What is the feedback on the Capital positions, any errors?
I have input what I have above, if we need to move any or change them all, here is the easy access list:
brazoria------ 8,9
brewster------ 2,4,6
comanche------ 5,7
crosby-------- 3,4
culberson----- 7
falls--------- 8,9
grimes-------- 7
jeff davis---- 8,9
kimble-------- 5,6,7
lamar--------- 7,8,9
lamb---------- 5,6,9
maverick------ 8,9
mills--------- 6
presidio------ 5
rusk---------- 2,3,4,5,6
starr--------- 8,9
tom green----- 8,9
webb---------- 3,4
wheeler------- 7
young--------- 8,9
zapata-------- 6,7
The only real problem that I couldn't avoid was 7p Comanche - Wheeler
It has 4 unavoidable steps. If I move Comanche away it is too close to Grimes & Kimble and if I move those Cap's they will be too close to other Cap's and Sheriff Posts.
If I move Wheeler, it too will be too close to other Cap's and/or the Sheriff Post.
Edit: I have moved 5 from Brewster to Presidio
Moved 3, 5 & 6 from Red River to Rusk due to 2 exits and it worked out better anyway.
Moved 5 from Mills to Comanche to even up the steps.
5p in Presidio now has 3 adjacent territories, but only 2 exits. If this will be a problem it will have to go back to Brewster?
What is the feedback on the Capital positions, any errors?
I have input what I have above, if we need to move any or change them all, here is the easy access list:
brazoria------ 8,9
brewster------ 2,4,6
comanche------ 5,7
crosby-------- 3,4
culberson----- 7
falls--------- 8,9
grimes-------- 7
jeff davis---- 8,9
kimble-------- 5,6,7
lamar--------- 7,8,9
lamb---------- 5,6,9
maverick------ 8,9
mills--------- 6
presidio------ 5
rusk---------- 2,3,4,5,6
starr--------- 8,9
tom green----- 8,9
webb---------- 3,4
wheeler------- 7
young--------- 8,9
zapata-------- 6,7
The only real problem that I couldn't avoid was 7p Comanche - Wheeler
It has 4 unavoidable steps. If I move Comanche away it is too close to Grimes & Kimble and if I move those Cap's they will be too close to other Cap's and Sheriff Posts.
If I move Wheeler, it too will be too close to other Cap's and/or the Sheriff Post.
Edit: I have moved 5 from Brewster to Presidio
Moved 3, 5 & 6 from Red River to Rusk due to 2 exits and it worked out better anyway.
Moved 5 from Mills to Comanche to even up the steps.
5p in Presidio now has 3 adjacent territories, but only 2 exits. If this will be a problem it will have to go back to Brewster?
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.