we should be trying this on the Classic World map.