Rotating the map isn't as easy as it sounds, it's not like rotating a flat image, all the labels would have to be redone, as you say, the mini map legend would be off screen so would have to be moved. Besides all that, it still may not allow the image to sit inside a standard 768px monitor height.
We tested the rotations extensively when we developed it and there was also the matter of aesthetics from a straight text on a rotated map issue, where when the rotation was increased, the effect of the rotated game board on a table was lost when the text remained straight (as it would have to be) and the image and the mini map text were offset past the point where the brain accepts that everything is rotated, causing a false effect.
I can't justify redoing this map to make it fit a 768 height, it would be too much work for little gain. As I said we will try to develop another 81 territory map more suitable to Non Scrolling ST games.
Thanks for bumping this thread anyway, it jolted me into doing the previously discussed graphics amendments. There were quite a lot of things that had to be done to make the bridge and connected territories more intuitive, but hopefully this update will have resolved that.
I had to move quite a few labels around as well, to eradicate confusion of associated territories. If the labels and the bridge are now more intuitive in that area, I will of course adjust the game circle positions on the uploaded map to suit the new label positions.
I made a new bridge with a more acute angle to ensure that there can be no confusion about its connections.
I also made the Anchor Ports more prominent and I recoloured the yellow ports to make them stand out a tiny bit more. Most of the Anchors have been moved more over the sea, which should make them more noticeable?!
Rotating the map isn't as easy as it sounds, it's not like rotating a flat image, all the labels would have to be redone, as you say, the mini map legend would be off screen so would have to be moved. Besides all that, it still may not allow the image to sit inside a standard 768px monitor height.
We tested the rotations extensively when we developed it and there was also the matter of aesthetics from a straight text on a rotated map issue, where when the rotation was increased, the effect of the rotated game board on a table was lost when the text remained straight (as it would have to be) and the image and the mini map text were offset past the point where the brain accepts that everything is rotated, causing a false effect.
I can't justify redoing this map to make it fit a 768 height, it would be too much work for little gain. As I said we will try to develop another 81 territory map more suitable to Non Scrolling ST games.
Thanks for bumping this thread anyway, it jolted me into doing the previously discussed graphics amendments. There were quite a lot of things that had to be done to make the bridge and connected territories more intuitive, but hopefully this update will have resolved that.
I had to move quite a few labels around as well, to eradicate confusion of associated territories. If the labels and the bridge are now more intuitive in that area, I will of course adjust the game circle positions on the uploaded map to suit the new label positions.
I made a new bridge with a more acute angle to ensure that there can be no confusion about its connections.
I also made the Anchor Ports more prominent and I recoloured the yellow ports to make them stand out a tiny bit more. Most of the Anchors have been moved more over the sea, which should make them more noticeable?!
[spoiler=Current Live Map for reference][img]https://dominating12.com/assets/img/maps/54.large.jpg[/img][/spoiler]
[spoiler=Post Live edit 1][img]http://www.the-inkstore.co.uk/map_resources/Italia/Italy-edit1.jpg[/img][/spoiler]
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.