How DARE you BESMIRCH these graphics which I have SLAVED over!! LOL just kidding, they do look crappy! But like aero said, this is just a mock up for the gameplay, I can't do anything for the graphics. That'll be somebody else's job. You're lucky I found a cow skull with no background!! I think that was the hardest part of the whole thing
All territory borders follow county lines. Some of them ARE a bit oddly shaped! (Montgomery, Real, and Gregg I think are the wonkiest ones). For names, I picked tried to pick the names that 1) would fit easiest, and 2) had the most Texan feel to them. Each territory is named for a county in it (most territories are made up of 2-3 individual counties, I did not go through and pick names for most prominent towns/cities, although that can be done if it is felt necessary).
For bonuses, I know the formula is not as accurate when it comes to the larger regions, so I'd be alright with increasing those a bit.
I did mess up on the bonuses in the panhandle. I mentioned it in post #57. Orange region (N. Panhandle) is supposed to be +1, and yellow region (Panhandle) is supposed to be +3.
Since there are so many territories I'm a bit cautious about increasing the bonuses too much, because, depending on number of players, people are going to get a big bonus from number of territories controlled. And I'm afraid it would be too overinflated on the bonuses.
I could see making green south (The Valley) and north white (Cowboy) a +4 bonus.
The 3 border, 3 territory regions in the West (brown El Paso, yellow Coke, blue Ward) I could see possibly making +3's. They don't have much to build upon to easily expand territory, no good chokepoints. In the East (red Travis, orange Leon, blue Houston, green Sabine) these regions I think can stay at +2 because the regions are easier to build upon and reduce or keep even # of borders while increasing bonus. But would that make the map to uneven?
The 2 border, 3 territory regions (blue McAllen, red Goliad, orange Red River) I can see increasing to +2, that does sound more fair to me.
AAAAND having typed all that out I realize that you were counting territories, not suggesting region bonuses.... But still, it made me rethink how some of the bonuses might be improved.
LOLOLOLOL
Any thought's on changing some of those bonuses?
How DARE you BESMIRCH these graphics which I have SLAVED over!! LOL just kidding, they do look crappy! But like aero said, this is just a mock up for the gameplay, I can't do anything for the graphics. That'll be somebody else's job. You're lucky I found a cow skull with no background!! I think that was the hardest part of the whole thing :P
All territory borders follow county lines. Some of them ARE a bit oddly shaped! (Montgomery, Real, and Gregg I think are the wonkiest ones). For names, I picked tried to pick the names that 1) would fit easiest, and 2) had the most Texan feel to them. Each territory is named for a county in it (most territories are made up of 2-3 individual counties, I did not go through and pick names for most prominent towns/cities, although that can be done if it is felt necessary).
For bonuses, I know the formula is not as accurate when it comes to the larger regions, so I'd be alright with increasing those a bit.
I did mess up on the bonuses in the panhandle. I mentioned it in post #57. Orange region (N. Panhandle) is supposed to be +1, and yellow region (Panhandle) is supposed to be +3.
Since there are so many territories I'm a bit cautious about increasing the bonuses too much, because, depending on number of players, people are going to get a big bonus from number of territories controlled. And I'm afraid it would be too overinflated on the bonuses.
I could see making green south (The Valley) and north white (Cowboy) a +4 bonus.
The 3 border, 3 territory regions in the West (brown El Paso, yellow Coke, blue Ward) I could see possibly making +3's. They don't have much to build upon to easily expand territory, no good chokepoints. In the East (red Travis, orange Leon, blue Houston, green Sabine) these regions I think can stay at +2 because the regions are easier to build upon and reduce or keep even # of borders while increasing bonus. But would that make the map to uneven?
The 2 border, 3 territory regions (blue McAllen, red Goliad, orange Red River) I can see increasing to +2, that does sound more fair to me.
AAAAND having typed all that out I realize that you were counting territories, not suggesting region bonuses.... But still, it made me rethink how some of the bonuses might be improved.
LOLOLOLOL
Any thought's on changing some of those bonuses?