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- Posted: 10 years ago
- Modified: 10 years ago
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Post #46
It's been awhile since we discussed the "positive feedback" option but if I remember correctly we where thinking a long the lines of giving players the option to describe each player in 1 word.
We could give players the choice between say 20 words to describe a players playing style/contribution.
This would be a mix between positive and negative ways to describe a players contribution to the game you just played together.
If a player takes the time to teach a newbie how to be a better player you could "tag" him as being " helpfull " for example.
If a player threatens and makes fun of players abilities or lack of experience you could "tag" them as bully or unhelpfull.
I would also make so that it takes at least 2 players who give you the same "tag" in the same game to make it count.
1 on 1 games would be excluded from this system simply because it's 1 players word against another and there's little point in going that route.
This to avoid the situation that 1 players "sore loser syndrome" results in a lot of negative tags that don't really say anything constructive about a players "playing personnality".
You would then have to make some way to display the last 100 "tags" every player has and I would suggest a list starting with the word most used to describe this player.
And below that the 2nd most used word and so fort until you have the 3 or 5 most used words used by players to describe this player.
This would also be a rolling system like the reputation tabs are now so only the last 100 tags would be show giving every player every opportunity to make up for past behavior.
You would then get a general idea of a players personality.
If you see a player where the most used word to describe him or her is "bully" well you would know what you are getting into when you invite that player or enter a game with this player.
This would also be very helpful for newer players who are looking to play with a more experienced player but don't want to be verbally and tactically destroyed and wind up learning nothing.
If you don't like games where you have to read 60 lines of chat every time you take a turn avoid players with a high "talkative" tag rating.
If you don't like players who take extreme risks or try strange experiments, avoid the players with the "gambler" tags.
etc etc etc.
I think this would help players avoid certain types of player they would rather not play with (and let's face it, the root cause for the majority of arguments and problems with chat and rule breaking is usually found in the unhappy mixing of players with extremely different playing styles).
I think we've all experienced this, you are enjoying a game with seasoned players who like to plan and implement a quite extensive strategy and 1 player starts to complain that this games is taking way to long and he has no premium so he can only enter 4 games and he could be playing another game and after complaining for a couple of turns he either suicides or defaults thereby ruining the game for everyone.
I think this could help in avoiding these kind of mismatched games.
We could give players the choice between say 20 words to describe a players playing style/contribution.
This would be a mix between positive and negative ways to describe a players contribution to the game you just played together.
If a player takes the time to teach a newbie how to be a better player you could "tag" him as being " helpfull " for example.
If a player threatens and makes fun of players abilities or lack of experience you could "tag" them as bully or unhelpfull.
I would also make so that it takes at least 2 players who give you the same "tag" in the same game to make it count.
1 on 1 games would be excluded from this system simply because it's 1 players word against another and there's little point in going that route.
This to avoid the situation that 1 players "sore loser syndrome" results in a lot of negative tags that don't really say anything constructive about a players "playing personnality".
You would then have to make some way to display the last 100 "tags" every player has and I would suggest a list starting with the word most used to describe this player.
And below that the 2nd most used word and so fort until you have the 3 or 5 most used words used by players to describe this player.
This would also be a rolling system like the reputation tabs are now so only the last 100 tags would be show giving every player every opportunity to make up for past behavior.
You would then get a general idea of a players personality.
If you see a player where the most used word to describe him or her is "bully" well you would know what you are getting into when you invite that player or enter a game with this player.
This would also be very helpful for newer players who are looking to play with a more experienced player but don't want to be verbally and tactically destroyed and wind up learning nothing.
If you don't like games where you have to read 60 lines of chat every time you take a turn avoid players with a high "talkative" tag rating.
If you don't like players who take extreme risks or try strange experiments, avoid the players with the "gambler" tags.
etc etc etc.
I think this would help players avoid certain types of player they would rather not play with (and let's face it, the root cause for the majority of arguments and problems with chat and rule breaking is usually found in the unhappy mixing of players with extremely different playing styles).
I think we've all experienced this, you are enjoying a game with seasoned players who like to plan and implement a quite extensive strategy and 1 player starts to complain that this games is taking way to long and he has no premium so he can only enter 4 games and he could be playing another game and after complaining for a couple of turns he either suicides or defaults thereby ruining the game for everyone.
I think this could help in avoiding these kind of mismatched games.