Actually, I think that having a totally separate point system for same time would be doubly enhancing and inclusive.
For the players who accrued most of their games and points through same time games, with a separate points system, would have little to lose and much to gain (new game types. new skills - bragging rights, play against a larger group of skilled players,..) to try cons turn games. And would now be willing to invest in getting good at cons turns, as it wouldnt cost as many points.
The same argument stands for cons turn players to try to learn and get good at same time. Much of the disdain is bec players can very quickly lose many points in same time; points which were slowly, painstakingly earned in cons. turn games.
The cost to try out these drastically different game settings would be lowered, and players fluent in either type would be more willing to try out the other one.
Actually, I think that having a totally separate point system for same time would be doubly enhancing and inclusive.
For the players who accrued most of their games and points through same time games, with a separate points system, would have little to lose and much to gain (new game types. new skills - bragging rights, play against a larger group of skilled players,..) to try cons turn games. [b]And would now be willing to invest in getting good at cons turns, as it wouldnt cost as many points.[/b]
The same argument stands for cons turn players to try to learn and get good at same time. Much of the disdain is bec players can very quickly lose many points in same time; points which were slowly, painstakingly earned in cons. turn games.
The cost to try out these drastically different game settings would be lowered, and players fluent in either type would be more willing to try out the other one.