I like your idea about domination games, Bishop. I don't think I've had more than a couple domination games stalemate, and they were with fixed cards. I should really play more of them in general.
Vexer, I do not think that there is a deathmatch mode which produces gameplay like you've described. At least, very few of the games I've played have had these results, and the ones which have were due, in part, to luck, not something that can nearly guarantee a good game.
Game 242341 is what I would describe as an ideal game of risk for the dominating twelve. The tension grew with no deaths up to a set of around 60, if I remember correctly, and when players did start to die, it was one by one and not all at once. I think that the non-advanced card rules helps with this too. I'll admit that I've not played too many big increasing deathmatches recently, but with experienced players, is this not a common occurrence? I've thought that large increasing games that end in a turn are due to inexperienced players weakening themselves or another and giving another player a big advantage. Maybe I'm wrong though; I'm interested to hear your response.
I like your idea about domination games, Bishop. I don't think I've had more than a couple domination games stalemate, and they were with fixed cards. I should really play more of them in general.
Vexer, I do not think that there is a deathmatch mode which produces gameplay like you've described. At least, very few of the games I've played have had these results, and the ones which have were due, in part, to luck, not something that can nearly guarantee a good game.
Game 242341 is what I would describe as an ideal game of risk for the dominating twelve. The tension grew with no deaths up to a set of around 60, if I remember correctly, and when players did start to die, it was one by one and not all at once. I think that the non-advanced card rules helps with this too. I'll admit that I've not played too many big increasing deathmatches recently, but with experienced players, is this not a common occurrence? I've thought that large increasing games that end in a turn are due to inexperienced players weakening themselves or another and giving another player a big advantage. Maybe I'm wrong though; I'm interested to hear your response.